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Valve just updated the Steam Hardware Survey to list Quest 3S - but only from Steam Link users. What Is The Steam Hardware Survey? The Steam Hardware & Software Survey is offered to a random sample of Steam’s user base each month. Yesterday we reported on the release of the November Steam Hardware Survey data.
And that the company went on to dissolve the ‘Oculus’ brand, which had long been the most recognizable name in the industry for enthusiasts and even outsiders. So much has happened in VR in last five years that if you had told me back in early 2020, I’m not sure I would have believed you.
Valve’s monthly Steam hardware and software survey is out again, and it appears HTC Vive is holding firm ground on the platform after Oculus Rift took majority market share in March as the most popular VR headset on Steam. Participation in the survey is optional. Image courtesy Valve. tracking standard.
adults in Thrive’s established consumer survey engine. At a high level, 19 percent of consumers surveyed have bought or used a VR headset, up from 16 percent in 2019. We believe this will be led in future waves by Oculus Quest, VIVE Focus, and other standalone headsets that enter. And the result is a new narrative report.
According to Valve’s February Steam hardware and software survey, the Oculus Rift is now the most used VR headset on the Steam platform, taking the market share of VR headsets on Steam with a near 2% lead over its competitor HTC Vive. This is the first time Rift has surpassed Vive in Valve’s monthly survey.
As the VR market is poised for a handful of new headsets launching in the coming weeks, the latest Steam Survey unsurprisingly shows Vive and Windows VR making some gains after Oculus discontinued the Rift ahead of the launch of the Rift S. Chart courtesy Valve.
Valve’s monthly Steam hardware and software survey is out, and it appears Oculus Rift is still gaining momentum over HTC Vive on the Steam platform as the number one VR headset among Steam users. Participation in the survey is optional. There’s still a contingent of Oculus DK2 owners still playing through Steam.
brings improvements to error handling of Oculus Link and Air Link which is meant to improve reliability. Valve has committed to making Steam a hardware agnostic place for VR headsets, even going so far as actively maintaining the code that makes Oculus headsets work on the platform in the first place.
In Facebook’s quarterly earnings call yesterday, company CEO Mark Zuckerberg revealed that the Oculus Store had sold nearly $5 million worth of content on Christmas Day alone. Releasing support for Oculus Link a month before Christmas, Quest users can also now play Rift games too by connecting to a VR-ready PC with a USB-C cable.
Last August the Virtual Reality Developers Conference (VRDC) published its first report on the state of the VR industry based off of a survey for developers. The results suggested that marginally more developers were working on the HTC Vive than the Oculus Rift. It might take some time before we see big changes in these surveys.
ARtillery Intelligence authored survey questions and a narrative report while Thrive Analytics administered the survey through its established survey engine and ongoing Virtual Reality Monitor research. On the bright side, Standalone VR – exemplified by Oculus Quest 2 — was a standout in this year’s survey.
According to the latest figures from Steam’s Hardware & Software Survey, the Oculus Rift has picked up an additional 3.1% Participation in the survey is optional. The post Oculus Rift Closes in on Steam Majority Market Share appeared first on Road to VR. of the market share of VR headsets on Steam.
In the latest set of data from Vale’s monthly Steam Hardware & Software survey, the Vive Pro has finally made an official entrance and shows that the gap between Rift and Vive isn’t as wide as it appeared. Participation in the survey is optional. Why 5 months prior?
The latest data from Valve’s Steam Survey shows the Rift and Windows VR headsets continuing growth streaks in their share of monthly-connected headsets on Steam, snatching share mostly from the Vive and Vive Pro.
The latest Steam Survey data became available this week, showing a record number of headsets in use on the platform as well as a surprising shift in the popularity of specific headsets. That’s based on March 2020 data released this week from Valve’s Steam Survey. Oculus Quest has surpassed Vive Cosmos (2.89% vs. 1.25%).
adults in Thrive’s established consumer survey engine. At a high level, 19 percent of consumers surveyed have bought or used a VR headset, up from 16 percent in 2019. As noted, survey results indicate that it currently stands at 19 percent. As noted, survey results indicate that it currently stands at 19 percent.
Facebook has been pretty hands-off when it comes to providing VR solutions for enterprise, although that may be changing with the entrance of bonafide enterprise versions for both Oculus Quest and Oculus Go. SEE ALSO Rift and Windows VR Continue Growth Streaks at Expense of Vive in Latest Steam Survey.
The latest Steam Survey data is the first time we’re seeing the impact of Half-Life: Alyx in the numbers; although the game launched in late March, Valve advised that most survey data is collected early in each month, so the impact of the game’s launch wasn’t truly revealed until now. Share of VR Headsets on Steam.
Valve just released its Steam Hardware Survey for May , and it seems there’s been zero pull-back in connected headsets one month after the usership surge. Connected Oculus Quest headsets, which account for 7.46% of the total number of connect headsets now, made a gain of 1.43% in May alone—making for the largest increase among the lot.
The Women in the “Oculus Quest Ladies” group , which is 20 thousand members strong, frequently cite the ability to explore and engage safely as what drew them to VR. In our survey, the emergence of lifestyle and fitness content is cited as the main driver for women’s VR adoption. Creating Safe VR Spaces for Women.
Oculus’ new developer hub website is up and running, featuring better navigation, documentation and search capabilities. The improvements address many of the requests and feedback received from the recent global developer survey, and follows an initiative to increase overall support for the developer community.
Surprisingly, Steam appears to have retained nearly all of the growth in VR usage brought on by Alyx four months after the launch of the game, according to Valve’s monthly Steam Survey. Oculus Quest also had a big month ( +1.26%) for an overall 10.13% share of headsets. Monthly-connected VR Headsets on Steam.
What is interesting the most are not the features, that more or less are the same as most other headsets: integrated headphones, halo+headband, IPD adjustment, etc… It seems a mix of a Samsung Odyssey and an Oculus Rift S. Oculus Go is not part of the Oculus For Business program anymore. But of course, I hope for a full reveal
In the latest set of data from Valve’s monthly Steam Hardware & Software survey, the Oculus Rift and Windows VR headsets posted gains in marketshare at the expense of the HTC Vive. Participation in the survey is optional. Image courtesy Valve.
Following the open-sourcing of the Rift DK1 plans back in 2014 , Oculus today released the recipe for the Rift DK2, the company’s second development kit headset released in 2014. On the company’s developer blog today, Oculus open-sourced the Rift DK2 plans under a Creative Commons Attribution 4.0
Working closely with Thrive Analytics , ARtillery Intelligence authored questions to be fielded through its established survey engine to more than 46,000 U.S. Following the last episode on the corresponding AR survey data, we now dive into consumer VR flavor of the study. VR Usage & Consumer Attitudes, Wave V. Keep it Simple.
Valve’s monthly Steam Survey has long offered useful insight into the share of VR headsets in use on Steam. Participation in the survey is optional, and headsets aren’t counted if they aren’t powered on and recognized by Steam at the moment that the data is collected. Year over year, monthly-connected headsets are up 75%.
To demystify the data Road to VR maintains a model, based on the historical survey data along with official data points directly from Valve and Steam, which aims to correct for Steam’s changing population to estimate the actual count —not the percent —of headsets being used on Steam.
The FTC has opened an investigation on Meta about its anti-competitive practices related to applications that propose services similar to its ones on the Oculus Store (Pepperidge Farms remembers when YUR was de facto cloned by Oculus Move). It is just a bit more expensive than the $300 needed to buy an Oculus Quest 2.
According to the just-released December figures from Steam’s Hardware & Software Survey, the Oculus Rift has for the first time claimed the ‘Most Popular’ designation on the platform. Participation in the survey is optional. SEE ALSO HTC: Valve is Still "very committed" to Making its Three Full VR Games.
ARtillery Intelligence authored survey questions and a narrative report while Thrive Analytics administered the survey through its established survey engine and ongoing Virtual Reality Monitor research. The Virtual Reality Monitor applies Thrive Analytics’ acumen and time-tested practices in survey research.
The monthly Steam hardware survey is out again, and while June hasn’t revealed any major upsets in the balances of usership between HTC Vive and Oculus Rift, the survey shows that Windows “Mixed Reality” VR headsets are making slow, but steady headway on the platform. Participation in the survey is optional.
A premium subscription gains you access to the following content (as provided by Hoame): Daily in-studio classes Growing library of on-demand experiences Breathwork practice Monthly events & workshops Expert instructors Real studio community Progress tracker Mood surveys Sit-set customizer. Image Credit: Hoame.
Quest 2, despite being a standalone headset, has helped to drive much of the growth thanks to its ability to connect to a PC to play PC VR games on Oculus PC or Steam. Another month, another record high count for the VR usership on Steam. It has become the most used headset on Steam for the first time. Monthly-connected VR Headsets on Steam.
Released exclusively on Oculus Quest in April of 2020, Supernatural has established itself as one of the most prominent fitness experiences available on VR headsets. Look forward to surveys and ways to make your voice heard as we grow.” This marks the latest in a series of major acquisitions by the company.
Oculus Quest has been the accelerant that the VR industry needs. Healthier content libraries can also be seen from ARtillery Intelligence’s consumer survey data with Thrive Analytics. But perhaps a more telling metric goes straight to the source: Oculus Quest Store data. Oculus Quest Store is a good proxy for that.
Third-person VR platformer Ven VR Adventure , which launched on PC VR last holiday season, is now set for an August 12th release date on Oculus Quest. Ven VR Adventure launched initially on Oculus PC in December 2020 and on Steam in January. The game has been confirmed for PSVR as well, but there’s no word on a launch date.
Valve’s monthly Steam Survey has long offered some useful insight into which headsets are actively connected to users computers and the share of the Steam population that’s using each, but the figures provided are relative to the non-static Steam population, which obfuscates the actual adoption trend of VR headsets on the platform.
These apps hope to make the Oculus Go your next entertainment device. The $200 standalone VR headset from Oculus has finally arrived. the Oculus Go is part of Oculus’ larger goal to getting one billion consumers into VR. With Oculus Go, iPhone users around the world can now finally jump into VR with something comparable.
No word yet on what platforms the game will be available, though a brief survey located on the official website may hold several clues. Those looking to signup for additional updates are asked which of the following devices they own: Oculus Rift, Oculus Quest, Playstation VR, HTC Vive, Windows Mixed Reality.
According to the just-released October figures from Steam’s Hardware & Software Survey, the Oculus Rift has picked up an additional 0.71%, totalling 47.61% of the market share of VR headsets on Steam. Participation in the survey is optional. HTC said the price cut was not a reaction to the Rift sale.
Working closely with Thrive Analytics , ARtillery Intelligence authored questions to be fielded through its established survey engine to more than 46,000 U.S. Starting at a high level, 23 percent of survey respondents have used or own a VR headset. As for other adoption drivers, the standout in this year’s forecast was Oculus Quest.
According to latest set of data from Valve’s monthly Steam Hardware & Software survey, the number of VR headsets on Steam has reached a new record. Participation in the survey is optional. Meanwhile, the Vive Pro and Windows VR headsets have reached new peaks in their share of VR headsets on Steam.
The name has changed and it is now called “Engage Link” , because after TPLink, Oculus Link, Looxid Link, and Pico Neo 3 Link , we needed something else with the name Link. Participate in the AR/VR Survey and win prizes. I just got this from my friends at Slash Data: AR/VR creators, this survey is for you. Some XR fun.
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