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Vive Still The Most Popular Headset For Developers, VRDC Survey Suggests

UploadVR Between Realities podcast

Last August the Virtual Reality Developers Conference (VRDC) published its first report on the state of the VR industry based off of a survey for developers. The results suggested that marginally more developers were working on the HTC Vive than the Oculus Rift. It might take some time before we see big changes in these surveys.

Survey 218
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The XR Week Peek (2022.01.17): Big tech companies’ battle for talents, PSVR 2 still not confirmed for 2022, and more!

The Ghost Howls

The FTC has opened an investigation on Meta about its anti-competitive practices related to applications that propose services similar to its ones on the Oculus Store (Pepperidge Farms remembers when YUR was de facto cloned by Oculus Move). Image by Sony). Other relevant news. PlayStation VR2 is not confirmed for 2022, yet.

Survey 535
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The XR Week Peek (2020.01.27): Samsung may be working on a new headset, Half-Life: Alyx will ship on time and much more!

The Ghost Howls

What is interesting the most are not the features, that more or less are the same as most other headsets: integrated headphones, halo+headband, IPD adjustment, etc… It seems a mix of a Samsung Odyssey and an Oculus Rift S. Oculus Go is not part of the Oculus For Business program anymore. PSVR 2 could be revealed next month.

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Analysis: Monthly Connected VR Headsets on Steam Have Grown Exponentially

Road to VR

Valve’s monthly Steam Survey has long offered some useful insight into which headsets are actively connected to users computers and the share of the Steam population that’s using each, but the figures provided are relative to the non-static Steam population, which obfuscates the actual adoption trend of VR headsets on the platform.

Survey 279
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Oculus Quest Store Hits Its Stride

AR Insider

Oculus Quest has been the accelerant that the VR industry needs. Healthier content libraries can also be seen from ARtillery Intelligence’s consumer survey data with Thrive Analytics. But perhaps a more telling metric goes straight to the source: Oculus Quest Store data. Oculus Quest Store is a good proxy for that.

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To the ‘VR is Dying’ Crowd: There’s More VR Users on Steam Than Ever Before

Road to VR

According to the latest figures from the Steam Hardware & Software survey , 0.78% of all Steam users have VR headsets connected to their computers and ready to play. Not only has the tech has fostered a strong enthusiast community, but that group continues to grow. In fact, in November there were more VR users on Steam than ever before.

Survey 279
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Analysis: Monthly-connected VR Headsets on Steam Pass 1 Million Milestone

Road to VR

Valve’s monthly Steam Survey has long offered useful insight into the share of VR headsets in use on Steam. Participation in the survey is optional, and headsets aren’t counted if they aren’t powered on and recognized by Steam at the moment that the data is collected.

Survey 280