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Some people asked me how I did that and in this post, I’m sharing my knowledge giving you some hints about how to replicate the same experience in Unity. It won’t be a step-by-step tutorial, but if you have some Unity skills, it will be enough for you to deliver a mixed reality experience.
I wanted just to experiment with technology, not make a product I’m not going to do a step-by-step tutorial, but if you are a bit experienced with Unity, you can use the info I’m providing you to create something similar yourself. The kitchen is the virtual setting, and the box is the real element living in it.
Veteran enterprise VR studio VRMADA has released a public version of its VR toolset for quickly building immersive interactions for VR within Unity. The problem, however, is that building rich interactions in VR (ie: interacting naturally and enjoyably with objects in the virtualworld) is a painstaking process.
After Venice VR Expanded has come to an end, I have finally had the time to experiment with Oculus Quest AR Passthrough. What is impressive on the good side is instead the stability of the tracking : we all know that Oculus Insight is the best in class tracking solution among VR headsets, and in AR this is even more important.
Today I made two little big discoveries about the Oculus Quest 2 that together mean that you can use this headset as an AR device whenever and wherever you want. I was able to execute a passthrough app and go all around my office space, and even going out in the streets and keep seeing the real world inside my headset !
Today I’ve played around with Oculus Quest , trying to hack it a bit via command-line tools (ADB), hoping to activate some cool features. I am very passionate about mixed reality and I am incredibly happy of having developed a Unity plugin to let every developer create AR/MR apps on the Vive Focus Plus (you can find it on GitHub !),
Earlier this year the Unity Labs team shared an incredible proof-of-concept mixed reality demo that shows the power of blending the real and virtualworlds together. We can see two other users around the table, and then we see the view transitioning seamlessly between the passthrough view of the real world and the virtualworld.
The latest update to the Oculus Integration for Unity includes a beta release of a spectator camera capability which will allow developers to show a third-person view to spectators watching on a smartphone or web browser. Soon, developers on Quest will be able to add the same kind of feature to their games.
RGB Haptics is a new Unity-based tool that aims to make it easier for developers to create and implement haptic effects in VR games. Custom waveform editor window, allowing you to design waveforms without ever leaving Unity. Anything supported by the Unity XR platform should be supported by this.
Mixed reality is a way to give spectators a window into virtual experiences, showing how the player inhabits a virtualworld. Recently Oculus announced via their blog that they’ve added native MR support to their flagship PC VR headset, the Oculus Rift.
Really, it works with all platforms: PC, Mac, smartphones, PC VR headsets, Oculus Quest , even Cardboards! the user has an Oculus Quest, that can’t manage all those people that must be rendered in the space). Why not a Unity exporter? Unity WebXR exporter is a powerful tool for all us Unity developers (Image by Mozilla).
Participants joined using various VR devices such as Oculus, mobile devices, desktops, and MacBooks. Orlando aims to create an immersive and functional digital twin that will showcase the city in a virtualworld, helping people like potential investors experience the metro without leaving their offices or homes.
In the first instance, a creator familiar with Unity and 3D modelling softwares can create an XR scene and then upload to STYLY through our Unity Plugin , where a multiformat version of the scene will automatically be created and hosted, allowing anyone to view the scene using a VR HMD, AR smartphone or even WebXR through their browser.
Unity CEO John Riccitiello has been following both virtual and augmented realities for a long time and, like the rest of us, he’s waiting for it to go mainstream. Today at Unity’s Vision Summit, he outlined how and when he thinks it will get there. “That is in the works, I’ve seen it,” he said.
One of the first accessories for AR/VR I had the opportunity to work on is the Leap Motion hands tracking controller : I made some cool experiments and prototypes with it and the Oculus Rift DK2. I’ve tested it with my Leap Motion Controller, the Oculus Quest, and a lot of scotch tape and I was very satisfied by the results.
Virtual reality focuses on introducing a virtualworld with which people can interact. Virtual reality uses software to create realistic images, sounds, and other senses that replicate a real environment and mimic a user’s physical presence within this environment, controlled or experienced by body movement.
My silly app The Unity Cube is now in 20th place among the best-rated applications on App Lab ! Finally, Facebook has released passthrough APIs for Quest 2, so you can create AR/MR apps for the Oculus standalone headset. More info (Virtual Market 6) More info (DecaGear at Virtual Market 6). AR/VR developers, rejoice!
Meta Platforms unveiled last week the latest iteration of its hand-tracking technologies as a demo for developers, allowing users to explore virtualworlds with their hands rather than physical controllers. Modular systems for adjusting hand-tracking functions such as pose recognition and velocity tracking.
It works on the following platforms and devices: Oculus Quest; Oculus Rift S; Valve Index’. Designed for Oculus Quest and Oculus Go, this app aims to create a cozy family corner in the virtualworld. So far, the platform boasts more than 25,000 community-created worlds. Windows Mixed Reality; Vive.
Unity VisualLive. Created by a market-leading provider of XR development software, Unity VisualLive allows professionals in a host of environments to visualise designs and collaborate more effectively in a real-time space. This innovative solution builds on the existing functionality Meta Workplace has to offer in the XR world.
In Ready Player One, all the population of the world is inside the Oasis. The Oasis is a fully digital world where everyone can meet and interact with everyone else, in one vs one or many vs many experiences. In the current virtualworlds, though, this is not possible because the networking architectures are not able to support that.
Although SteamVR also supports the Rift on PC, it relies on elements of Oculus’ PC SDK which means it’s unlikely that we’ll see Rift on Mac until Oculus supports it officially. Unity and Unreal VR SDK Support. Unity and Unreal VR SDK Support. Vive Demo on Stage. Metal for VR. Photo courtesy TIME.
This is a cool video of me unboxing the Nreal Light Devkit: I have to say that I loved unboxing this headset : while Nreal has not reached the mastery of packaging that Oculus has, it has done a great job: the external box is in a very elegant silver color, and the case of the glasses is small and beautiful.
All these tools look amazing also for the creation of very realistic VR experiences, but actually, we should hold our enthusiasm: both Nanite and Lumen are not available for VR yet, and Epic has not announced any kind of improvement of the workflow for development for Oculus Quest 2, either.
Unity closed out its Unite 2016 Keynote in Los Angeles today with a huge focus on VR. “We want you to make all your VR and AR with Unity,” he said, promising renewed investment in the industry. 10, and that native Unity support would arrive in the next iteration of the engine, 5.6.
One of the videos from Oculus Connect 5 that stuck in my mind till tody is when Michael Abrash showed a real space transformed into a virtual one that has exactly the same shape, but a different mood. Your space can be turned into a virtualworld. In that moment, I regret not having visited it before.
Full body avatars will become available so you can look like a real digital person using the Unity Avatar SDK. The virtualworld will add native NFT (Non-Fungible Tokens) integration allowing users to place any NFT directly onto Somnium Land Parcels they own and explore them in full VR in headsets like HTC Vive, Oculus Rift and Valve Index.
It feels like only 5 minutes ago we caught wind of a new startup riding on the back of the new virtual reality revolution, one based in Utah that had its sights set on creating a cutting edge mixed reality theme park. When we finally did get our hands on it, we were impressed.
More info (HTC Vive Ultimate Tracker — Road To VR) More info (HTC Vive Ultimate Tracker — Upload VR) Valve releases its own version of Quest Link Out of the blue, Valve has launched Steam Link, which basically is… Oculus Air Link offered directly by SteamVR. But for now, we are not sure at all this is going to happen.
Valve Index and Oculus Quest were on sale again. This week the Valve Index and the Oculus Quest have been put back in stock. Oculus and Valve have probably taken out all the devices they had in the warehouses so that to ship them before Half-Life: Alyx and the sale has been a big success. Image by Oculus). Who knows….
At the end of this simultaneous performance, the participants gathered in the courtyard of the Palais Royal will be able to chat live with Jean-Michel Jarre’s avatar, erasing even further the boundaries between the physical and the virtualworlds. You should see it.
He has always been a great innovator and I admire his work since the good old Oculus DK 2 times, when he published “Sightline: The Chair” Now he is continuing this innovation work by building a completely open metaverse called Neos , where thanks to object modeling and scripting, it is possible to create everything you want.
This year, the Venice VR event, called Venice VR Expanded, is going to be held mostly in VR , with the participating movies and artworks that are being distributed through Viveport and Oculus TV and the event being hold in VRChat with a world built by VRrOOm. Unity editor scripts are very useful to produce some automation for you.
This year, I set out to discover a digital reincarnation of the Notre-Dame Cathedral in VRChat , the venue for Welcome to the Other Side, a virtual concert by electronic music legend Jean-Michel Jarre. . Jumping into VRChat with my Oculus Quest 2, I used the social VR platforms search function to locate Welcome to the Other Side.
Modeling Next, we created virtual copies of the tools and uniforms, so that all of them looked real in a virtualworld. App programming (Unity) We developed a simple intuitive application that would help employees understand and remember a sequence of actions. We used sketches, schemes and references provided by Huawei.
Or because he’s been the first person attaching a Leap Motion to an Oculus DK1 with some duct tape, envisioning how hand tracking could be vital for virtual reality. AugmentedReality #xr #vr #wearable #unity #spatialcomputing pic.twitter.com/h2KAkgXWQq — Noah Zerkin (@noazark) February 15, 2019.
I imagined this must have been like when Oculus just started out. The hand-tracking is powered by Ultraleap and that’s one of my favorite aspects of the headset as it is very precise and responsive, more so than hand-tracking on Oculus Quest 2. I loved seeing this. Office Vibes. Image courtesy Cas & Chary. Software & Content.
The feature realistically simulates how sound propagates through the geometry of the virtualworld to your ear. And in fact, the Oculus Audio SDK, the predecessor to the Meta XR Audio SDK, had it in 2019. And in fact, the Oculus Audio SDK, the predecessor to the Meta XR Audio SDK, had it in 2019.
Palmer Luckey is a tinkerer,” is how Time Magazine described the creator of the Oculus VR headset back in August of 2015. When asked about why he focuses more on AR, Vermeulen says , “I don’t want to completely escape reality, I don’t want to be in a complete virtualworld. I just want to augment my world.”.
As pointed out in one of the Unity Developers’ blog posts , aside from the exponential rise of development businesses, we’re also seeing more developer tools, such as the Unity and Unreal engines, becoming more accessible. Once the base becomes big enough, the platform becomes extremely interesting for marketers and advertisers.
You can now register to attend Oculus’ 3rd ‘Connect’ conference, an event dedicated to all things Oculus from Rift to Touch and is focused primarily on developers and VR development. Photo courtesy Oculus VR, LLC. Oculus Connect 3 Registration. There’s also a student/academic pass available at $99.
Kipman specifically mentioned HoloLens and Oculus, but also included Microsoft’s mixed reality interface and smartphones. A demo created a no-code experience in Unity with drag-and-drop assets from OneDrive, but experiences can also be made with C++ and C#. See Also: How Can Mixed Reality Help Your Small Business?
They should guarantee better tracking both for the headset and the controllers; The controllers are smaller and seem a mix between the Oculus Touch and the WMR 1 controllers. I don’t see this device stealing the scene from Oculus, since Oculus is cheaper, but I’m quite sure this new headset will be able to grab a good market share.
The “TendAR” augmented reality experience creates a virtual fish for players, capable of interacting with the real world through the user’s camera. Respawn Entertainment and Unity. When creating the new “Medal of Honor: Above and Beyond” title, Respawn wanted to reboot an entire franchise for access in the Oculus VR platform.
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