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Meta's Unity and Unreal "OpenXR" integrations block other PC VR headsets, and developers aren't happy about it. But companies like Meta and Pico still also offer their own integrations for Unity and Unreal. Notably, the only mention of Meta in the statement is in reference to the "community discourse".
With the impending launch of Oculus Go, the company’s first standalone headset, Oculus has shared with developers a handy cheat sheet for bringing Gear VR applications to the Go. OneSignal) when running on Oculus Go. OneSignal) when running on Oculus Go. HMD Touchpad: Oculus Go does not have a touchpad on the HMD.
A reference guide published by Khronos Group gives a high-level technical overview of the API’s structure. support in Unreal Engine and plans to update the engine for the 1.0 Oculus has committed to bringing OpenXR runtime support to both Rift and Quest later this year. OpenXR 1.0 is now available on GitHub.
Oculus today released ASW 2.0, Oculus today announced the release of ASW 2.0 Oculus says that ASW 2.0 Oculus says that while ASW 1.0 Oculus says that while ASW 1.0 With the new version, however, Oculus says that “even at [less than 45 FPS], ASW 2.0 We’ve reached out to Oculus for confirmation.
(Image by Oculus). Oculus could be starting the production of a new Quest at the end of July. Multiple reports seem to confirm that Oculus is actually starting the production of a new Oculus Quest headset, with an expected release date in 2021. Oculus improves development time for UE4 developers. Image by Pico).
Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. That is if every company implemented OpenXR, a program built for the Oculus should work with SteamVR as well. Image by Oculus).
In a surprise announcement, Facebook is announcing today that it will be shuttering Oculus Story Studio. Story Studio is the team within Oculus that focused on the creation of narrative driven virtual reality content like the emmy award winning Henry, emotionally moving story Dear Angelica and breakout content like Lost.
Already supported devices include Nintendo’s JoyCons for the Switch — which we previously speculated might make good controllers for VR — and Oculus’ own position-tracked VR controllers, Oculus Touch. Tagged with: haptic feedback , immersion , oculus touch.
Last Oculus Quest update shows hints of an Oculus MR ecosystem. Facebook is continuously updating the Oculus Quest , its most successful device, and this week it has rolled out the runtime v16. I think that this update, together with the last ones, marks the beginning of a mixed reality ecosystem that is being built by Oculus.
This week, we dive into Snap’s new AR Spectacles, Google I/O takeaways and Digilens’ new reference frames. On the more comical side of the news, Unreal is suing Chinese smartglasses maker Nreal because the brand names are too similar and will cause confusion. The Oculus Go was launched under his watch.
Steam is widely considered the de facto platform for PC games, VR or otherwise, but Unreal Engine creators Epic Games want change that with a new storefront that they say will leave more revenue to developers than Steam and other major digital distribution platforms. Image courtesy Epic Games.
‘Curfew: Join The Race’ is an immersive, interactive VR experience for Oculus Rift inspired by the exhilarating new drama. The experience was created using REWIND’s in-house version of Unreal engine along with a set of narrative and interactive tools, purpose-built for making immersive VR experiences.
Oculus For Developers has some documentation for Designing accessible VR. Here you are some: Open XR: [link] UI Accessibility Plugin (Unity): [link] Set Color Deficiency Type (Unreal Engine): [link]. Inclusion refers to diversity in gender, socio-economic status, disability or other needs. The first step is to educate yourself.
Utilizing Unreal Engine 4, the team eventually aims to recreate every room of NCC-1701-D, including areas not shown during the original program. According to TrekNews , the latter is being accomplished using older references, such as production plans designer Rick Sternbach released publically in the 90’s.
After 14 years of working on home and portable consoles, Ready At Dawn this month released Lone Echo and its multiplayer spinoff Echo Arena on the Oculus Rift & Touch. He’s referring to a conversation he had with Jason Rubin—Head of Content at Oculus—way back in late 2014. “We From there Oculus decided to sign it on.”.
ZeniMax filed for a proposed judgment and final injunction in its $500 million case against Oculus. A Reuters report suggested “the injunction could limit the number of games available for sale for Oculus’ Rift VR headset.” ” ZeniMax declined to comment. ” ZeniMax declined to comment.
“He may have been referring to something other than the $10 million Gears budget that some people inferred from another interview.” “I’d have to check with Tim on that,” Whiting said in a recent interview with Road to VR when asked about Sweeney’s remarks. ” Ready Your Envelopes.
Revive is an application that allows select VR games exclusive to the Oculus Home platform to be played on a rival SteamVR-powered HTC Vive headset. A recent update to Oculus Home crippled Revive , an act that has caused outrage in the VR community. And are Oculus really doing anything wrong anyway? Who’s behind it?
For this purpose, it has created a reference design for an AR headset dubbed North Star , giving full instructions on how everyone can build one at home. Reference Design Issues. To develop for the Leap Motion North Star, you can use Unity or Unreal Engine. So to have it, you have to buy the pieces and assemble it yourself.
Vertical Robot’ s acclaimed indie game Red Matter has just been ported to Oculus Quest and the title has already got a lot of interest. I have been so lucky to have the possibility of trying the game in preview , so here you are my review of Red Matter on Oculus Quest! This is part of the compromises of using the Oculus Quest.
WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. We all love seeing gray cubes in Unity, and this is what I love to do as tutorials (like for instance in this tutorial on how to get started with Oculus Quest in Unity ).
Nucleus connects via special plugins called “Connectors” to standard applications that are used to work on 3D scenes, like Unreal Engine, Adobe Substance, Autodesk 3ds Max, Blender, etc… Normally to work on a 3D scene, you need a full team working on its various aspects (e.g. In the middle, you have Nucleus that assembles the scene.
In current devkits, this computational unit is a mini-PC called the Oreo, while in the production phase, thanks to Qualcomm Snapdragon reference design, it will just be your phone. Me trying the nReal glasses for the review. As you can see, they look really like fashionable sunglasses, and make all people look cool.
Google wants you to play with Blocks, this smartphone wants you to get rid of your headset, a new marketplace connecting content creators with funding, the price of the Oculus Rift is slashed, the investment & funding wrapup, and more… 1. GOOGLE WANTS YOU TO PLAY WITH BLOCKS. GET YOURSELF A RIFT WITH THIS SWEET SUMMER DEAL.
We can deploy to a vast of platforms using game engines like Unity, Unreal Engine, the more recent Godot engine or any of the other engines out there, which have all started to add VR features”. we can’t use OpenVR and choose to execute directly in Oculus runtime); that will be dictated by the API/SDK we are using instead. .:
Using the HTC Vive and a wall of silver rectangles, this installation was all about playing with points of reference and altering how your brain processes its surroundings. My adventure started as I entered a large green-lit cube where a lone Oculus Rift hung from the center on a rusty construction hook tied to some shanty rope.
Using the Oculus Rift and HTC Vive, users visit a series of iconic and gigantic industrial zones, like Hoover Dam, the Fukushima Nuclear Power Plant, and an oil rig and inspect them in minute detail. The piece was developed in Unreal Engine 4. He also revealed that the game consists of two modes.
An environmental artist with a passion for Star Wars has realised the iconic location of Star Wars’ Mos Eisley space port in jaw-dropping detail via Unreal Engine 4. ” The resulting environments, rendered capably using Epic’s Unreal Engine 4, are some of the most detailed and realistic recreations I’ve ever seen.
The official Oculus Developers Twitter account announced the release with an illustration from the documentation showing a user’s full body pose being tracked. IK refers to a class of equations for estimating the unknown positions of parts of a skeleton (or robot) based on the known positions.
In part one the outspoken founder of Epic Games warned us how dangerous collectivization could be for virtual reality; in part two he gave us our best look yet at how much Oculus is spending to fund VR content and now, in part three, Sweeney is setting his sights on the Internet’s champion himself: Elon Musk.
Wires are a VR buzzkill, but the untethered VR headsets are powered by smartphones – which are graphics-processing lightweights compared to the robust PCs behind the Oculus Rift and the HTC Vive. Seattle-based Polyarc received an Epic Games Unreal Developer grant for an unannounced project, code name: Moss.
Today on the blog, we’re spotlighting getnamo’s community Leap Motion plugin for Unreal Engine 4, which offers some unique capabilities alongside the official plugin. Oculus Rift VR/AR support is easily accessible, as the plugin handles all the necessary transforms. Breaking into Unreal development for the first time?
At Oculus Studio they made an animated movie… but it is still on where you look and choreography on where you look… I think it’s elaborated and I think it’s better if the story is what your experience was. We can see them as running at different layers, divided by their sector of reference.
Today it can work with Unity, C++ and C#, but will soon have support for Unreal, Babylon, and React Native. Holographic rendering refers to Microsoft’s integration with Azure giving you the option to render locally using the power of the device you are on or rendering in the cloud. Holographic Rendering?—?Holographic Multiuser Sync?—?the
Software development engines like Unity and Unreal are becoming more elaborate , there are myriads of SDK libraries, countless knowledge exchange communities and free-for-use collaboration tools. AFFORDANCE Affordance refers to the implicit understanding of an interaction and the purpose an item has.
Requires: Windows, Oculus Rift. Requires: Windows, Oculus Rift. Requires: Windows, Oculus Rift. Requires: Windows, Oculus Rift. Requires: Windows, Oculus Rift. From Unreal community plugin creator getnamo , NexusVR is a space between worlds, where you can move between different VR experiences. Build Chinese.
Note 2: this kind of calculation is the basis for what Apple refers to as a "retina display", a screen that when held at the right distance would generate this kind of pixel density on the retina. Let's assume that the first image, taken from Unreal Engine's Showdown demo, is shown at full 60 pixels/degree density. OSVR HDK 960 90 10.7
Our Unity Core Assets and the Leap Motion Unreal Engine 4 plugin both handle position and scale out-of-the-box for the Oculus Rift and HTC Vive. For the Oculus Rift, this offset is 80mm, while on the HTC Vive it’s closer to 90mm. With headsets like the Oculus Rift and HTC Vive, the user’s eye lenses remain focused at infinity.
Unreal Engine 5 may change the rules of game development. Out of nowhere, Epic Games has teased the next version of Unreal Engine, Unreal Engine 5, due to be released in 2021. It means that you can take whatever model, even with billions of polygons, and put it in your Unreal Engine project. Other relevant news.
This week has been the week of the Oculus Connect 6 , the biggest yearly event by Oculus where the VR company announces all its most important news, both on hardware and software sides. Oculus Link. You can even access to Oculus Home and Dash. Oculus Link will be available in beta in November 2019.
The reference to the tether is a clear statement about the fact that Sony aims at offering quality, and it is not interested in the casual gamers that are the target of the Quest (for now). Oculus has also partnered with Virtuclear to offer prescription lenses for the Quest 2 for $80.
References found in Quest 2 firmware hint to Quest Pro features. References found in the Oculus Quest 2 firmware by users Reggy04 and Basti564 highlight how the Quest 2 Pro should have: Eyes tracking Facial expressions tracking Eye relief knob Granular IPD adjustment External charging station. Top news of the week.
Daniel: So, Happy Finish -- or HF, as we're now more commonly referring to ourselves -- we're really in the space of creating content and experiences for grand clients, right from the very beginning. You've done all sorts of things. Tell us, what is Happy Finish? Daniel: [laughs] One of my crazy ideas. And I won't talk anymore about that.
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