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We recently went hands-on with its latest offering in Utah and came away extremely impressed, but we’ve also seen The Void offer a Ghostbusters experience too. The other company on the list is Epic Games, the creators of the Unreal Engine platform that many developers use to build both VR and traditional games.
Oculus has also partnered with Virtuclear to offer prescription lenses for the Quest 2 for $80. All the 3 major VR runtimes (Oculus, SteamVR, Microsoft) are now compatible with OpenXR , and this means that on the runtime layer on PC, now OpenXR has been fully integrated. And yes, I use sarcasm a lot: “Hey Facebook, thanks for this”.
Weeks later, we traveled to Park City, Utah to debut our HaptX Glove prototype at the 2018 Sundance Film Festival. We were the first VR company to introduce a prototype at Sundance since Oculus unveiled an early version of their Rift in 2012. The Verge listed HaptX as among the best of the festival.
We prefer the Unreal Engine to build all of our expenses of this kind. You mentioned Unreal Engine. There’s Unreal, and then there’s Unity. We have been working in Unreal for a long time, and we’ve certainly built a team around that. Is there a cost difference between using Unity versus Unreal?
We prefer the Unreal Engine to build all of our expenses of this kind. You mentioned Unreal Engine. There’s Unreal, and then there’s Unity. We have been working in Unreal for a long time, and we’ve certainly built a team around that. Is there a cost difference between using Unity versus Unreal?
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