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With 34 days left to go in the campaign, Yaw VR’s next-gen motion simulator/smart chair, the Yaw2, this week reached over $1M in funding on Kickstarter, absolutely demolishing its original goal of $100,000. There’s also built-in vibration haptics capable of simulating acceleration, speed, an engine’s RPM, and gunshots.
At Facebook Connect 2021, Meta has announced Application SpaceWarp, a new solution to boost the framerate of Oculus Quest 2 applications up to +70%. These days I have finally managed to try it, so I can tell you everything that I have learned about it: What is it How does it work How to implement it in your Unity application Pros and cons.
I wanted just to experiment with technology, not make a product I’m not going to do a step-by-step tutorial, but if you are a bit experienced with Unity, you can use the info I’m providing you to create something similar yourself. Initialization I launched Unity (I’m using version 2022.3 But how to do that?
Another month, another round of free games and apps for the Oculus (Meta) Quest 2. For November’s batch of free VR experiences, we have everything from a VR board game experience and collaborative design tool to an old-school DJ simulator. Couch is available free on Oculus (Meta) Quest via the App Lab. NEVER BOARD.
Donkey Kong VR is a fully immersive VR experience built specifically for the Oculus Quest 2 that has you playing the role of Mario as you face off against the giant gorilla in your quest to save Pauline. In order to develop his next-gen homage, Nathan employed the Unity game engine to transform the 2D arcade game into a 3D VR world.
While the spotlight is all on Oculus and its Quest, actually Pico and HTC are evolving their hardware and software offerings without almost no one talking about it. I’ve made a nice Youtube video with me saying random stuff and exploring the Vive Hand Tracking SDK at first in Unity and then in action using my hands in VR.
Our portfolio includes various projects, such as virtual tours to monuments and cities, VR games, marketing activities and corporate training simulators. App programming (Unity) We developed a simple intuitive application that would help employees understand and remember a sequence of actions. Perfect during self-isolation.
Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. That is if every company implemented OpenXR, a program built for the Oculus should work with SteamVR as well. Image by Oculus).
The advanced VR simulation expands to new medical institutions as Oculus & CHLA continue their push towards experiential education. For the past year, medical students and staff at Children’s Hospital Los Angeles (CHLA) have been utilizing VR technology to simulate various high-stakes pediatric emergencies.
The earlier Oculus Lipsync SDK from 2015 offered this capability for lip movement only, and Meta's Audio To Expression is its official replacement, offering cheeks, eyelid, and eyebrow movement too. And remarkably, Meta claims Audio To Expression actually uses less CPU than Oculus Lipsync.
Some people asked me how I did that and in this post, I’m sharing my knowledge giving you some hints about how to replicate the same experience in Unity. It won’t be a step-by-step tutorial, but if you have some Unity skills, it will be enough for you to deliver a mixed reality experience.
This studio system contains the latest interactive production tools, such as Oculus, Manus, Vive , Faceware, Varjo , and Xsens motion capture. Designed by metaverse portal specialists, The Forge can simulate and fuse together virtual and physical realities. Volumetric camera set up in the ‘holoportation’ gateway.
Image by Oculus). The other bombshell news is that Resident Evil 4 is coming to the Oculus Quest 2. On April, 21st, Oculus will host its first Gaming Showcase , with news on ‘Lone Echo II’, ‘Star Wars: Galaxy’s Edge’, and many other titles. Top news of the week. Facebook announces Wi-Fi streaming and Resident Evil 4 for Quest.
Participants joined using various VR devices such as Oculus, mobile devices, desktops, and MacBooks. Orlando has the most Unity licenses in the US, proving that the city is ready to be mapped in a 3D environment. It was a free event that was simultaneously streamed on YouTube. Why Orlando Is the MetaCenter .
While Oculus has decided to discontinue the Oculus Go and abandon completely the 3DOF sector, Chinese vendor Pico has decided to double down on 3DOF offering two new models , the Pico G2 4K S and the Pico G2 4K Enterprise , that are two improvements of the original Pico G2 4K. User Interface.
SenseGlove is currently producing its DK1 device , that can be used both with Vive systems (in this case, a Vive Tracker is attached to the gloves to provide the positional tracking) or Oculus systems (in this case, the Oculus Touch controllers are used). Structure of the Unity SDK (Image by Senseglove). Applications.
The feature realistically simulates how sound propagates through the geometry of the virtual world to your ear. This simulation includes reflections, reverb, occlusion, obstruction, and diffraction. And in fact, the Oculus Audio SDK, the predecessor to the Meta XR Audio SDK, had it in 2019.
for the “ Elsevier Simulation Learning System for RN with Virtual Reality (SLS with VR). ” is an ocular gene therapy VR simulation enabled through FundamentalVR’s groundbreaking VR medical simulation platform. Orka for its “DHL Reach Truck Simulator,” one of many simulators for real-world training. with Novartis.
My silly app The Unity Cube is now in 20th place among the best-rated applications on App Lab ! Finally, Facebook has released passthrough APIs for Quest 2, so you can create AR/MR apps for the Oculus standalone headset. Space Pirate Arena to come soon to Oculus Quest. Absolutely not bad for an app… that is just a cube.
With Valve’s new input system, dubbed SteamVR Skeletal Input, the company is essentially giving app developers a ready-made set of lifelike skeleton-based hand animations that support a number of existent controllers: Vive controllers, Oculus Touch, and the new Knuckles EV2 design.
Google , Oculus and Samsung Internet also published their WebVR and open-source developer resources. . On the browser front, browser vendors are developing or enhancing their browsers to make them VR-friendly: there’s Chrome for Android, Firefox Nightly, Samsung Internet, Microsoft Edge, Chromium, Servo and Oculus Carmel.
The same luck has not happened to employees at Niantic at Unity. Unity, instead, is firing 4% of its employees, and this may seem weird considering that in the last months it has proceeded to hundred-millions-dollars acquisitions. A thing I have appreciated about Meta is that it has canceled projects, but it has not fired anyone.
The MRTK is a set of components with plugins, samples, and documentation designed to help the development of MR applications using gaming engines from either Unreal Engine or Unity, providing two versions of the solution – MRTK-Unity and MRTK for Unreal. Understanding the MRTK-Unity Toolkit for MR Developers.
The real-time 3D engines powering AR/VR/MR applications, like Unreal and Unity, found fame and traction as gaming development tools. For example, Unity is a critical component of the workplace-focused Vision Pro. The gamification trap… XR is always linked to gaming, whether business like it or not.
Valve Index and Oculus Quest were on sale again. This week the Valve Index and the Oculus Quest have been put back in stock. Oculus and Valve have probably taken out all the devices they had in the warehouses so that to ship them before Half-Life: Alyx and the sale has been a big success. Image by Oculus). Who knows….
It is so not possible for instance to simulate a virtual stadium with 10,000 people in, with you seeing all the other people you have around you. Current gaming engines like Unity and Unreal are not designed for this. The solution also was able to simulate a day and night cycle inside the virtual city.
Image by Megadodo Simulation Games). Thanks to Sebastian Ang of MRTV (one of my favorite VR YouTubers), everyone can now watch the CEO and CTO of MegaDodo Simulation Games (the company behind the project) talk about this new device, their company, and even showing a prototype. Other relevant news. OpenXR slowly increases its adoption.
Varjo XR-4 is on sale for enterprises, but the company has also opened up a waiting list for interested consumers (especially simulator fans, I guess). More info A Universal Unity VR injector may be in the works, or maybe not Raicuparta has just added an old simple Universal Unity VR Mod tool to its Rai Pal tool.
A leading Unity 3d game development services provider explained that gaming is the biggest driver of VR and it will certainly continue in the near future. Facebook and Rising Metaverse Technology Facebook acquired a virtual reality development company called Oculus, which included the Oculus Rift.
To help with this, I spent much of early development for Laser Dance on building a set of room emulation tools to let me simulate and directly compare what a level will look like between different room layouts. The emulation tool can take these files, and spawn several rooms next to each other directly in the Unity editor.
The Void was to be an entertainment destination that promised custom built sets designed to match virtual worlds players experienced through VR headsets – a full body, wireless simulation of a virtual world. When we finally did get our hands on it, we were impressed.
All these tools look amazing also for the creation of very realistic VR experiences, but actually, we should hold our enthusiasm: both Nanite and Lumen are not available for VR yet, and Epic has not announced any kind of improvement of the workflow for development for Oculus Quest 2, either. You can see the recording through the link below.
They also talk about the current difficulties of using Unity to develop for the Vision Pro. More info (How Puzzling Places was ported to the Apple Vision Pro) New apps get released to the Vision Pro every week : Job Simulator and Vacation Simulator have been announced for it (I teased this on my blog a few weeks ago).
TG0 thinks that current controllers like Valve Knuckles or Oculus Touch are nice if you are already a gamer, but they can become complicated for people that don’t come from a technical background , and that aren’t used to the standard abstractions provided by joysticks. Using the Etee plugin inside Unity. Battery time.
Then the Vision Pro beta for the Unity game engine has not been distributed yet, so many Unity developers can’t build applications for the Vision Pro, yet. First of all, the labs are dedicated only to devs who are already developing applications for the Vision Pro , which is a very expensive headset. The startup just raised $1.6
This means that at the moment you can not use NextMind with the Oculus Quest standalone (you can use it with Quest + Link, of course). The Unity SDK for NextMind is just fantastic. Of course, if you want to use it together with a VR headset, you have to own a VR-ready PC. Registering to the events of the NeuroTag (e.g.
Although Unity 3D is undoubtedly the most common and trained standards for developing and deploying augmented and virtual reality application for both beginner or expert developer, it is cannot be employed for developing content for some headsets. You also give 5% of net revenues per quarter although its free to use.
This update makes OpenXR the recommended way to create immersive experiences across Unity, Unreal, and Godot. With the OpenXR Meta package now matching the capabilities of the Oculus XR plugin, developers can finally build their projects once and deploy them across multiple platforms without sacrificing the unique features of Horizon OS. .
My “old” passion rekindled in 2012 with the Oculus Kickstarter campaign and even prompted me to pitch the use of VR technology in sales at Audi for which I was then also fortunate enough to take over the project management. Unfortunately, there is a trade-off as people get either simulator sick in normal VR setups or immersion suffers.
We also simulate dialogues with a bystander and a full telephone call with the emergency medical service. I stressed everybody in my team because I wanted to be able to place anchors in the world space with maximal accuracy and directly within the Unity editor. Oculus revamped the whole idea of VR and changed its paradigms.
The demo got more than 100k downloads on Steam so we decided to push on and now it’s available on Steam, Oculus, VivePort, WMR, PSVR, Pico Neo2, Nolo X1. Going deeply technical, how you managed your workflow for handling so many different Unity projects? We released the demo on Steam in May 2018. Git is of course a god-send.
Late to the party after Oculus and Microsoft already released prototypical implementations, but finally Valve has implemented OpenXR into its runtime SteamVR. Someone is working on a Linux driver for the Oculus Rift. Indie developer Thaytan is working on a Linux driver for the Oculus Rift. Unity details its MARS solution.
Also noteworthy: Final Cut Pro X will be able to support 360 video editing, Unity and Unreal now have VR support for Macs, and SteamVR is coming to Mac… and although there was a sweet on-stage mixed reality demo using Star Wars assets and an HTC Vive, there was no mention of support for Oculus.
From location-based entertainment, motion simulators and VR arcades, to next-gen haptics, 360-degree cameras and the hottest product launches across virtual and augmented reality, this year’s expo will feature something for everyone to explore. Attendees can sign up for Circuit Stream’s workshops when they register for VRLA.
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