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Oculus devices will require a Facebook login. The enormous piece of news of the week is tha t Facebook has communicated that from October, 20th, all people that want to use an Oculus device for personal use will have to use their personal Facebook account to log in. Top news of the week. Image by Tweakanalogy). The same on Twitter.
I have been able to speak for almost one hour with Jeremy Bailenson , which is the professor at Stanford that is a legend in the VR field for his studies on interactions, psychology, and training in Virtual Reality. His lab was even visited by Zuckerberg before he decided to acquire Oculus. Or Unreal if that’s your language.
Last Oculus Quest update shows hints of an Oculus MR ecosystem. Facebook is continuously updating the Oculus Quest , its most successful device, and this week it has rolled out the runtime v16. I think that this update, together with the last ones, marks the beginning of a mixed reality ecosystem that is being built by Oculus.
In that period, the Oculus DK2 ordered by Gianni arrived, and he told me that I should go to his office to try that device, and my reaction at that time was like “Oculus what??” You can clearly see from the videos that we did our first demos inside the Oculus samples scenes. A random tutorial found on Youtube.
Oculus will provide headsets and training to three new pilot locations alongside a fresh helping of educational VR content. Oculus Education continues its ongoing streak of generosity with the expansion of its educational pilot programs to Taiwan, Japan, and Seattle. BREAKING BOUNDARIES IN SCIENCE.
STYLY was designed to be a simplified solution for creatives that do not have the time to study difficult programming. We support all major VR platforms – including Oculus/Meta HMDs and Steam VR, Vive Flow , Nreal and Pico ecosystems – and below you can find a handy image demonstrating a selection of supported creation tools!
Unreal Engine 5 gets released in Early Access. After a lot of teasing of its upcoming fantastic features, Unreal Engine 5 is finally available for download. There is also a companion app (another thing copied from Oculus), through which you can buy the games (of course connected with Alipay and WeChat pay). Pa… Pa… Pa…treon!
Today, we’re going to be looking at some of the most inspirational case studies from the educational landscape, highlighting the benefits of XR for training. Meta Oculus and Aptiv. Turning to the Leadership Network, and leveraging the power of Oculus for Business, Aptiv achieved phenomenal results.
The new VR headset enhances everything from resolution and field of view to tracking and input ; It will connect to PS5 with a single cord to simplify setup and improve ease-of-use while enabling a high-fidelity visual experience; It will feature controllers carefully studied for VR.
Epic also announced a few interesting things, like a tool to record facial animations for MetaHumans that run on an iPhone; and Fab, the Unreal version of the Unity Asset Store, where the developers can find many tools and multimedia elements put on sale. Of course, Epic is completely against Apple and its vision of its own walled garden.
Developer Fusion Media Group this week announced that Mars 2030 will be landing on the Oculus Rift, HTC Vive, and PlayStation VR (PSVR) in July, with non-VR versions also available on both PC and PS4 too. The game uses position-tracked controllers like Oculus Touch, the Vive wands, and PlayStation Move.
nReal has been sued by Epic Games for the name too similar to Unreal and by Magic Leap that claims that nReal CEO Chi Xu has stolen the technology of the American company while working there. Me trying the nReal glasses for the review. As you can see, they look really like fashionable sunglasses, and make all people look cool.
Public image Look how all the image is studied to make the person appear cool The interesting thing is that the images of people wearing the Apple Vision Pro in the trailers were incredibly polished. And the video trailer showed a guy playing with a gamepad and the Apple headset , like people playing with the Oculus CV1 at launch.
Using the Oculus Rift and HTC Vive, users visit a series of iconic and gigantic industrial zones, like Hoover Dam, the Fukushima Nuclear Power Plant, and an oil rig and inspect them in minute detail. The piece was developed in Unreal Engine 4. He also revealed that the game consists of two modes.
As the publisher of Unreal Engine 4, Epic Games is at the forefront of developers creating new worlds in VR, and we recently sat down with the man driving their VR efforts: Nick Whiting, Epic’s Technical Director of VR/AR. In college, I studied a lot of things, including biomedical engineering. Read on for the full interview.
WorldViz virtual reality solutions are being used in a variety of ways in learning institutions, from enhancing virtual learning and collaboration, boosting academic research, studying human and behavioral interactions, to enhancing student language and culture. Read more case studies here. Eric Hodgson.
The Oculus headsets have the Oculus SDK. This course from the University of Michigan focuses mainly on developing XR apps with WebXR, Unity & Unreal — Developing AR/VR/MR/XR Apps with WebXR, Unity & Unreal Skill 5? In VR, there is an SDK for each VR headset. The HTC Vive headsets have its own SDK.
Today it can work with Unity, C++ and C#, but will soon have support for Unreal, Babylon, and React Native. One of the great benefits of Mesh is the ability to create applications that work across iOS, Android, HoloLens, HP Reverb G2 and Oculus Quest 2. 5G coupled with edge computing will help unlock this capability.
Echo Combat is a game funded by Oculus and developed by Ready At Dawn , the same game studio that developed Lone Echo and the popular multiplayer e-sports game Echo Arena. I felt every choice had been studied to make the game more entertaining and challenging. I started practicing with the various weapons while moving.
Or we sell just the simulators to different integrators, and they're able to take our SDK and create their own experiences within Unreal or Unity. And recently we've acknowledged this study that was done by PWC and a few other organizations to compare VR training to classroom training for soft skills. Alan: Amazing. What's next, then?
Or we sell just the simulators to different integrators, and they're able to take our SDK and create their own experiences within Unreal or Unity. And recently we've acknowledged this study that was done by PWC and a few other organizations to compare VR training to classroom training for soft skills. Alan: Amazing. What's next, then?
We prefer the Unreal Engine to build all of our expenses of this kind. You mentioned Unreal Engine. There’s Unreal, and then there’s Unity. We have been working in Unreal for a long time, and we’ve certainly built a team around that. Is there a cost difference between using Unity versus Unreal?
Or we sell just the simulators to different integrators, and they're able to take our SDK and create their own experiences within Unreal or Unity. And recently we've acknowledged this study that was done by PWC and a few other organizations to compare VR training to classroom training for soft skills. Alan: Amazing. What's next, then?
We prefer the Unreal Engine to build all of our expenses of this kind. You mentioned Unreal Engine. There’s Unreal, and then there’s Unity. We have been working in Unreal for a long time, and we’ve certainly built a team around that. Is there a cost difference between using Unity versus Unreal?
Requires: Windows, Oculus Rift. Requires: Windows, Mac, Oculus Rift. Requires: Windows, Oculus Rift. Requires: Windows, Oculus Rift. I studied under Nick Mitchell at the China Virtual Reality Institute of Technology for 5 weeks to learn how to make games using Leap Motion and Unity.”. IslandofZeus. Warlock VR.
And we had some great partners along the way, that helped us kind of co-develop and beta test this and– including our friends over at Oculus, who are really making a strong push for 180 3D these days for their headsets. You see Facebook with Oculus. Alan: Yeah. You see Adobe. You see Google. Alan: Yeah, 360’s too hard.
And we had some great partners along the way, that helped us kind of co-develop and beta test this and– including our friends over at Oculus, who are really making a strong push for 180 3D these days for their headsets. You see Facebook with Oculus. Alan: Yeah. You see Adobe. You see Google. Alan: Yeah, 360’s too hard.
Mobile virtual reality on a headset like an Oculus Go, which is $200. I have read that the case study, and I will put it in the show notes for anybody who wants to read it. Do you have white papers or case studies? So I say, first, don’t think uber-complicated; start off more simple. That is just amazing.
Mobile virtual reality on a headset like an Oculus Go, which is $200. I have read that the case study, and I will put it in the show notes for anybody who wants to read it. Do you have white papers or case studies? So I say, first, don’t think uber-complicated; start off more simple. That is just amazing.
And we had some great partners along the way, that helped us kind of co-develop and beta test this and-- including our friends over at Oculus, who are really making a strong push for 180 3D these days for their headsets. You see Facebook with Oculus. Alan: Yeah. That's one really cool niche, unique way of using a 180 3D camera.
New Oculus Venues gives us a glimpse of Facebook Horizon. Without previous notice, Facebook has started rolling out a new version of Oculus Venues, for now available only to selected beta users. After having read this post, I think that people at Unity and Unreal Engine should do something to fix this issue. Image by Facebook).
I’m sure that you are smart, and that studying enough, you can do whatever you want: you can be a genius of marketing, development, business, etc. Maybe you get featured on Road To VR, you get 200 likes on /r/Oculus. When the Oculus Go was released, everyone was excited saying that VR was going to become mainstream thanks to that.
Or because he’s been the first person attaching a Leap Motion to an Oculus DK1 with some duct tape, envisioning how hand tracking could be vital for virtual reality. After all of th ese technical difficulties, he had also to study how to 3D print the frame of the North Star and how to assemble it. On the downtown 3 train.
That’s why Mozilla, the makers of the popular FireFox web browser, are advocating their open source JavaScript API WebVR platform and HTML framework A-Frame to make it easier to design internet-based VR apps that run within cheap smartphone headsets or the more powerful Oculus Rift and HTC Vive.
And people like Accenture, they’ve been certainly coming up with a lot of those different quantitative studies, and I think a lot of companies would want to see that. I mean, I will say that with Oculus Quest that’s changing for me. What is the return of investment for jumping into immersive? Alan: Oh, I can’t wait.
And people like Accenture, they've been certainly coming up with a lot of those different quantitative studies, and I think a lot of companies would want to see that. I mean, I will say that with Oculus Quest that's changing for me. What is the return of investment for jumping into immersive? I've had early access to the Quest.
And people like Accenture, they’ve been certainly coming up with a lot of those different quantitative studies, and I think a lot of companies would want to see that. I mean, I will say that with Oculus Quest that’s changing for me. What is the return of investment for jumping into immersive? Alan: Oh, I can’t wait.
Oculus brands disappears. And most importantly, the Oculus brand will disappear and will just become Meta : Oculus Quest will be the Meta Quest (yes, it sounds terribly, I know). He says that “We all have a strong attachment to the Oculus brand, and this was a very difficult decision to make”, but I don’t believe him at all.
Before his entrepreneurial work, Mahajan was an engineer at Epic Games on the Unreal Engine and Gears of War. While there, she led the launch of the company's Gear VR software application, drove social media strategy, and worked closely with partners like Oculus and the NBA. 43- Dillon Seo - Co-Founder #Oculus. 14- Kai Liang.
It helps that a lot of the big companies, HTC, Oculus, Lenovo, they’re pivoting to enterprise. And while I don’t think the use cases are really there for consumers yet, and the devices aren’t quite there– although I was really impressed with Unreal’s mixed reality glasses. So it’s just grown a lot.
It helps that a lot of the big companies, HTC, Oculus, Lenovo, they’re pivoting to enterprise. And while I don’t think the use cases are really there for consumers yet, and the devices aren’t quite there– although I was really impressed with Unreal’s mixed reality glasses. So it’s just grown a lot.
It helps that a lot of the big companies, HTC, Oculus, Lenovo, they're pivoting to enterprise. And while I don't think the use cases are really there for consumers yet, and the devices aren't quite there-- although I was really impressed with Unreal's mixed reality glasses. There's been tons of studies at Stanford. Emily: Yes.
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