This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Oculus Mixed Reality Capture is a plugin that lets content creators make amazing mixed reality videos of a VR game for the Oculus Quest. Since I had to make some tests with Oculus MRC for our game HitMotion: Reloaded (download it now on SideQuest !) Are you ready to implement Oculus MRC like a boss?
It is a short guide to implement some sort of compatibility between the SteamVR Unity plugin and the Unity XR Interaction Toolkit , that under the new XR Plugin Management in Unity are not working very well together. SteamVR is a great solution to develop cross-platform applications, and so is Unity (Image by Valve).
As soon as my Oculus Quest arrived, I immediately started playing with it and have fun with Beat Saber, Robo Recall, Creed and all the other titles. But then, as a developer, I felt the urge to understand how to develop my applications in Unity for the Oculus Quest. Image by Oculus).
After a long time with my lovely Unity 2019.4 LTS, I have decided it was time to switch to something new, not to miss the new features that Unity has implemented these years. I have so started using Unity 2021.3 That is, an application built for the Oculus runtime can also run for the Valve Index on SteamVR.
WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. As a Unity developer, I think that it is a very important enabling solution. How to get started with WebXR in Unity – Video Tutorial. Requirements.
At Facebook Connect 2021, Meta has announced Application SpaceWarp, a new solution to boost the framerate of Oculus Quest 2 applications up to +70%. These days I have finally managed to try it, so I can tell you everything that I have learned about it: What is it How does it work How to implement it in your Unity application Pros and cons.
Some months ago I published a guide for all Unity developers on how to request Android permissions for the Vive Focus Plus, because it took me a while to sort out how to do it to access the camera stream to do augmented reality on that headset. How to obtain permissions for Oculus Quest in Unity. The automated way.
If I had to choose the most common question I’ve received in these 4 years on the blog, social media, and Quora, I would surely pick “How do I get started with virtualreality?” How I got started with virtualreality. This is how I got started with VirtualReality development.
Some days ago, I was looking at the code of HitMotion: Reloaded , the fitness game that we of New Technology Walkers developed some years ago for the Vive Focus Plus, and all the intricate system I had to make in Unity to have a cross-platform VR game … and I wondered: “Is all of this mess still needed today?”
I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! Let’s create a new Unity 3D project, and call it TestQuestHands.
For sure you remember that together with my tutorial on how to develop and submit an application for App Lab , I have actually submitted to App Lab my majestic “The Unity Cube App” , an application with just a cube and some avatar hands (Yes, I’m a troll). Unity and its automatically added permissions.
Then you may be interested in Oculus and Unity’s new intermediate level VR game development course, which is not only free, but can get you some valuable feedback from Oculus on your creation. After you complete the course, you have the option to submit your vertical slice for review by the team at Oculus.
I wanted just to experiment with technology, not make a product I’m not going to do a step-by-step tutorial, but if you are a bit experienced with Unity, you can use the info I’m providing you to create something similar yourself. The kitchen is the virtual setting, and the box is the real element living in it.
After Venice VR Expanded has come to an end, I have finally had the time to experiment with Oculus Quest AR Passthrough. What is impressive on the good side is instead the stability of the tracking : we all know that Oculus Insight is the best in class tracking solution among VR headsets, and in AR this is even more important.
Today I publish a very specific post to help Oculus developers in a particular situation I’ve been myself in: how to publish an update to an App Lab experience of yours when the “Production Channel” is missing in the Oculus Developer Hub interface and the web uploader has been deprecated. My story with this problem.
Established in 2015, Circuit Stream has helped over 40,000 people learn to design and develop virtualreality and augmented reality applications. It starts with how you can install Unity and get started with hand tracking development and then proceeds with some suggestions about hands tracking UX. Table of Contents.
They could be a great innovative tool to market your AR and VR applications (and even for the non-XR ones) … so let’s see how you can create them for you game directly from your Unity project! But are we sure that there isn’t a better way for Unity projects? The better way for Unity projects.
Learn the ins-and-outs of Unity development and have your project reviewed by Oculus experts. From the initial prototyping stages to testing and final submissions, students will be guided through every stage of VR development for Oculus Rift/Rift S and Oculus Quest headsets on the Unity platform.
At Apple’s World Wide Developer Conference today, the company made a major shift in their embrace of virtualreality with several new VR announcements during the event’s opening keynote. Today marks a major shift in Apple’s public support for virtualreality. Unity and Unreal VR SDK Support.
The image above, clearly an homage to the legendary Unity Cube , demonstrates the position and orientation of optical sensors across different surfaces of the object… this would ensure that sensors are always available as the object is turned or moved. Image by Rob Cole). The standard 1.2 After purchasing another active USB 2.0
This is the idea that MightySkins had, and now the company sells skins for Oculus Quest 2 for everyone to buy on its website. Recently it has also decided to launch a new line dedicated to the Oculus Quest 2 , to let you customize as you want both the headset and the controllers. Me and my branded Oculus Quest 2.
Today I made two little big discoveries about the Oculus Quest 2 that together mean that you can use this headset as an AR device whenever and wherever you want. Yes, this is the passthrough version of The Unity Cube! The post Oculus Quest 2 passthrough now works without boundaries appeared first on The Ghost Howls.
Today I’ve played around with Oculus Quest , trying to hack it a bit via command-line tools (ADB), hoping to activate some cool features. I am very passionate about mixed reality and I am incredibly happy of having developed a Unity plugin to let every developer create AR/MR apps on the Vive Focus Plus (you can find it on GitHub !),
Our VR system enables researchers to directly build VR environments through our Unity SDK and track, as well as detect, physiological signals. . Automatic Time Synchronization : LooxidVR facilitates time synchronized acquisition of eye and brain data , as well as VR contents and interaction data (Unity event logs).
I made various tests and so I can not only review it, but also compare it with its competitor solution, the Oculus Link. Its peculiarity is that it works completely via Wi-Fi , so you need no cable to play your PC VR games, a bit like when you use Riftcat , Virtual Desktop on Quest or similar solutions. Are you intrigued?
In my review of Amazon Sumerian I said multiple times that in other game engines, like Unity, it is not possible to create a WebVR experience. A WebVR exporter for Unity??? Unity on one side, a WebVR experience running on Firefox on the other one. So, how to do you export a WebVR project from inside Unity? I want it!
In the interview with me, he talked about many topics, like the rumors he heard on Apple Glasses, on the Oculus Quest 2 , the America vs China war, XR entrepreneurship, Tesla, and more! But of course, the technology is still not there: the Oculus Quest is still uncomfortable, we can’t read texts in it, and so on.
After I have written my post on how to handle unwanted permissions in Unity , many Oculus Quest developers asked me to make another tutorial to solve another common problem: Facebook showing a warning for 32-bit builds submitted to App Lab. Method 1 – The Unity Way. Method 1 – The Unity Way. And guess what?
As a little-known initiative, Oculus is actively funneling in talent with the promise of training, tools and other resources that developers — new and old — can use to build projects for the Oculus platform as well as for the greater VR ecosystem. Receiving funding was not only a blessing, but an incredible learning experience for me.
With virtualreality, companies can build models of projects in a digital landscape, and make it easier to interact with specialists from all over the world. What’s more, Meta’s flexibility makes it easy to combine Oculus headsets with state-of-the-art technology and software for building prototypes and designs.
In this post, I’m going to tell you how to implement hands tracking in Unity for the Vive Focus 3, how to enable it on the device, and what are its performances, also compared to the ones of the Oculus Quest 2. How to integrate hands tracking in your Vive Wave Unity project. Otherwise, keep reading for the textual version.
The successor to macOS Sierra promises a slew of new features and most notably among them—support for virtualreality. Apple Embracing VirtualReality. Notably missing from the Apple keynote was any presence of Facebook’s Oculus Rift.
When trying to sell someone on the wonder that is virtualreality, it’s better to show than to tell. Explaining the incredible immersion that a solid virtualreality experience provides is difficult to put into words, but showing someone playing or allowing a person to play themselves is the quickest path to amazement.
It is called “First Hand” because it has been roughly inspired by Oculus First Contact , the showcase demo for Oculus Touch controller released for the Rift CV1. The Unity project. The Unity project of First Hand is available inside this GitHub repo. First Hand – Review as a developer.
Up until now, developers wishing to get their VR app on the Oculus Store had to submit to a manual review process by which their game or experience was washed through two stages; a tech review to see if the app passed minimum standards and a content review to determine it was a complete and polished experience. image courtesy Oculus.
It’s a while I’m connected on Linkedin with Cyril Tuschi , a prize-winner filmmaker turned VirtualReality entrepreneur. One of the videos from Oculus Connect 5 that stuck in my mind till tody is when Michael Abrash showed a real space transformed into a virtual one that has exactly the same shape, but a different mood.
Recently I had fun doing some experiments in mixed reality, showing a door to another world, or my balcony having a view to a virtualreality place. Some people asked me how I did that and in this post, I’m sharing my knowledge giving you some hints about how to replicate the same experience in Unity.
Image by Oculus). The other bombshell news is that Resident Evil 4 is coming to the Oculus Quest 2. On April, 21st, Oculus will host its first Gaming Showcase , with news on ‘Lone Echo II’, ‘Star Wars: Galaxy’s Edge’, and many other titles. Top news of the week. Facebook announces Wi-Fi streaming and Resident Evil 4 for Quest.
Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. That is if every company implemented OpenXR, a program built for the Oculus should work with SteamVR as well. Image by Oculus).
Virtualreality games, in particular, have come a long way from the lukewarm response they received in their early years. Virtualreality focuses on introducing a virtual world with which people can interact. Virtualreality focuses on introducing a virtual world with which people can interact.
The most interesting insight of the week comes from analyst Mark Mahaney, that, among other things has analyzed Facebook’s VirtualReality business, and has reported very interesting data. The first interesting forecast is about the number of sold Oculus Quest 2 headsets. The revenue from the sold headsets is so around $2.4B
Mike Nisbet, Unity Engineer at SideQuest and Icosa Foundation Team Member , expressed his enthusiasm to be working on Open Blocks when the news landed that it was being open-sourced last month : “We’re thrilled to see Blocks join Tilt Brush in being released to the community, allowing another fantastic tool to grow and evolve.
Meta (Oculus). The brand offers one of the most affordable and straightforward hardware solutions for users interested in virtualreality on the market. With the Oculus ecosystem, schools and professional training companies alike are beginning to scale their virtual curriculums for a wide range of use cases.
Google and Magic Leap Form XR Partnership Google I/O 2024: The Latest XR Updates from Google Google Blocks is a 3D modelling platform for virtualreality that does not require expert knowledge to use. It was originally released for the HTC Vive and Oculus Rift. The Launch of Google Blocks Google blocks was introduced in 2017.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content