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So (a bit late) here you are a list of some of the most relevant XR trends to follow in 2024, with some predictions of what to expect next. Many companies always follow the trends set by Apple, and the XR field is no exception to this rule. The PC community is very strong and dedicated, while the standalone one is more casual.
Photo by XR Expo on Unsplash We are only a couple of months away from 2023 and the tech world is already buzzing with technological trends that are most likely to dominate the upcoming year. VR for Mobile Apps For the next couple of years, this technological innovation is going to be in trend. An example would clarify things better.
Image by Sony). Sony officially states it is going to launch the PSVR 2. PlayStation VR has been the most successful headset until now (if we exclude the crappy mobile viewers), but now it is pretty dated and people were wondering what Sony was going to do. Some people started to think that Sony could have abandoned VR.
Sony showcases upcoming VR titles for Playstation VR. While Oculus makes all the noise, Playstation VR, the leading home VR system, showed off an impressive line-up of new games. The post Spatial Beats: Apple, Sony & Fresh AR Funding appeared first on AR Insider. More from AR Insider….
Image by Sony Interactive Entertainment). Sony unveils the new controllers of the PSVR2. Sony promises amazing haptic sensations on the controllers, that should be able to provide “impactful, textured, and nuanced” sensations. Top news of the week. It will so have inside-out tracking. We have the first reviews on the DecaMove.
Sony is the market share leader for VR hardware revenues according to the latest report from Strategy Insights. That’s followed by Oculus (presumably all variants) at 25 percent and HTC (same) at 22 percent. Sony [PSVR] is making the same play… Oculus could tap into that market with something that’s even more convenient.”.
Epic added stuff related to Oculus (Quest, Quest 2 & Mobile) in today's update. It’s also worth pointing out that Epic this year secured $2B from Sony Group Corporation and KIRKBI towards the development of its metaverse platforms. Most likely proper VR support in the future. — HYPEX (@HYPEX) August 30, 2022.
If anybody can do it, it’s probably Sony. Ever since the Playstation was first launched – if, like myself, you’re old enough to remember it, you may pause a moment here to consider your own age and mortality – Sony has been in the business of reinventing gaming. Click To Tweet. The same seems to be the case with VR.
But hey, let me play this game anyway, so here you are my predictions for virtual reality in 2021 based on the trends and the anticipations that we had at the end of 2020! I expect all these trends to continue in 2021, for a year that will see the growth of the technology on all its sides (software and hardware).
Me wearing the Oculus Quest. On the other side, PC gamers are appreciating the high-quality Valve Index (even if it has some reliability issues ), and casual gamers are loving the Oculus Quest. In 2020 this trend will continue, and the more content will get released, the more people will start entering VR.
Oculus Quest has been the accelerant that the VR industry needs. But perhaps a more telling metric goes straight to the source: Oculus Quest Store data. Oculus seems to be betting that people will be happy with a convenient, lower-powered headset that plays a smaller number of games,” said the Verge’s Adi Robertson.
Should Apple’s MR headset announcement surpass expectations, Kuo suggests the device will pave the way for a transformative investment trend in the industry, as other makers follow suit to jump on the trend.
I think it’s impossible to create a healthy competitive space in the XR field for both hardware and software if the trend is this one. And it is a trend that is getting always worse. Image by Sony). While we were all considering a 2022 release as a given, when asked directly about the matter, Sony declined to answer.
In homage to the greatest movie ever made, Sony Pictures Virtual Reality – the VR arm of Sony Pictures Entertainment – has developed a virtual reality game that puts you in a Punxsutawney time loop. The game will comes to PlayStation, Oculus Rift and HTC Vive later this year. appeared first on Tech Trends.
Though it’s Facebook’s newest headset, Oculus Quest may be the company’s most popular so far, at least as far as search volume is concerned. Released earlier this year, Oculus Quest has entered the fray and made a big splash. Data courtesy Sony, chart by Road to VR. Peak search volume for Quest in the US was 1.6
The firm’s research indicates that VR headsets have been the main source of growth in unit sales to date, and although this trend is expected to continue – particularly with smartphone-powered mobile headsets – there is also an expectations that the next generation of HMDs will ignite a new wave of consumer interest. “We
Because hardware sales figures aren’t disclosed ( except from Sony ), this becomes an ongoing exercise in piecing together known quantities to extrapolate unknown ones. For example, it doesn’t fully reflect PSVR, nor Oculus Quest. — Oculus Quest has surpassed Vive Cosmos (2.89% vs. 1.25%).
Valve Index and Oculus Quest gain PC VR market shares. The latest Steam Hardware Survey showed some interesting trends happening in the PC VR market (at least the Steam VR market, since we have no info on the Oculus Store market). Image by Sony). Oculus explains the logic behind its store curation policy.
If you see the classification, you notice that there are some issues, like the mention of the Oculus website, that is no more. When a few weeks ago, Sony started discounting it, the device started to sell much better , so it seems to me a great decision that now they have applied a permanent discount. MIXED) that are not mentioned.
Valve’s monthly Steam Survey has long offered some useful insight into which headsets are actively connected to users computers and the share of the Steam population that’s using each, but the figures provided are relative to the non-static Steam population, which obfuscates the actual adoption trend of VR headsets on the platform.
Image by Sony). Sony believes in VR, and we definitely believe at some point in the future, VR will represent a meaningful component of interactive entertainment. This is coherent also with the fact that Sony didn’t want to launch the PS5 and PSVR2 together, but we hoped for a shorter delay between one and the other.
But the figures provided are relative to the non-static Steam population, which obfuscates the actual adoption trend of VR headsets on the platform. And of course, these figures are only inclusive of Steam, and don’t offer a complete picture of activity on Oculus’ platform (or any insight at all on Sony’s PlayStation VR).
The Rec Room community is growing pretty steadily, also thanks to the great sales of the Oculus Quest. It is very rough and limited, but the vocal chat, the use of the “monke” trend, and the original locomotion mechanic where you throw yourself with your arms make it a very fun game. Sony announces new games for PSVR.
As virtual reality technology gained prominence, the use of VR devices like the Samsung Gear VR, Oculus VR, and HTC Vive, have also become popular. Some VR Gaming Market Trends Which Determine Its Consistent Growth. Sony, Nintendo, and Microsoft are expected to reduce the prices for their game products in the coming years.
Looking at the overall trend of VR users on Steam, growth actually appears to be on the upswing. That’s more than any prior month and 276% of VR users compared to 18 months prior. Data courtesy Valve | Mind the gap (seven months of erroneous data due to a Valve collection issue).
A forerunner to the trend: Morgan Lives in a Rocket House. image courtesy Oculus. While technologies like foveated rendering are set to change this in the near future, giving a more ‘correct’ photon-to-eyeball experience, current gen headsets like Oculus Rift, HTC Vive and PSVR are staying on the safe side.
When the acclaimed Tilt Brush ‘VR paint’ app launched alongside the HTC Vive in early 2016, it made sense for the program not to support the Oculus Rift as only the Vive at that time had motion-tracked VR controllers. We redesigned interactions to take advantage of the Oculus Touch controllers.
After graduating from the University of Southern California in Computer Sciences, he joined Oculus VR out of his passion for virtual reality. He was part of the team behind the GearVR app store and developed some of Oculus’ first native apps, e.g., Oculus Video and Oculus Social. We almost disbanded.
The two most successful VR headsets – from a sales point of view – were Sony’s PlayStation VR and Oculus Go – these two, together, sold around 1.2 2019 is expected to be an important year for virtual reality due to the introduction of the Oculus Quest Click To Tweet. appeared first on Tech Trends.
Image courtesy Digital Trends Zune didn’t generate the sort of loyal customer base that Apple had in spades because entering rapidly evolving product categories isn’t easy. Currently major contenders are Meta, Sony, HTC, Valve, Pico, Pimax, and Apple starting next year.
We know that Samsung has confirmed more than 5 million Gear VR units are now in the wild for example, and of course the headlines of Sony surprising themselves with PlayStation VR’s early sales figures – approaching 1 Million going in to 2017. But just how much is VR on people’s radar? Image courtesy Nielsen.
While Oculus is getting all the glory for the Quest, its competitors are not sleeping. Huawei has upgraded its sleek VR glasses and now they support 6DOF movement and 6DOF controllers that are very similar to the Oculus Touch. Notwithstanding all this hate, the Oculus Quest 2 is selling very well. Other relevant news.
Not far behind Samsung is Sony with 429,000 units shipped in Q1 which represents a market share of 18.8%. Sony’s market share numbers are impressive because the headset is $399, about four times as expensive as the Gear VR headset that is bundled with Samsung’s phones. In 3rd place after Samsung and Sony was HTC with the HTC Vive.
This week, we look at Sony’s tease for PSVR2, new features in Snapchat’s Lens Studio, and a whole slate of new AR glasses emerge. Let’s dive in… Sony Confirms New Playstation VR2 for PS5 with New Controllers. Will it be this year? Will it be next year?
To complement the theatrical film release of Distorted on June 22nd, Minds Eye Entertainment and SkyVR have partnered to produce “Distorted Reality,” a scripted, live-action cinematic VR distributed through OneTouchVR on Google Daydream, Oculus Go, Samsung Gear VR, Oculus Rift, and iOs. VRScout (@VRScout) June 19, 2018.
Some of that evidence isn’t pandemic-specific but can be seen as accelerating existing trends, such as Oculus Quest growth and Half-Life: Alyx usage spikes. — Facebook’s non-advertising Revenue (primarily driven by Oculus) is up 80 percent year-over-year to $297 million in Q1. Header Image Credit: Sony.
We’ll examine some of the major trends and findings of the report, and look at it in the context of the larger policy and standards movement in XR. The XRA is an industry organization founded by Google , HTC VIVE , Microsoft , Oculus , and Sony Interactive Entertainment. About the “Thinking Ahead About XR” Report.
Image by Sony Interactive Entertainment). Sony reveals the design of the PSVR 2. Finally, Sony Interactive Entertainment has unveiled the design of the PlayStation VR 2 headset. Oh look, we have again an Oculus account on Twitter! Header image by Sony Interactive Entertainment). Top news of the week. Some XR fun.
Digital Trends recently published a report entitled ‘VR is in a tailspin, and the sales numbers prove it’ It seems HTC has taken umbrage with the article’s thesis in its newest blog post however, which pushes back against some of the article’s claims, saying it’s “not the whole story.”
PlayStation VR 2 Logo (Image by Sony Interactive Entertainment). I’ve seen what companies are doing nowadays to use tracked props on the Oculus Quest: they have to add bulky mounts to install the even bulkier Touch controllers on them. Oculus Quest 2 ) to know the pose of the fingers. Mutalk at CES (Digital Trends).
The end of 2022 marks more than a decade since the Oculus Kickstarter sparked the modern era of VR. The Quest Pro only continued this trend ; the high-end headset brings a range of impressive improvements to the hardware along with new sensing capabilities, but its new features are significantly hampered by an undercooked software offering.
For example, last week we estimated holiday Oculus Quest sales, and did a similar cumulative sales estimate in September. “People tend to focus on headsets sales, he wrote in a RoadtoVR article , “which remains largely speculative as only Sony ever publicly discloses numbers. Due Diligence. ” The Findings.
Virtual screens have been a growing trend in enterprise XR. Last year’s F8 mentioned them as an upcoming feature on Oculus headsets, and they’re the key intended use case for the A3 MR glasses that ThinkReality announced at CES. AR and MR games have sought to flip this model by placing virtual elements in the user’s world.
It is something that I would wear on the streets , and this trend of smartglasses make me confident of a future where we will all leave with glasses on our face. Sony and Verizon have partnered to create the next generation of VR concerts and have announced this partnership at CES. Big kudos to Vuzix for this. Other news.
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