This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
(Image by Oculus). Oculus could be starting the production of a new Quest at the end of July. Multiple reports seem to confirm that Oculus is actually starting the production of a new Oculus Quest headset, with an expected release date in 2021. Oculus improves development time for UE4 developers. Image by Pico).
As pointed out in one of the Unity Developers’ blog posts , aside from the exponential rise of development businesses, we’re also seeing more developer tools, such as the Unity and Unreal engines, becoming more accessible. Once the base becomes big enough, the platform becomes extremely interesting for marketers and advertisers.
The first company to take advantage of that program is Trimble , one of its long-standing Mixed reality program partners, which recently unveiled the Trimble XR10, a new wearable hard hat device incorporating the HoloLens 2. In other words, down with the “walled garden” approach favored by companies such as Apple and Oculus.
You can enjoy the full audio recording below: In this week’s VRScout Report, we discuss Oculus Story Studio’s Henry Emmy win, NASA training astronauts with virtual reality gloves, Snapchat flirting with augmented reality, HTC Vive trying to go wireless, and iPhone laying potential plans for VR/AR.
Or because he’s been the first person attaching a Leap Motion to an Oculus DK1 with some duct tape, envisioning how hand tracking could be vital for virtual reality. AugmentedReality #xr #vr #wearable #unity #spatialcomputing pic.twitter.com/h2KAkgXWQq — Noah Zerkin (@noazark) February 15, 2019. On the downtown 3 train.
flying not included) While the XR industry has mostly focused on displays and headsets, bHaptics released two new wearable vests that are designed to maximize the feels with multiple feedback points on the wearer’s torso. Image courtesy bHaptics?—?flying
The latest funding will be used to intensify R&D for AXIS , a wearable and game-oriented full-body motion capture solution. billion gamers through its games and technology, such as the wearable AXIS. . AXIS can also work with popular VR headsets like the Oculus Quest 2, Chng said.
The Meta team is exploring augmented reality solutions designed to work with smartphones and smart glasses, as well as virtual reality environments compatible with a range of Oculus headsets. Metaverse environments built with SynergyXR can adapt to suit the needs of a variety of devices and wearable headsets.
Meta Oculus and Aptiv. Turning to the Leadership Network, and leveraging the power of Oculus for Business, Aptiv achieved phenomenal results. With the Oculus Quest headset, Aptiv has been able to reduce in-person training times significantly, with most courses now only taking between 4 hours and 2 days.
FB) Facebook is the owners of Oculus Quest , the current gold standard when it comes to VR headsets. In addition to releasing Oculus Quest 2, Facebook spent $150 million on content for the device (to bring you VR games from brands like Assassin’s Creed, Splinter Cell, Star Wars, Jurassic World, and Medal of Honor).
What’s more, the company is also responsible for one of the most powerful and affordable VR headsets available – the Oculus Quest. ARCore works seamlessly with a range of other tools, including the Unity and Unreal environments so that developers can bring all of their most valuable software together.
Starting with the Device itself: today we use smartphones, and tomorrow we may be using some kind of headset, glasses or audio-only wearable, with different kinds of control or head/gaze tracking. An Apple AR headset has been a mainstay of the rumor mills for several years, and we expect Facebook to be creating an AR Oculus device.
What is the only wearable that people is keeping on their face all day? Unreal Engine 5 may change the rules of game development. Out of nowhere, Epic Games has teased the next version of Unreal Engine, Unreal Engine 5, due to be released in 2021. Oculus Link now works with USB 2.0. Yes, Airpods. port and cable.
Thus, AR manufacturers sell their development products by passing the cost onto the end user, while VR development is subsidized by all – Oculus shipped ‘devkits’ for $349.99, HTC Vive PRE program shipped over 10,000 units for free, OSVR is very cheap, and makers like Deepoon go for as low as $249.99.
References found in the Oculus Quest 2 firmware by users Reggy04 and Basti564 highlight how the Quest 2 Pro should have: Eyes tracking Facial expressions tracking Eye relief knob Granular IPD adjustment External charging station. Top news of the week. Image by Facebook). References found in Quest 2 firmware hint to Quest Pro features.
Daniel is an XR professional that has become very famous this year for his mindblowing experiments with the hands tracking of the Oculus Quest , where every prototype of his is focused on an interaction that is so crazy that most of the time you couldn’t think about it before. Daniel Beauchamp (Image by Daniel Beauchamp).
Last week I told you about MetaHumans creator, the tool to create realistic humanoid avatars in Unreal Engine. Oculus is selling refurbished Quest for $199. Facebook is rolling out an update to let multiple users share the same Oculus Quest 2 (the feature is coming also to Quest 1, but at a later time).
The news is interesting for three reasons: Smartwatches and smartglasses are closely related; This shows how Facebook is working on all kind of wearables , so it has a broader scope than just making AR/VR glasses. Then it could update them very fast and make them as powerful and successful as the Oculus Quest. Learn more. Some XR fun.
Mobile virtual reality on a headset like an Oculus Go, which is $200. So what we don’t want is you know the glasses to be just considered a wearable, like the Apple Watch. So I say, first, don’t think uber-complicated; start off more simple. Which, you know, is nice that people have that.
Mobile virtual reality on a headset like an Oculus Go, which is $200. So what we don’t want is you know the glasses to be just considered a wearable, like the Apple Watch. So I say, first, don’t think uber-complicated; start off more simple. Which, you know, is nice that people have that.
Mark Zuckerberg talks about the future of VR and AR at Facebook’s recent Oculus Connect conference. At its recent Oculus Connect conference, where it was speaking to virtual reality fans and developers, Facebook made it very clear during its keynote “we are building AR glasses.” He was carrying around a VR headset.
Emily Friedman is a New York based enterprise immersive, wearable and emerging technology advocate, journalist and facilitator. — on the enterprise wearables world. Alan: So you mentioned EWTS, Enterprise Wearable Technology Summit in Dallas, Texas, correct? Let’s start with that. Emily: Uh-huh.
Emily Friedman is a New York based enterprise immersive, wearable and emerging technology advocate, journalist and facilitator. — on the enterprise wearables world. Alan: So you mentioned EWTS, Enterprise Wearable Technology Summit in Dallas, Texas, correct? Let’s start with that. Emily: Uh-huh.
Emily Friedman is a New York based enterprise immersive, wearable and emerging technology advocate, journalist and facilitator. I've been really looking forward to this conversation, because you are writing everyday – or, not everyday, but what, a couple times a week? -- on the enterprise wearables world. Let's start with that.
The full suite consists of a suit for the torso, plus wearable elements for: arms, hands, feet, and even the face. The real question is: what about headsets that don’t rely on PC like the Oculus Quest or the Vive Focus Plus ? Interface to pair your Oculus Quest application to your bHaptics suit in VR. Oculus Quest.
Everyone of us already knew that Gear VR was a platform almost abandoned when Oculus announced the Oculus Go. Anyway, officially, both Samsung and Oculus have continued at least to support it. Original image by Oculus). Xiaomi disbands the Mi VR team, with unknown effects on Oculus Go. Gear VR is dead.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content