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With 34 days left to go in the campaign, Yaw VR’s next-gen motion simulator/smart chair, the Yaw2, this week reached over $1M in funding on Kickstarter, absolutely demolishing its original goal of $100,000. There’s also built-in vibration haptics capable of simulating acceleration, speed, an engine’s RPM, and gunshots.
Epic Games releases Unreal Engine 5. Epic Games has finally released the latest iteration of its popular game engine: Unreal Engine 5. This means that while great, Unreal Engine 5 is not disruptive for us VR users and developers, yet. Meta is keeping its update pace of the Oculus Quest software very high. Learn more.
Another month, another round of free games and apps for the Oculus (Meta) Quest 2. For November’s batch of free VR experiences, we have everything from a VR board game experience and collaborative design tool to an old-school DJ simulator. Couch is available free on Oculus (Meta) Quest via the App Lab. NEVER BOARD.
The VR medical company PrecisionOS along with support from Epic Games MegaGrant and Oculus , have launched a VR training module designed specifically for the global nonprofit humanitarian organization SIGN Fracture Care. VR training lets surgeons in low-resource countries go through the motions before performing on patients.
The earlier Oculus Lipsync SDK from 2015 offered this capability for lip movement only, and Meta's Audio To Expression is its official replacement, offering cheeks, eyelid, and eyebrow movement too. And remarkably, Meta claims Audio To Expression actually uses less CPU than Oculus Lipsync.
Announced as “The Official Blancpain GT Series Game” , the sim brings many technology upgrades over Assetto Corsa (2014) , thanks in part to the move to Unreal Engine 4. Unreal Engine’s comprehensive VR support could benefit the new sim in these areas. Assetto Corsa supports Oculus Rift and HTC Vive.
This studio system contains the latest interactive production tools, such as Oculus, Manus, Vive , Faceware, Varjo , and Xsens motion capture. Designed by metaverse portal specialists, The Forge can simulate and fuse together virtual and physical realities. Volumetric camera set up in the ‘holoportation’ gateway.
The open-source demo offers a framework for use in any Unreal Engine project, as well as a ‘Playground’ scene containing an underground bunker and shooting range to showcase hand interactivity. SEE ALSO 'Job Simulator' and the Magic of Hand Presence. And they’re the ones that are likely to have ideas that will surprise us all.
Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. That is if every company implemented OpenXR, a program built for the Oculus should work with SteamVR as well. Image by Oculus).
This Year’s VR Hardware of the Year Award went to the Oculus Quest. The Oculus Rift S was also nominated for the award. The original Oculus Rift won the first VR Headset of the Year Award (not its own category this year) in 2017. That same year, Oculus Touch won VR Hardware of the Year. VR Experience of the Year.
Utilizing Unreal Engine 4, the team eventually aims to recreate every room of NCC-1701-D, including areas not shown during the original program. For more of an Inception -like experience, check out the various simulations available via the Holodeck. Stage 9 currently supports HTC Vive and Oculus Rift headsets.
Now Holodeck is being substituted by NVIDIA Omniverse , NVIDIA’s platform for 3D design collaboration and world simulation, but the vision is always the same: working with other people to build and interact with AR and VR scenes. On the lowest layer, you have the tools with which you make a scene (Blender, Unreal Engine, 3ds Max, etc…).
Valve Index and Oculus Quest were on sale again. This week the Valve Index and the Oculus Quest have been put back in stock. Oculus and Valve have probably taken out all the devices they had in the warehouses so that to ship them before Half-Life: Alyx and the sale has been a big success. Image by Oculus). Who knows….
The firm offers VR simulations for research, planning, and education, with a growing portfolio of use cases. Developers designed the VR experiences using Epic Games’ Unreal Engine 5 , arguably the world’s top immersive platform for designing and deploying immersive content. TIME & HISTORY Hit VR Titles.
The firm offers VR simulations for research, planning, and education, with a growing portfolio of use cases. Developers designed the VR experiences using Epic Games’ Unreal Engine 5 , arguably the world’s top immersive platform for designing and deploying immersive content. TIME & HISTORY Hit VR Titles.
The real-time 3D engines powering AR/VR/MR applications, like Unreal and Unity, found fame and traction as gaming development tools. By simulating a wide range of environments and scenarios, users can master critical skills and reactions, making VR an invaluable tool for education and training in high-risk fields.”
More info Tools for VisionPro are surfacing in Unreal Engine In the XR Story Wechat group, I’ve seen shared a picture from Epic Games’ Git repository of Unreal Engine , where it is possible to see that t ools are being built so that people can create applications for Apple’s headsets not only with Unity but also with Unreal Engine.
It is so not possible for instance to simulate a virtual stadium with 10,000 people in, with you seeing all the other people you have around you. Current gaming engines like Unity and Unreal are not designed for this. The solution also was able to simulate a day and night cycle inside the virtual city.
Epic Games is using the Game Developers Conference (GDC) to give an advanced preview of the latest additions to its Unreal Engine VR Editor, which allows creatives to build worlds in a virtual reality environment using the full capabilities of the editor toolset combined with interaction models designed specifically for VR world building.
This update makes OpenXR the recommended way to create immersive experiences across Unity, Unreal, and Godot. With the OpenXR Meta package now matching the capabilities of the Oculus XR plugin, developers can finally build their projects once and deploy them across multiple platforms without sacrificing the unique features of Horizon OS. .
That includes Microsoft Flight Simulator, iRacing, the open beta branch of DCS World, War Thunder (though not with EAC), the Steam version of Bonelab, Hubris, Everslaught, Contractors, The Light Brigade, and A Township Tale. To ensure eye tracking data is passed over Link, enable the setting in the Beta tab of the Oculus PC app.
The education-focused Mars 2030 launches today on SteamVR for the HTC Vive and Oculus Rift, soon to come to PSVR. As described in our first experience of Mars 2030 at GTC 2016 , the team went to great lengths to represent the martian terrain in the most realistic manner, using Unreal Engine 4’s physically-based rendering.
Also noteworthy: Final Cut Pro X will be able to support 360 video editing, Unity and Unreal now have VR support for Macs, and SteamVR is coming to Mac… and although there was a sweet on-stage mixed reality demo using Star Wars assets and an HTC Vive, there was no mention of support for Oculus.
Attendees could jump into one of six networked Oculus Rift headsets and enter the world of SlimeZone, letting you play games, watch cartoons, create art, and of course slime others. SlimeZone was built using Epic’s Unreal Engine and Nvidia FleX particle system for slime simulation.
Talon Simulations was making great strides in the location-based entertainment industry, until COVID-19 hit. He's the CEO and co-founder of Talon Simulations. They have full motion simulators for entertainment and training. We're going to dig into how these amazing simulators can push forward the reality behind virtual reality.
Talon Simulations was making great strides in the location-based entertainment industry, until COVID-19 hit. He's the CEO and co-founder of Talon Simulations. They have full motion simulators for entertainment and training. We're going to dig into how these amazing simulators can push forward the reality behind virtual reality.
The experience was developed in Unreal Engine, using 4D character scanning and a specialist array of 125 Digital SLR cameras to capture the hero tennis player and 24 other hero characters, and motion capture technology for animation. The experiential is powered by Nvidia’s Geforce GTX 1080 graphics cards and Oculus Rift headsets.
Ray tracing—a computer simulation of individual beams of light which models how they interact with various materials to create the world that we see around us—has been used for a long time in pre-rendered computer graphics, but hasn’t been practically attainable in real-time. .”
As the publisher of Unreal Engine 4, Epic Games is at the forefront of developers creating new worlds in VR, and we recently sat down with the man driving their VR efforts: Nick Whiting, Epic’s Technical Director of VR/AR. As part of that, I got to meet Nate Mitchell and Brendan Iribe who later became two founders of Oculus.
His lab was even visited by Zuckerberg before he decided to acquire Oculus. An iconic image of Jeremy Bailenson wearing an Oculus Rift DK2 (Image taken from Medium). Or Unreal if that’s your language. I am always fascinated when I speak with someone that is here before the Oculus Kickstarter campaign. This is 1999.
Oculus and Epic Games share a strong and fascinating partnership that’s grown over the past few years. Handing him the prize was none other than John Carmack, another videogame industry legend and current CTO of Oculus. Last night’s Game Developer Choice Awards showed why. Tagged with: GDC , john carmack , Tim Sweeney.
Talon Simulations was making great strides in the location-based entertainment industry, until COVID-19 hit. He's the CEO and co-founder of Talon Simulations. They have full motion simulators for entertainment and training. We're going to dig into how these amazing simulators can push forward the reality behind virtual reality.
Unreal Engine 4 is also an industry standard although it has a steeper learning curve than Unity. Examples are HTC Vive, Oculus Rift, Cardboard and other that are now very popular VR platforms for building experiences. You also give 5% of net revenues per quarter although its free to use. Both are free to download and try.
You can enjoy the full audio recording below: In this week’s VRScout Report, we discuss Oculus Story Studio’s Henry Emmy win, NASA training astronauts with virtual reality gloves, Snapchat flirting with augmented reality, HTC Vive trying to go wireless, and iPhone laying potential plans for VR/AR.
Huge Immersive Virtual Environment (HIVE) of Miami University is a 1,000 square meters virtual reality environment, and is used for the university’s research work such as spatial cognition and medical training simulations in nursing programs. Pre-Board Lab at Embry-Riddle Aeronautical University Running NextGen Simulation.
See Cosmic Trip , which brilliantly uses physical buttons to navigate its item menu; or Job Simulator , which almost entirely eliminates the old point-and-click interaction paradigm. Cosmic Trip (Left) Job Simulator (Right). We stuck with Unity for now, and hope to explore Unreal more in future explorations. Defining Goals.
Suitable for a variety of applications including training and simulation to virtual collaboration Manus Polygon has been designed around easy self-calibration, so you don’t need anybody outside of the VR experience to help with setting up. adding support for Oculus Quest to its custom tracking solution.
Since this is the last episode in my series from Meta Connect 2024, then here's a list of all 20+ interviews and 12+ hours of my coverage from this year: #1468: Kickoff of Meta Connect 2024 Coverage with Orion AR Glasses Hands-on Impressions with Tested's Norm Chan & CNET's Scott Stein #1469: Analyst Anshel Sag on Meta Connect Announcements & Orion (..)
Meta Oculus and Aptiv. Turning to the Leadership Network, and leveraging the power of Oculus for Business, Aptiv achieved phenomenal results. With the Oculus Quest headset, Aptiv has been able to reduce in-person training times significantly, with most courses now only taking between 4 hours and 2 days.
The MRTK is a set of components with plugins, samples, and documentation designed to help the development of MR applications using gaming engines from either Unreal Engine or Unity, providing two versions of the solution – MRTK-Unity and MRTK for Unreal. Oculus (Unity 2019.3 or newer) – Oculus (now Meta) Quest.
The official Oculus Developers Twitter account announced the release with an illustration from the documentation showing a user’s full body pose being tracked. Quest’s ‘Body Tracking’ API isn’t what it looks and sounds like. It’s not actual tracking, and it doesn’t include your legs.
Weekly Funding & People Roundup: Google acquires Owlchemy Labs VR game studio, Improbable grabs $502M, Vivid Vision raises $2.2M, Oculus’s first employee just left 1) Google has acquired the VR game studio behind such popular gaming titles as Job Simulator and Rick and Morty: Virtual Rick-ality. Read more here. Read more here.
People knew it was not possible to do that: the film resonated because only in a simulation, only in virtual reality you can cheat time and space. And if you’re a writer or creator, you may experience these simulations and this will affect how you will tell a story later on. This is the story.
Available On: Oculus Rift (Home), Vive and PC ( Steam ). Reviewed on: Oculus Rift. Note: I was given access to both the Rift and Vive version of the game via Steam, but was told that only the Oculus version would be playable for review purposes at the time of this writing. Alice VR Details: Developer: Carbon Studio.
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