This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Meta's Unity and Unreal "OpenXR" integrations block other PC VR headsets, and developers aren't happy about it. But companies like Meta and Pico still also offer their own integrations for Unity and Unreal. OpenXR is the open standard API for AR/VR/MR supported by the vast majority of the industry.
Despite being among the early supporters of the OpenXR consortium—the industry group building the open standard for XR devices—Sony so far seems to have avoided making a specific commitment to implement OpenXR on PSVR or its next-gen headset. Sony, however, remains an odd one out. After years of development, the OpenXR 1.0
Epic Games, the creators of Unreal Engine, said it would consider building a launch title for Sony’s “next VR platform” during negotiations about Fortnite cross-play on PlayStation in 2018. And though Epic hasn’t made any VR games since then, it seems that in 2018 it was still ready and willing.
Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. That is if every company implemented OpenXR, a program built for the Oculus should work with SteamVR as well. Image by Oculus).
” In addition, Unreal Engine will premiere The Giant: Michelangelo’s David in VR to the public, which lets audiences get up-close with the iconic statue unlike ever before. LIFE VR, Unity, Unreal Engine, VRC and DTS (an Xperi company). Ascend the scaffolding and take in the astounding quarter-millimeter fidelity.
If you don’t already know Cliff Bleszinski from his involvement with the Unreal Tournament and Gears of War franchises, you may remember him from Oculus’ 2012 Kickstarter video. Bleszinski in the Oculus Rift Kickstarter video | Photo courtesy Oculus. Bleszinski indeed believes in the technology.
After 14 years of working on home and portable consoles, Ready At Dawn this month released Lone Echo and its multiplayer spinoff Echo Arena on the Oculus Rift & Touch. He’s referring to a conversation he had with Jason Rubin—Head of Content at Oculus—way back in late 2014. “We From there Oculus decided to sign it on.”.
From the advent of the Oculus Rift in 2012, we saw Oculus attend the show for the first time in 2013 to show off their pre-production Rift headset prototype ahead of the DK1 launch, following their wildly successful Kickstarter campaign. CES 2013 however gave us the first glimpse of Oculus VR operating as a company.
As pointed out in one of the Unity Developers’ blog posts , aside from the exponential rise of development businesses, we’re also seeing more developer tools, such as the Unity and Unreal engines, becoming more accessible. Once the base becomes big enough, the platform becomes extremely interesting for marketers and advertisers.
This Year’s VR Hardware of the Year Award went to the Oculus Quest. The Oculus Rift S was also nominated for the award. The original Oculus Rift won the first VR Headset of the Year Award (not its own category this year) in 2017. That same year, Oculus Touch won VR Hardware of the Year. VR Experience of the Year.
Also noteworthy: Final Cut Pro X will be able to support 360 video editing, Unity and Unreal now have VR support for Macs, and SteamVR is coming to Mac… and although there was a sweet on-stage mixed reality demo using Star Wars assets and an HTC Vive, there was no mention of support for Oculus.
The Oculus Rift and Touch, HTC Vive, PlayStation VR (PSVR), Google Daydream, Samsung Gear VR, and so many other headsets are all available for purchase. What to Expect from Oculus. Oculus always has a big showing at GDC and they will again this year, especially since they were mostly quiet at CES. What to Expect from Sony.
Moto Racer 4 is a motocross and racing bike racing title inbound for the Sony PlayStation VR platform and if this trailer is anything to go by, it’ll offer a challenge for those without their VR legs.
The Electronic Entertainment Expo (E3) is in Los Angeles, CA next week and it’s always one of the largest events of the year for gamers, giving giants of the industry including Sony, Microsoft, and Nintendo the chance to show off the latest hardware and games to drive the next generation of consumer interest. Things are changing though.
(Image courtesy Sony) Finally, while not exactly “consumer electronics”, Sony announced plans for a series of immersive, VR concerts this year, initially kicking off with a Madison Beer concert available later this year for Oculus, Playstation VR, and others.
Today has been another interesting day: it has started with us running to try to enter the Cyberpunk 2077 booth (but with no luck) and has finished playing with an Oculus Go. One of my favorite games of all times is Unreal Tournament because I just love to shoot and kill without thinking too much… or better, without thinking AT ALL.
We can deploy to a vast of platforms using game engines like Unity, Unreal Engine, the more recent Godot engine or any of the other engines out there, which have all started to add VR features”. we can’t use OpenVR and choose to execute directly in Oculus runtime); that will be dictated by the API/SDK we are using instead. .:
For Oculus, Vive, Steam and WMR, we are releasing on 11/21/18 and for PSVR on 12/18/18. We had to get dev kits from Sony, Oculus, Vive and WMR. Then it was building the main stream in Unreal and branching off when needed. The book ends right where the game begins and builds up the world, characters and story brilliantly.
He has been working with Unreal for 20 years and was part of the Paragon and Fortnite development teams. He was part of the design process for several of Unreal’s core features. Sony has done an amazing job with the PSVR and is headed towards 4 million units sold. Max Preussner was a senior software engineer for Epic Games.
He’s worked on the tech since before the Oculus Rift was invented and, with his team, since released some of the best games for it. Cass Everitt (Oculus), Joe Ludwig (Valve), Nick Whiting (Epic Games), Devin Reimer (Owlchemy Labs), Yuval Boger (Sensics, Inc.), State Of Unreal: Epic Games’ Opening Session.
Just in time for E3 2016, WorldViz will bring support for Unreal Engine 4 and Unity 5 on most popular devices such as Google Daydream VR, HTC Vive, Oculus Rift, Samsung Gear VR, and Sony PlayStation VR. meters i.e. 26,910 sq. feet are covered with a single device.
“ We offer developers SDK’s for Unreal, Unity and web and serve avatars in many technical specifications — different animation rigs, file formats, avatar quality levels, etc.” “We’re not aiming to be the only avatar in the metaverse,” Tõke wrote. ”
FB) Facebook is the owners of Oculus Quest , the current gold standard when it comes to VR headsets. In addition to releasing Oculus Quest 2, Facebook spent $150 million on content for the device (to bring you VR games from brands like Assassin’s Creed, Splinter Cell, Star Wars, Jurassic World, and Medal of Honor).
It was created by a small Polish developer named Plastic, working with Sony’s Santa Monica Studios. There are towering monsters throughout the game that may attack you or attack one another, more overwhelming presences in an unreal landscape. Credit: Sony. Credit: Sony.
Todd Hooper: We have an SDK for Unity and Unreal 4. We are Sony partner and will be talking more about Sony later. Most games are GPU-bound not CPU-bound so so far that hasn’t been a challenge. Road to VR: How does a developer make a game work with VREAL? Our goal is to be able to have VREAL up and running for them in a day.
The incumbents like Facebook, Google, Apple, Microsoft or Snap already own global social graphs, but perhaps looking to unseat them could be the multiplayer gaming behemoths like Sony, Activision Blizzard or EA, or 3D-specific ideas like Aura’s “avatar as a service”. In another scenario, we may see game engines dominant, like Unity or Unreal.
It released with the launch of the HTC Vive in early 2016 and Facebook’s Oculus Touch controllers for Rift late in the year. This summer, it launched on Sony’s PlayStation VR. The game was bundled with Vive headsets for a period when it launched but generally sells individually for $30 on Rift and Vive and $20 on PSVR.
Image by Sony). Sony officially states it is going to launch the PSVR 2. PlayStation VR has been the most successful headset until now (if we exclude the crappy mobile viewers), but now it is pretty dated and people were wondering what Sony was going to do. Some people started to think that Sony could have abandoned VR.
The launch on Quest has gone pretty well , and the game has had good feedback from the press (apart from some graphical glitches that can be solved in future updates) and very positive reviews on the Oculus Store. Now there is the Oculus Quest. Oculus Quest and controllers (Image by Oculus).
The Rec Room community is growing pretty steadily, also thanks to the great sales of the Oculus Quest. Sony announces new games for PSVR. All of this running thanks to the power of the Azure cloud. Facebook is slowly gaining a monopoly also in the PCVR market, after having dominated the standalone one. News worth a mention.
Unreal Engine 5 gets released in Early Access. After a lot of teasing of its upcoming fantastic features, Unreal Engine 5 is finally available for download. There is also a companion app (another thing copied from Oculus), through which you can buy the games (of course connected with Alipay and WeChat pay). Pa… Pa… Pa…treon!
Sony and Verizon have partnered to create the next generation of VR concerts and have announced this partnership at CES. The environment where she has performed in was made in Unreal Engine and the modeling and the shading was so good that for a moment I thought it was a real studio. Read more about this news on The Verge. Other news.
While Oculus is getting all the glory for the Quest, its competitors are not sleeping. Huawei has upgraded its sleek VR glasses and now they support 6DOF movement and 6DOF controllers that are very similar to the Oculus Touch. Notwithstanding all this hate, the Oculus Quest 2 is selling very well. Other relevant news.
Image by Oculus). Facebook is working on a new version of the Oculus Quest. According to a report by Bloomberg, Oculus is working on a new Oculus Quest model, and it has already done prototypes that are lighter and more powerful than the current device. Top news of the week. Mechanical IPD is confirmed.
These are pretty cool, also because the Snapdragon XR 2 is much more powerful than the 835 mounted by the Oculus Quest. Considering that this number doesn’t count the Quest users connected via Oculus Link, the actual number of VR users on Steam is even higher. and USB Type-C connectivity 2 hours of “active use” battery life.
BigscreenVR has partnered with many of the major movie studios including Paramount Pictures and Funimation (Sony Pictures). Before his entrepreneurial work, Mahajan was an engineer at Epic Games on the Unreal Engine and Gears of War. 43- Dillon Seo - Co-Founder #Oculus. 14- Kai Liang. 34- Nick Cherukuri.
This week we had two bad news related to the Covid-19: Valve has reassured that the Index will get back in stock before the launch of Alyx, but due to the virus, the amount of devices available will be much less than they hoped for; Sony and Facebook have pulled out from GDC. Oculus Quest hands tracking is being a success among developers.
Ubisoft’s latest VR game is however closer linked to an earlier breed of shooter and much less so than its contemporary brethren of today—ostensibly an homage to the founders of the genre like Unreal Tournament (1999) and Quake (1996). Available On: PlayStation Store (PSVR) Steam (Vive, Rift), Oculus Store (Rift).
video game industry when the Oculus Kickstarter campaign began? NB: The biggest win for Oculus was being able to get John Carmack and Gabe Newell in the Kickstarter video. With Oculus, VR had a tremendous amount of buzz. NB: Raw Data started when we wanted to switch to Unreal Engine. So let’s go back to Survios.
The age of consumer grade video game console-powered virtual reality arrived early last month with the release of Sony’s PlayStation VR (PS VR) headset. It combines the intense action of games like Unreal Tournament with the mechanized combat and spectacle of a futuristic sports league. EVE: Valkyrie [ Review: 9/10 ].
Sony invests $250M in Epic Games. Sony has announced that it has made a big investment of $250M in Epic Games through one of its subsidiaries. The investment gives Sony a minority stake in Epic that now is evaluated at more than $17B. And Sony for sure wants to have a stake in the metaverse. Top news of the week.
Mark Zuckerberg talks about the future of VR and AR at Facebook’s recent Oculus Connect conference. It isn’t alone, we know of many companies that are spending billions on same, including Microsoft, Google, Amazon, Sony, Magic Leap, Huawei, and others. The tech industry is gearing up for a new paradigm shift.
Together with The Climb for Oculus Rift, it probably represents the path forward for VRX. The experience was created by taking over 300,000 images and creating a 3D mesh with textures, all powered by Epic’s Unreal Engine 4. The first fully featured, 1.5 The post Is Everest VR the Most Immersive VR Experience?
The partnership itself is very fresh and the game is still in a conceptual stage, so there’s not much to say about the finer workings of the game other than it will be running in Unreal. Murray did say that Skydance approached Skybound with an exciting way they wanted to explore the story, but that will all be revealed in the future.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content