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Meta's Unity and Unreal "OpenXR" integrations block other PC VR headsets, and developers aren't happy about it. But companies like Meta and Pico still also offer their own integrations for Unity and Unreal. OpenXR is the open standard API for AR/VR/MR supported by the vast majority of the industry.
Despite being among the early supporters of the OpenXR consortium—the industry group building the open standard for XR devices—Sony so far seems to have avoided making a specific commitment to implement OpenXR on PSVR or its next-gen headset. Sony, however, remains an odd one out. After years of development, the OpenXR 1.0
Image by Sony Interactive Entertainment). Sony unveils the new controllers of the PSVR2. Sony promises amazing haptic sensations on the controllers, that should be able to provide “impactful, textured, and nuanced” sensations. Learn more (XR Collaboration) Learn more (Unity College). Top news of the week. Some XR fun.
Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. That is if every company implemented OpenXR, a program built for the Oculus should work with SteamVR as well. Image by Oculus).
Unity CEO John Riccitiello has been following both virtual and augmented realities for a long time and, like the rest of us, he’s waiting for it to go mainstream. Today at Unity’s Vision Summit, he outlined how and when he thinks it will get there.
Image by Oculus). The other bombshell news is that Resident Evil 4 is coming to the Oculus Quest 2. On April, 21st, Oculus will host its first Gaming Showcase , with news on ‘Lone Echo II’, ‘Star Wars: Galaxy’s Edge’, and many other titles. Top news of the week. Facebook announces Wi-Fi streaming and Resident Evil 4 for Quest.
Image by Sony). Sony believes in VR, and we definitely believe at some point in the future, VR will represent a meaningful component of interactive entertainment. So, PSVR2 probably won’t launch before 2022 : Sony can afford that also because it has no competition in the console VR space , so there is no need to rush.
Valve Index and Oculus Quest gain PC VR market shares. The latest Steam Hardware Survey showed some interesting trends happening in the PC VR market (at least the Steam VR market, since we have no info on the Oculus Store market). Image by Sony). Oculus explains the logic behind its store curation policy.
This week, we look at Sony’s tease for PSVR2, new features in Snapchat’s Lens Studio, and a whole slate of new AR glasses emerge. Let’s dive in… Sony Confirms New Playstation VR2 for PS5 with New Controllers. The product allows users to create 3D content on top of CAD models without a game engine like Unity.
Image by Sony). Among this free content, the real interesting stuff is $500 in free Azure credits , while the other things are highly questionable (like 3 months of Unity Pro license… it is more a free trial than a real added value!!). Oculus delays shipments of the Elite Strap due to breakage reports. Top news of the week.
By the virtue of its Windows operating system, the basis of which nearly every PC VR headset uses to function, Microsoft joining the OpenXR initiative represents a win for the others involved, which include industry players like Google, Oculus, HTC, AMD, NVIDIA, Epic Games, Unity, Intel, Qualcomm, Sony, Samsung and Valve.
Image by Sony, from Road To VR). Sony announces PS5, it supports PSVR. With an online livestream of around 1 hour, Sony has finally unveiled the design of the PlayStation 5. But Sony has confirmed that while we wait for it, the PS5 will be able to work with the current PSVR device. Unity details its MARS solution.
Jumanji: The VR Adventure is an official VR experience created by Sony Pictures Virtual Reality and Madison Wells Media Immersive (formerly Reality One). Here, Twitch streamer XatomUK shows what the endgame looks like. We haven’t played the game, so we can’t be sure.
Tony Parisi , Global Head of VR/AR at Unity Technologies. A partial list of exhibitors includes: AMD Studios, Barco, Create VR, Dell, Google, HP | Nvidia, Intel, Koncept VR, Legend, LOOT Interactive, Lytro, Positron, Sony Music, Technicolor, Time Inc., LIFE VR, Unity, Unreal Engine, VRC and DTS (an Xperi company).
Before the postponement, a litany of companies stepped back from GDC 2020 such as Epic, Microsoft, Unity, Sony, Electronic Arts, Facebook, and Kojima Productions.
The very first Vision VR/AR Summit was home to keynote addresses from established leaders in the emerging industries, leaders such as Gabe Newell of SteamVR, Palmer Luckey of Oculus, and Dr. Richard Marks of PlayStation VR. The “VR Game Dev” track will tackle platform-specific development, case studies, and tool/service demos.
The same luck has not happened to employees at Niantic at Unity. Unity, instead, is firing 4% of its employees, and this may seem weird considering that in the last months it has proceeded to hundred-millions-dollars acquisitions. Image by Unity Technologies). Other relevant news. Image by Mojo Vision). Some news on content.
After 14 years of working on home and portable consoles, Ready At Dawn this month released Lone Echo and its multiplayer spinoff Echo Arena on the Oculus Rift & Touch. He’s referring to a conversation he had with Jason Rubin—Head of Content at Oculus—way back in late 2014. “We From there Oculus decided to sign it on.”.
The demo got more than 100k downloads on Steam so we decided to push on and now it’s available on Steam, Oculus, VivePort, WMR, PSVR, Pico Neo2, Nolo X1. Going deeply technical, how you managed your workflow for handling so many different Unity projects? We released the demo on Steam in May 2018. You mentioned about VRTK.
We introduced [the OZO Player SDK] available for Oculus Rift, HTC Vive, Gear VR, Google Daydream, and Cardboard (iOS and Android),” Sayed told Road to VR. The OZO Player SDK comes as both a native SDK and a Unity plugin for those already building VR apps with Unity.
We can deploy to a vast of platforms using game engines like Unity, Unreal Engine, the more recent Godot engine or any of the other engines out there, which have all started to add VR features”. we can’t use OpenVR and choose to execute directly in Oculus runtime); that will be dictated by the API/SDK we are using instead. .:
Also noteworthy: Final Cut Pro X will be able to support 360 video editing, Unity and Unreal now have VR support for Macs, and SteamVR is coming to Mac… and although there was a sweet on-stage mixed reality demo using Star Wars assets and an HTC Vive, there was no mention of support for Oculus.
As pointed out in one of the Unity Developers’ blog posts , aside from the exponential rise of development businesses, we’re also seeing more developer tools, such as the Unity and Unreal engines, becoming more accessible. Once the base becomes big enough, the platform becomes extremely interesting for marketers and advertisers.
The Oculus founder and a girl in a cape stole the gaming show. Some 110 VR games for PlayStation VR, Oculus Rift and HTC Vive got all the attention with new demos and mixed reality performances. This was a huge year for VR during Japan’s premier Tokyo Game Show. See our video below. — コヤ所長 (@mayanmoyan) September 15, 2016.
This is why we praise so much the Oculus Quest (1M+ of engaged users) and not the Cardboards (20M devices, almost unused). This money includes all the revenues not related to the main business of Facebook (advertisement), but Facebook has clearly specified that this big increment is mostly related to Oculus hardware and software.
Also announced was the judging panel that includes virtual reality experts such as Josh Naylor of Unity Technologies, Jenn Duong of Shiift, and CEO of Spiral Media Megan Gaiser. Oculus – Rift. Sony – Playstation VR. Oculus – Touch. The complete list of judges can be found here. HTC – Vive.
But in China, they are very famous, and now they are also organizing a big event about XR called FBEC with hosts from all the major VR companies (HTC, Unity, Alibaba, Huawei, etc…). Since Meta made the acquisition and took over Oculus, VRTUOLUO began to write original and in-depth articles on the XR industry.
To make you understand how these features are incredible, Qualcomm has stated that “the [XR2] reference design has 2x the CPU and GPU performance, 4x more video bandwidth, 6x higher resolution and 11x AI improvement compared to our current widely adopted XR platform [the Oculus Quest ]”. Oculus fixes two of the greatest issues of Oculus Link.
OpenXR includes all the major companies in the space such as Meta, Sony, Valve, Microsoft, HTC, NVIDIA, and AMD – but notably not Apple. Meta deprecated the proprietary Oculus API almost two years ago in favor of OpenXR, so Pico’s change should make it easier for certain OpenXR apps to be ported over.
Ultimately Oculus stole headlines at CES — for both better and worse — with the launch of pre-orders for the Rift. Oculus had already set everyone’s expectations. The $599 price tag for Vive’s biggest rival kept people guessing about just how much the more fully featured room-scale headset would really cost.
First, Nate Mitchell announced during his Oculus Connect 3 keynote that Oculus will be supporting the WebVR ecosystem with the React VR framework and a VR-enabled browser called Carmel. There’s been a couple of key developments in the evolution of WebVR during the month of October. LISTEN TO THE VOICES OF VR PODCAST.
FB) Facebook is the owners of Oculus Quest , the current gold standard when it comes to VR headsets. In addition to releasing Oculus Quest 2, Facebook spent $150 million on content for the device (to bring you VR games from brands like Assassin’s Creed, Splinter Cell, Star Wars, Jurassic World, and Medal of Honor).
The flexible Oculus environment has already become the platform for a range of virtual museum, gallery and concert experiences hosted around the globe. Meta’s Oculus team have already partnered with leading companies like Sony Music to give fans an immersive way to explore music videos and unique content.
A big shout out to the team at Oculus for that as well. I tried it a few weeks ago @TheVRSociety art event #psvr #marvel @Sony pic.twitter.com/nZs0kGQkKf — CatsAndVR (@CatsAndVR) June 30, 2017. Cabbibo created a photogrammetry based VR art installation in two days exclusively for the Art of VR event using Unity.
Soon Oculus will begin to adopt OpenXR with support reportedly coming in the latest Oculus Public Test Channel release. Appearing on the Oculus Forums , the preview release is available for testing now , just don’t expect to be running an HTC Vive or Valve Index on Oculus Home anytime soon. The current OpenXR 1.0
The Electronic Entertainment Expo (E3) is in Los Angeles, CA next week and it’s always one of the largest events of the year for gamers, giving giants of the industry including Sony, Microsoft, and Nintendo the chance to show off the latest hardware and games to drive the next generation of consumer interest. Things are changing though.
The peripheral supported span from Oculus and Ultraleap Hand tracking, to Go Touch VR haptics devices and all commercial XR controllers. All are already included in Unity. PS5 by Sony Credit: Sony The haptics industry is at a great hype after the announcement of the release of Sony’s latest gaming console, the Playstation 5.
He’s worked on the tech since before the Oculus Rift was invented and, with his team, since released some of the best games for it. Cass Everitt (Oculus), Joe Ludwig (Valve), Nick Whiting (Epic Games), Devin Reimer (Owlchemy Labs), Yuval Boger (Sensics, Inc.), Chris Pruett (Oculus). Liz Mercuri (Unity).
Today has been another interesting day: it has started with us running to try to enter the Cyberpunk 2077 booth (but with no luck) and has finished playing with an Oculus Go. The company is providing a Unity and UE4 SDK so that interested developers can develop for it. So, here you are what I did today.
Just in time for E3 2016, WorldViz will bring support for Unreal Engine 4 and Unity 5 on most popular devices such as Google Daydream VR, HTC Vive, Oculus Rift, Samsung Gear VR, and Sony PlayStation VR. meters i.e. 26,910 sq. feet are covered with a single device.
“ We offer developers SDK’s for Unreal, Unity and web and serve avatars in many technical specifications — different animation rigs, file formats, avatar quality levels, etc.” “We’re not aiming to be the only avatar in the metaverse,” Tõke wrote. ”
Sony smartly included a mirror feature on the TV screen when using the PlayStation VR (PSVR) headset with a PS4 and most Oculus Rift and HTC Vive applications do something similar. “The live viewer was setup through the network of Unity,” explained Robustelli. This is in a nutshell how we made it work.
10:15 am – 10:45 am | Keynote: The World’s Most Compelling New Experiences (Unity). Tony Parisi | Head of VR/AR Strategy, Unity. Julie Shumaker | Vice President, Business Development, Unity. Will has Produced VR, VFX, Animation and 3D projects for Fox, Sony, Warner Bros.,
It released with the launch of the HTC Vive in early 2016 and Facebook’s Oculus Touch controllers for Rift late in the year. This summer, it launched on Sony’s PlayStation VR. “I had a lot of trouble transitioning to Unity and VR, and 3D art I’d avoided for ages,” Sarah Northway said.
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