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On the more comical side of the news, Unreal is suing Chinese smartglasses maker Nreal because the brand names are too similar and will cause confusion. Soon, you will be able to superimpose your real self into a virtual world through Oculus casting. Former Oculus chief Hugo Barra has announced he’s left Facebook in a blog post.
While Oculus is getting all the glory for the Quest, its competitors are not sleeping. Huawei has upgraded its sleek VR glasses and now they support 6DOF movement and 6DOF controllers that are very similar to the Oculus Touch. Notwithstanding all this hate, the Oculus Quest 2 is selling very well. Other relevant news.
Unreal Engine 5 gets released in Early Access. After a lot of teasing of its upcoming fantastic features, Unreal Engine 5 is finally available for download. There is also a companion app (another thing copied from Oculus), through which you can buy the games (of course connected with Alipay and WeChat pay). Pa… Pa… Pa…treon!
Valve Index and Oculus Quest were on sale again. This week the Valve Index and the Oculus Quest have been put back in stock. Oculus and Valve have probably taken out all the devices they had in the warehouses so that to ship them before Half-Life: Alyx and the sale has been a big success. Image by Oculus). Who knows….
In that period, the Oculus DK2 ordered by Gianni arrived, and he told me that I should go to his office to try that device, and my reaction at that time was like “Oculus what??” So, I googled around and found a workshop from a Unity event that taught how to do a Unity game. A random tutorial found on Youtube.
You can now register to attend Oculus’ 3rd ‘Connect’ conference, an event dedicated to all things Oculus from Rift to Touch and is focused primarily on developers and VR development. Photo courtesy Oculus VR, LLC. Oculus Connect 3 Registration. There’s also a student/academic pass available at $99.
National Geographic and Oculus. Unreal and enchanting — this kind of footage makes a case for bringing your 360 cameras wherever you travel. She has a television and film background, most recently developing content for Weta Workshop. Kids old enough for VR will love this one. Produced by: Felix & Paul. Do it anyway.
This weekend I’ve also organized together with SIDI a big VR workshop on new technologies (XR, AI, neural links, etc…). Developers are coming up with creative uses of Oculus Quest hands tracking. Oculus Quest hands tracking is being a success among developers. PSVR game Ghost Giant has come to Oculus Quest on February, 20th.
It’s why Japanese studio Psychic VR Lab created STYLY, an online, browser-based solution for those creators looking to delve into this immersive space without having to go down the Unity/Unreal Engine route. STYLY is a platform designed for artistic expression rather than making videogames.
For 2020 CreativeXR has been awarded an Epic Megagrant by Epic Games which will be used to support up to five projects built using Epic’s Unreal Engine. The programme has proven to be a success , returning for the third year with new contributors. .
Registrations for the workshops and meetup are still open. Our plugins and resources for Unity, Unreal, and WebVR include fully interactive virtual hands that can interact with objects in 3D scenes. Due to recent changes to the Oculus plugin in Unity, we currently recommend using Unity 5.0 and Oculus 0.5 for your project.
They have used virtual reality for instructional purposes in graduate and undergraduate courses, workshops and field trips. WorldViz wants to integrate their custom virtual reality libraries as a plug in to Unity and Unreal Engine , and this is a good move and will give users the best of both worlds according to Hodgson.
The Meta team is exploring augmented reality solutions designed to work with smartphones and smart glasses, as well as virtual reality environments compatible with a range of Oculus headsets. The toolkit is secured to enterprise standards, and includes access to a variety of workshop tools to assist individuals in getting started.
Rob: Carillon was built within the Unreal Engine and uses the Open Sound Control protocol to connect motion and actions in the game environment with a music engine built within the Pure Data computer music system. Carillon was really built for VR: the Oculus Rift and the Leap Motion Controller are key components in the work.
Unreal Engine 5 may change the rules of game development. Out of nowhere, Epic Games has teased the next version of Unreal Engine, Unreal Engine 5, due to be released in 2021. It means that you can take whatever model, even with billions of polygons, and put it in your Unreal Engine project. Other relevant news.
Mobile virtual reality on a headset like an Oculus Go, which is $200. Do you guys offer strategic workshops? Rori: So we, like I guess all consulting companies, we do our workshops. And so, we run workshops where we show everybody, you know, here’s VR. Do you have white papers or case studies? Here’s AR.
Mobile virtual reality on a headset like an Oculus Go, which is $200. Do you guys offer strategic workshops? Rori: So we, like I guess all consulting companies, we do our workshops. And so, we run workshops where we show everybody, you know, here’s VR. Do you have white papers or case studies? Here’s AR.
But what was it like kind of going through these growing pains of going from a million dollar simulator — millions of dollars simulator — to now we can buy an Oculus Quest for 500 bucks? So this was before Oculus. So you don’t know anything about coding, Unity, Unreal. And very much VR has been like AI.
But what was it like kind of going through these growing pains of going from a million dollar simulator — millions of dollars simulator — to now we can buy an Oculus Quest for 500 bucks? So this was before Oculus. So you don’t know anything about coding, Unity, Unreal. And very much VR has been like AI.
But what was it like kind of going through these growing pains of going from a million dollar simulator -- millions of dollars simulator -- to now we can buy an Oculus Quest for 500 bucks? So this was before Oculus. So you don't know anything about coding, Unity, Unreal. So the traditional way to do it is to use Unreal or Unity.
And we had some great partners along the way, that helped us kind of co-develop and beta test this and– including our friends over at Oculus, who are really making a strong push for 180 3D these days for their headsets. You see Facebook with Oculus. Alan: Yeah. You see Adobe. You see Google. Alan: Yeah, 360’s too hard.
And we had some great partners along the way, that helped us kind of co-develop and beta test this and– including our friends over at Oculus, who are really making a strong push for 180 3D these days for their headsets. You see Facebook with Oculus. Alan: Yeah. You see Adobe. You see Google. Alan: Yeah, 360’s too hard.
And we had some great partners along the way, that helped us kind of co-develop and beta test this and-- including our friends over at Oculus, who are really making a strong push for 180 3D these days for their headsets. You see Facebook with Oculus. Alan: Yeah. You see Adobe. You see Google. Alan: Yeah, 360's too hard. Michael: Yeah.
That’s why Mozilla, the makers of the popular FireFox web browser, are advocating their open source JavaScript API WebVR platform and HTML framework A-Frame to make it easier to design internet-based VR apps that run within cheap smartphone headsets or the more powerful Oculus Rift and HTC Vive. Image Credit: Mozilla.
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