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Last August the Virtual Reality Developers Conference (VRDC) published its first report on the state of the VR industry based off of a survey for developers. The results suggested that marginally more developers were working on the HTC Vive than the Oculus Rift. It might take some time before we see big changes in these surveys.
The FTC has opened an investigation on Meta about its anti-competitive practices related to applications that propose services similar to its ones on the Oculus Store (Pepperidge Farms remembers when YUR was de facto cloned by Oculus Move). Image by Sony). Other relevant news. PlayStation VR2 is not confirmed for 2022, yet.
What is interesting the most are not the features, that more or less are the same as most other headsets: integrated headphones, halo+headband, IPD adjustment, etc… It seems a mix of a Samsung Odyssey and an Oculus Rift S. Oculus Go is not part of the Oculus For Business program anymore. PSVR 2 could be revealed next month.
Valve’s monthly Steam Survey has long offered some useful insight into which headsets are actively connected to users computers and the share of the Steam population that’s using each, but the figures provided are relative to the non-static Steam population, which obfuscates the actual adoption trend of VR headsets on the platform.
Oculus Quest has been the accelerant that the VR industry needs. Healthier content libraries can also be seen from ARtillery Intelligence’s consumer survey data with Thrive Analytics. But perhaps a more telling metric goes straight to the source: Oculus Quest Store data. Oculus Quest Store is a good proxy for that.
According to the latest figures from the Steam Hardware & Software survey , 0.78% of all Steam users have VR headsets connected to their computers and ready to play. Not only has the tech has fostered a strong enthusiast community, but that group continues to grow. In fact, in November there were more VR users on Steam than ever before.
Valve’s monthly Steam Survey has long offered useful insight into the share of VR headsets in use on Steam. Participation in the survey is optional, and headsets aren’t counted if they aren’t powered on and recognized by Steam at the moment that the data is collected.
Valve Index and Oculus Quest gain PC VR market shares. The latest Steam Hardware Survey showed some interesting trends happening in the PC VR market (at least the Steam VR market, since we have no info on the Oculus Store market). Image by Sony). Oculus explains the logic behind its store curation policy.
These are pretty cool, also because the Snapdragon XR 2 is much more powerful than the 835 mounted by the Oculus Quest. New Steam hardware survey highlights that the number of VR headsets has grown again, and now according to Road To VR there are 1.6M Oculus Quest is sold out, and Coronavirus may make the situation even worse.
More info News worth a mention (Image by Sony) Sony shows the behind-the-scenes of PSVR 2 In a recent blog post, Sony Interactive Entertainment has shown the internal evolution of PSVR 2, from the initial experimentations to the final release. Let me copy-paste for you what it is about: AR/VR creators, this survey is for you.
Some of that evidence isn’t pandemic-specific but can be seen as accelerating existing trends, such as Oculus Quest growth and Half-Life: Alyx usage spikes. — Facebook’s non-advertising Revenue (primarily driven by Oculus) is up 80 percent year-over-year to $297 million in Q1. And this reflects a mid-March survey timeframe.
And that demand was given a place to go when Oculus Quest 2 launched. Funding. –– Virtuix raises $19 million in crowd investments for Omni One VR treadmill. –– Epic Games raises $1 billion from Sony and others for long-term metaverse plans. –– AmazeVR secures $9.5 That decline was Covid-inflected, given supply-chain impediments.
That milestone has now been reached, as announced at Sony’s CES press conference. According to ARtillery Intelligence’s consumer survey with Thrive Analytics’ , PSVR has higher satisfaction than HTC VIVE for the third year in a row (see below). Speaking of Nintendo Switch, we’ve made the same analogy for Oculus Quest.
We expect stand-alone headsets like the Oculus Go and HTC Vive Focus to ignite a new wave of growth that will help broaden the appeal of virtual reality, particularly with businesses and in education,” says George Jijiashvili, CCS Insight’s senior analyst for wearables.
This week Sony has showcased the new DualShock controller for the PS5, dubbed DualSens. PSVR2 will surely have its dedicated controllers, but since Sony is trying to guarantee retro-compatibility of games (especially gems like AstroBot), this headset should also be able to work with the DualSens controller.
This data comes from the Steam Hardware & Software Survey , which is offered to a random sample of Steam’s user base each month. PlayStation VR2's official PC adapter and SteamVR driver launched in August, meaning many adapter buyers will have been surveyed while they were still waiting for it to ship, or before they set it up.
Image by Sony Interactive Entertainment). Sony releases some details about PSVR 2 runtime. Sony is slowly releasing details about the PSVR 2 headset to keep the attention (and the hype) high. You can now try games on the Oculus Store. Road To VR) More info (The FTC blocks Meta’s acquisition of Within?—?Upload Upload VR).
The XRA is an industry organization founded by Google , HTC VIVE , Microsoft , Oculus , and Sony Interactive Entertainment. For example, the last time we covered one of their reports it was an industry survey with Perkins Coie.
Its survey forecasted that the VR gaming industry is set to grow from 0.4 So what if you aren’t able to attend the marriage ceremony of your favorite cousin; put on your Oculus headset and you will be present right there at the moment when the bride and the groom exchange their vows. billion USD in 2017 to 2.4 billion USD in 2024.
Picking up where we left off last week , how does the latest round of consumer VR survey data align with what we’re seeing in the broader market? For one, many of the consumer sentiments this survey round (Wave III) support the industry’s evolution towards standalone headsets. Here, Oculus Quest is the wild card.
We know that Samsung has confirmed more than 5 million Gear VR units are now in the wild for example, and of course the headlines of Sony surprising themselves with PlayStation VR’s early sales figures – approaching 1 Million going in to 2017. But just how much is VR on people’s radar? Image courtesy Nielsen.
The biggest news of the week is the one that you can see in the above graph: i n the Steam Hardware Survey for April, it is possible to see a big spike of connected headsets. This is why we praise so much the Oculus Quest (1M+ of engaged users) and not the Cardboards (20M devices, almost unused). A rumor about Oculus Go 2.0
According to the Steam Hardware Survey, Pico 4 now represents 0.67% of the player base on Steam. Does Palmer want Oculus back? I tweeted the news saying that “Palmer Luckey is not doing that bad without Oculus…” and Palmer Luckey himself answered to me commenting “Without Oculus for now, anyway”. More info (GameVroom).
According to Gajsek, “Anyone that decided to buy from the Oculus store or use Meta’s products essentially becomes a ’subscriber‘ in Meta’s user base. This is supported by a 2022 PwC survey , which shows that 42% of business leaders are planning to use the metaverse to provide onboarding and training for their employees.
Earlier this month we saw a slew of new Oculus Touch game announcements. Many of these new VR titles, which benefit from funding or publishing (or both) by Oculus, will launch exclusively for the Rift and Touch. Jason Rubin, Head of Content at Oculus. SEE ALSO Platform Politics: Inside the Oculus and 'Revive' Dilemma.
Instead of building and investing in headsets like Facebook of the US, Sony of Japan and HTC of Taiwan, the Chinese trio are becoming middlemen: creating platforms and content for when a dominant headset emerges. With 688 million Internet users in China alone, BAT already have a massive audience for VR content consumption.
Citing a lack of dedicated evangelism from Sony, interactive media research firm SuperData is updating its earlier predictions concerning the company’s PlayStation VR hardware. Initially, SuperData predicted Sony would sell well over 2 million PS VR headsets by the end of 2016.
And that demand was given a place to go when Oculus Quest 2 launched. Oculus headsets continue to gain market share on Steam, now claiming 60 percent of the platform’s VR connections. Pavlov Shack gained 3,000 more players after its Oculus App Lab launch. — That decline was Covid-inflected, given supply-chain impediments.
According to the Steam hardware survey, Windows Mixed Reality headsets are still used by 50–80,000 people today. As a tech guy, of course, I’m all in for retro compatibility, and I would still love to sometimes attach my Oculus DK2 to my laptop and remember the good old times playing Tuscany.
The XR Association is a non-profit 501(c)(6) trade association with members including Facebook/Oculus, Google, Microsoft, Sony, & HTC. They’re focused on general awareness and education,
The PlayStation VR has proved to be a success for Sony Interactive Entertainment (SIE) since its launch in 2016, so much so that the company releases sales figures from time to time. During Sony’s press conference at CES 2020 in Las Vegas today it was revealed that 5 million PlayStation VR’s have now been sold.
And to explain at least a small portion of this sudden success, I’m going to look at another piece of technology at the time, Sony’s Playstation 2. While Sony competed in the home console space with several other companies, such as Sega and later Nintendo and Microsoft, what made the PS2 stand out was its built in DVD player.
Or better, maybe it’s not totally merit of HTC, it is mostly the fact that everyone is hoping for a good headset that can compete somehow with the Oculus Quest , even just in the prosumer segment. The Oculus Quest 2 keeps its march towards 10M users. The Oculus Quest 2 keeps selling incredibly well. Let’s see how it will go….
These are huge numbers for VR: if you look at the most recent SteamVR survey, you get that Oculus headsets are now at 67% of the whole PCVR market. This is amazing for us developers, but unluckily it is a feature tied to using the Oculus SDK, which is not cross-platform. Sony acquires Bungie and thinks about Capcom.
He’s worked with a variety of global clients, including Adidas, Samsung, Ernst and Young, Save the Children, Sony, IKEA, KPMG, Nokia, and the list goes on. She had a qualitative interview right after the experience and a survey, and two weeks after she had another survey.
He's worked with a variety of global clients, including Adidas, Samsung, Ernst and Young, Save the Children, Sony, IKEA, KPMG, Nokia, and the list goes on. She had a qualitative interview right after the experience and a survey, and two weeks after she had another survey.
He’s worked with a variety of global clients, including Adidas, Samsung, Ernst and Young, Save the Children, Sony, IKEA, KPMG, Nokia, and the list goes on. She had a qualitative interview right after the experience and a survey, and two weeks after she had another survey.
He’s worked with a variety of global clients, including Adidas, Samsung, Ernst and Young, Save the Children, Sony, IKEA, KPMG, Nokia, and the list goes on. She had a qualitative interview right after the experience and a survey, and two weeks after she had another survey.
Image by Sony). Sony shows prototype headset with dual 4K display. During the Sony Technology Day showcase, Sony has shown a prototype of a headset with two 4K micro OLED displays. The new update also brings hand tracking support in the Oculus OpenXR plugin. Take the survey before it closes on January 31st.
Valve has updated the way it detects the VR hardware connected to a PC, and so it is now able to offer a more reliable picture of the PC VR landscape in its usual monthly hardware survey. Since most people with a PC VR headset use both Steam and Oculus Store, we can expect this to be a reliable estimate of PC VR people around.
The age of high-end, commercially available virtual reality began on March 28 with the launch of the Oculus Rift. The organization found that, by the end of 2016, the Oculus Rift is projected to sell 355,088 units; the HTC Vive will sell 420,108 units; Google Daydream will sell 450,083 units; and the PS VR will sell 2,602,307 units.
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