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Looking for a Virtual Place to chill the F out post election, check out High Fidelity.

Cats and VR

It works with both Oculus Rift and Vive, and you can also run it on your PC in desktop mode if you don't have a headset. My last time in High Fidelity I spoke with a Unity Dev from Seattle who basically helped me understand how to create my own avatars. There was an awesome greater that also showed me how to fly.

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The VRScout Report – The Week in VR Review

VRScout

With regards to talent, Snapchat has been acquiring there in a big way as well, hiring people from Oculus, Hololens, Qualcomm, as well as a few designers who have created glasses for names like Michael Kors and Lady Gaga. The Seebright SDK also supports Unity and Unreal engines and is compatible with both iOS and Android.

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The XR Week Peek (2022.05.30): Niantic launches VPS, Pico launches Neo 3 Link, and much more!

The Ghost Howls

San Francisco, London, Tokyo, Los Angeles, New York City, and Seattle?—?for It is a terrible moment for tech companies: after Meta and Unity, also Snap stock has lost -30% of its value after the CEO has announced that the company won’t be able to reach its estimated earnings goals. Snap shares lose -30% of its stock value. Other news.

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The VRScout Report – The Week in VR Review

VRScout

Wires are a VR buzzkill, but the untethered VR headsets are powered by smartphones – which are graphics-processing lightweights compared to the robust PCs behind the Oculus Rift and the HTC Vive. Seattle-based Polyarc received an Epic Games Unreal Developer grant for an unannounced project, code name: Moss.

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Hands-On with VREAL’s VR Live Streaming System & Q&A With CEO Todd Hooper

Road to VR

I took a short break during my time at PAX West this year to checkout VREAL’s new streaming platform at their office in downtown Seattle. Todd Hooper: We have an SDK for Unity and Unreal 4. See Also: VREAL’s Innovative VR Livestreaming Platform Feels Like Something Completely New.

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2018 Highlights: Award-winning VR gloves, global customers, and a growing team

HaptX

We were the first VR company to introduce a prototype at Sundance since Oculus unveiled an early version of their Rift in 2012. The HaptX Gloves Development Kit debuted on October 3, in New York City at Future of Storytelling and in Seattle at the GeekWire Summit. The Verge listed HaptX as among the best of the festival.

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Augmenting Enterprise Productivity, with Altoura’s Jamie Fleming and Bharat Ahluwalia

XR for Business Podcast

At Oculus, they said 10 years. So to be clear, we went after the most optimized format for Unity, which are Unity AssetBundles. Bharat: No, we are using Unity AssetBundles, so that's the format. Alan: This is all built on Unity, then? I guess the question would be why wouldn't they just build it on Unity, then?