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The XR Week Peek (2023.03.27): Vive inside-out Tracker announced, Pico’s launch in the US delayed, and more!

The Ghost Howls

Epic also announced a few interesting things, like a tool to record facial animations for MetaHumans that run on an iPhone; and Fab, the Unreal version of the Unity Asset Store, where the developers can find many tools and multimedia elements put on sale. Of course, Epic is completely against Apple and its vision of its own walled garden.

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The Best Virtual Reality Accessories for Deeper Immersion

XR Today - Virtual Reality

Combining 360-degree capture with solutions for spatial sound and integrations with tools like Unity, Unreal, and other engines, VR cameras are highly flexible. At present, companies can’t typically mix and match headsets and controllers. However, it’s worth remembering not every set of controllers will work with every headset.

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The XR Week Peek (2023.10.02): Meta Quest 3 launched, Vive Ultimate Tracker leaked, and more!

The Ghost Howls

So while the technology is amazing, it’s important we also tune our expectations: this is a vision of the future, not of the present of XR. It is also possible to create your custom spaces to use in Mesh either with a no-code editor or by using Unity to create more personalized and complex scenes.

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OSVR Co-founder on the Future of Open Source Virtual Reality

Road to VR

Sensics and Razer launched OSVR 18 months ago with the intent of democratizing VR. I’d like to describe how I hope to see OSVR develop given past and present industry trends. Many game engines—such as Unity, Unreal, and SteamVR—immediately support it. My company was one of about 10 presenting vendors.

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OSVR Roadmap: Creating an Ecosystem of Interoperable VR Hardware and Software

VRGuy

Created by Sensics and Razer, OSVR includes two independent components: 1) the OSVR software platform and 2) the open-source Hacker Development Kit VR headset. Current Status OSVR is integrated Unity, Unreal Engine, and Monogame Future Plans A plugin for OpenVR (Valve) is in beta and should be completed soon. Add OSX support.

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Attending Digital Concerts in XR with The Boolean’s Anne McKinnon

XR for Business Podcast

So to kind of put in detail about what that looks like, is that the audience is physically present and the band as also physically present. But the potential is– and we’re presenting in Texco actually. Our partners are presenting for us and that’s in Singapore. We’re speaking with Razer as well.

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Attending Digital Concerts in XR with The Boolean’s Anne McKinnon

XR for Business Podcast

So to kind of put in detail about what that looks like, is that the audience is physically present and the band as also physically present. But the potential is– and we’re presenting in Texco actually. Our partners are presenting for us and that’s in Singapore. We’re speaking with Razer as well.