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I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! Let’s create a new Unity 3D project, and call it TestQuestHands.
Today I publish a very specific post to help Oculus developers in a particular situation I’ve been myself in: how to publish an update to an App Lab experience of yours when the “Production Channel” is missing in the Oculus Developer Hub interface and the web uploader has been deprecated. My story with this problem.
The article Dejan has written is a big collection of tutorials, suggestions, and tips about developing applications that use hand tracking. It starts with how you can install Unity and get started with hand tracking development and then proceeds with some suggestions about hands tracking UX. How to Set Up Hand Tracking in Unity 3D.
Learn the ins-and-outs of Unity development and have your project reviewed by Oculus experts. From the initial prototyping stages to testing and final submissions, students will be guided through every stage of VR development for Oculus Rift/Rift S and Oculus Quest headsets on the Unity platform.
It was too early for Unity, but they taught me about C++, C#, Java, OpenCV, OpenGL and other fancy development stuff. In that period, the Oculus DK2 ordered by Gianni arrived, and he told me that I should go to his office to try that device, and my reaction at that time was like “Oculus what??”
Image by Oculus). The other bombshell news is that Resident Evil 4 is coming to the Oculus Quest 2. On April, 21st, Oculus will host its first Gaming Showcase , with news on ‘Lone Echo II’, ‘Star Wars: Galaxy’s Edge’, and many other titles. Top news of the week. Facebook announces Wi-Fi streaming and Resident Evil 4 for Quest.
Linus from Linus Tech Tips struggling with Cubism’s experimental hand tracking input ( source ). In most cities I’ve lived in since I started working on Cubism , I’ve been able to find meetup groups for Unity developers, indie game developers, or VR enthusiasts. The demo I made did not handle these limitations well.
In fact, at launch, it won’t even be possible to create Unity content for it. According to the rumors, In the beginning only Apple’s first part tools (like RealityKit) will be allowed to create content, and only after, Unity support will come. Thanks Ivan Aguilar for the tip!). Meta is under heavy pressure.
Oculus CTO John Carmack is an OG of the game development world has demonstrated a deep understanding of the ins and outs of computer rendering. In a detailed technical post published on Facebook, he shares a useful tips with VR developers which explains how to avoid ‘aliasing’, a common CGI artifact.
The company describes this as a “low friction surface texture designed for optimal tracking performance,” though it isn’t clear if the mat actively contributes to tracking or if it’s just the ideal friction to take advantage of the pressure-sensitive tip of the VR stylus. The drawing mat is A1 sized, which means 23.4″
SAP shapes the future of work with Unity. That’s changing with the SAP Extended Reality Cloud (XR Cloud), which is based on Unity’s platform and enables the development of mixed reality applications. To make it easier for Unity developers to integrate SAP data into Unity, SAP recently launched the Unity Integration Toolkit.
All these tools look amazing also for the creation of very realistic VR experiences, but actually, we should hold our enthusiasm: both Nanite and Lumen are not available for VR yet, and Epic has not announced any kind of improvement of the workflow for development for Oculus Quest 2, either. Learn more. Learn more. Learn more. Learn more.
Valve Index and Oculus Quest were on sale again. This week the Valve Index and the Oculus Quest have been put back in stock. Oculus and Valve have probably taken out all the devices they had in the warehouses so that to ship them before Half-Life: Alyx and the sale has been a big success. Image by Oculus). Who knows….
The shape of the controllers is slightly different than the one of the Oculus Touch, though, and there is a ring that surrounds the wrist of the user. There is also “finger-tracking” a la Valve Index , but just for the thumb, index, and middle finger (so, it is more a la Oculus Touch). Nreal Light is on sale in Germany.
While it works well for drawing in the air, a pressure-sensitive tip also makes it great for drawing (and potentially evening writing) against a physical surface. There’s also on-board haptics, and the end of the stylus has a pressure-sensitive tip which allows for pressure-sensitive writing against physical surfaces.
And Oculus Quest is a beacon of hope on the VR side. There will be a tipping point for industrial AR, after which adoption accelerates in a sort of herd mentality. We believe the tipping point won’t come in 2020 but momentum will be gained so that it can come in 2021. But there are also confidence signals. billion in 2020.
While it’s only been released on the Vive Focus so far, Western audiences may soon have access to Beat Reality and/or similar visualizer apps with the proliferation of MR passthrough cameras on standalone headsets, similar to features we’ve seen on hardware such as Magic Leap One Creator Edition, Oculus Quest and the Lenovo Mirage Solo.
Late to the party after Oculus and Microsoft already released prototypical implementations, but finally Valve has implemented OpenXR into its runtime SteamVR. Thanks Davy Demeyer for the tip). Someone is working on a Linux driver for the Oculus Rift. Indie developer Thaytan is working on a Linux driver for the Oculus Rift.
Epic also announced a few interesting things, like a tool to record facial animations for MetaHumans that run on an iPhone; and Fab, the Unreal version of the Unity Asset Store, where the developers can find many tools and multimedia elements put on sale. Of course, Epic is completely against Apple and its vision of its own walled garden.
But those wheels are slowly turning and are accelerated by things like Oculus Quest. Hardware: Tip of the Spear. Over time, revenue-per-user metrics can then improve, and around we go. We’re certainly not there yet with this virtuous cycle in VR. Quest’s unit sales are already looking strong according to several signals.
But those wheels are slowly turning and are accelerated by things like Oculus Quest. Hardware: Tip of the Spear. Over time, revenue-per-user metrics can then improve, and around we go. We’re certainly not there yet with this virtuous cycle in VR. Quest’s unit sales are already looking strong according to several signals.
On the VR side, Oculus Quest is a beacon of hope in both quality and consumer traction. There will come a tipping point followed by accelerated adoption — just like in enterprise smartphone adoption — but that might not come until 2021-2022. Meanwhile, other forms of “enterprise” adoption could tip sooner.
For instance, in the box I’ve found a cleaning cloth for an Oculus device… and I don’t think it actually comes with a Microsoft HoloLens! On HoloLens 1, whatever Unity application I run had framerate problems, while here all Unity applications worked like a charm.
Bonus Tip : We recommend using OS X to scan faces and Android for object manipulation for the best results. #2: You probably have heard of well-known models such as the Oculus Go, Oculus Rift, Playstation VR, and HTC VIVE?—?these Unity 3D is probably the most common software used for developing VR/AR applications?
They also talk about the current difficulties of using Unity to develop for the Vision Pro. More info (Eye+hand interface) More info (My doubts on Apple Vision Pro’s UX) Still talking about UX, but on the development side, I loved reading the article where Realities.io describes how they ported Puzzling Places to the Vision Pro.
Laverde also pointed out that while VIVE’s hand tracking SDK works with a number of common platforms including Unity and Unreal, there can be complications for different hardware. Tips on Incorporating Hand Tracking. Facebook, owners of VR giant Oculus, held their online alternative to GDC over three days last month.
The third major change came from Unity which recently announced that it will now be serving AR ads on mobile. Unity has one of the world’s largest mobile ad serving businesses and at the end of last year they partnered with Fossil to pilot this new ad format in mobile games. Mobile gave us location.
Michael: And this is why I’ve been working on starting this dojo, or this VR maker space; because the tools for building — there’s VRTK for Unity… there’s just all these tools. You can dive in and start building for VR with almost a $300 laptop and an Oculus Go. Unity is always my top one.
Michael: And this is why I’ve been working on starting this dojo, or this VR maker space; because the tools for building — there’s VRTK for Unity… there’s just all these tools. You can dive in and start building for VR with almost a $300 laptop and an Oculus Go. Unity is always my top one.
He’s worked on the tech since before the Oculus Rift was invented and, with his team, since released some of the best games for it. Cass Everitt (Oculus), Joe Ludwig (Valve), Nick Whiting (Epic Games), Devin Reimer (Owlchemy Labs), Yuval Boger (Sensics, Inc.), Chris Pruett (Oculus). Liz Mercuri (Unity).
The Oculus headsets have the Oculus SDK. This course from the University of Michigan focuses mainly on developing XR apps with WebXR, Unity & Unreal — Developing AR/VR/MR/XR Apps with WebXR, Unity & Unreal Skill 5? In VR, there is an SDK for each VR headset. The HTC Vive headsets have its own SDK.
As we developed demos and prototypes with the Oculus Rift internally, several UX insights sprung forth. For instance, with the Oculus Rift, cords make it difficult to design a game where you turn 360 degrees. The rigged hand is available for Unity from our V2 Skeletal Assets. Any tips for your fellow developers?
It went down “fantastically well”, according to Kibblewhite, and even a certain Oculus Rift inventor saw it and liked it. It’s become much more integrated since, and you can expect Unreal and Unity to place a greater focus on native support as more headsets grow to adopt the tech.
Michael: And this is why I've been working on starting this dojo, or this VR maker space; because the tools for building -- there's VRTK for Unity. You can dive in and start building for VR with almost a $300 laptop and an Oculus Go. Unity is always my top one. Oculus has sold a couple million. Amazon Sumerian.
Software development engines like Unity and Unreal are becoming more elaborate , there are myriads of SDK libraries, countless knowledge exchange communities and free-for-use collaboration tools. Everyday is bringing us more news from the realm of Virtual Reality (VR).
More info (Vive Focus Vision hands-on) More info (Vive Focus Vision teardown) Unity launches Unity 6 Unity has finally launched its new version: Unity 6. Unity 6 is bringing many new features that are helping with cutting-edge technologies like XR and AI. I hope to try it out to give you my hands-on impressions.
Finishing in 7th place, Tran;section is a multi-layer experience for the Oculus Rift with an Inception-style game-within-a-game. What advice do you have for developers looking to combine Unity with Leap Motion and Oculus? The Leap Motion assets for Unity are quite convenient and easy to use.
Designed for the Oculus Rift, it’s available free for Mac and Windows on the Leap Motion App Store. Over time, my interest shifted to Unity3D, and now I love to tinker with new hardware like the Leap Motion, Oculus Rift, or Kinect – which led to experiments like Hoverboard VR , Polyrider , and Soundscape VR.
A quick note: VR/AR is a rapidly emerging ecosystem, and many of the engine tools and features that we use to build our Unity and Unreal assets are constantly shifting. In this section, we’ll cover our community’s three most popular environments for deskop and VR/AR: Unity, Unreal, and JavaScript. Get started with Unity.
That application became Cat Explorer , which you can download now for Oculus Rift and HTC Vive. Productivity interactions tend to happen at the tips of our fingers – where there’s enough dexterity for small movements to be precise and expressive, while staying energy-efficient over longer periods of time.
Requires: Windows, Oculus Rift. Requires: Windows, Oculus Rift. Requires: Windows, Oculus Rift. Requires: Windows, Oculus Rift. Requires: Windows, Oculus Rift. Build Chinese. Learning a language is hard, and learning the written form of the language is often harder still. CAD & OBJ Viewer. Leap Commander.
They’re a Unity authorized training partner and their team of 20 people is giving professionals the skills they need to build value-driven XR experiences. Like, “Unity 101: here’s how to make a model.” From this journey, Circuit Stream’s 10-week online course emerged. Alan: So how did you begin?
They’re a Unity authorized training partner and their team of 20 people is giving professionals the skills they need to build value-driven XR experiences. Like, “Unity 101: here’s how to make a model.” From this journey, Circuit Stream’s 10-week online course emerged. Alan: So how did you begin?
They're a Unity authorized training partner and their team of 20 people is giving professionals the skills they need to build value-driven XR experiences. Like, "Unity 101: here's how to make a model." From this journey, Circuit Stream's 10-week online course emerged. Their education platform has reached over 25,000 students.
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