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Epic also announced a few interesting things, like a tool to record facial animations for MetaHumans that run on an iPhone; and Fab, the Unreal version of the Unity Asset Store, where the developers can find many tools and multimedia elements put on sale. Of course, Epic is completely against Apple and its vision of its own walled garden.
Combining 360-degree capture with solutions for spatial sound and integrations with tools like Unity, Unreal, and other engines, VR cameras are highly flexible. At present, companies can’t typically mix and match headsets and controllers. However, it’s worth remembering not every set of controllers will work with every headset.
So while the technology is amazing, it’s important we also tune our expectations: this is a vision of the future, not of the present of XR. It is also possible to create your custom spaces to use in Mesh either with a no-code editor or by using Unity to create more personalized and complex scenes.
Sensics and Razer launched OSVR 18 months ago with the intent of democratizing VR. I’d like to describe how I hope to see OSVR develop given past and present industry trends. Many game engines—such as Unity, Unreal, and SteamVR—immediately support it. My company was one of about 10 presenting vendors.
Created by Sensics and Razer, OSVR includes two independent components: 1) the OSVR software platform and 2) the open-source Hacker Development Kit VR headset. Current Status OSVR is integrated Unity, Unreal Engine, and Monogame Future Plans A plugin for OpenVR (Valve) is in beta and should be completed soon. Add OSX support.
So to kind of put in detail about what that looks like, is that the audience is physically present and the band as also physically present. But the potential is– and we’re presenting in Texco actually. Our partners are presenting for us and that’s in Singapore. We’re speaking with Razer as well.
So to kind of put in detail about what that looks like, is that the audience is physically present and the band as also physically present. But the potential is– and we’re presenting in Texco actually. Our partners are presenting for us and that’s in Singapore. We’re speaking with Razer as well.
Sensics and Razer launched OSVR 18 months ago with the intent of democratizing VR. I’d like to describe how I hope to see OSVR develop given past and present industry trends. Many game engines – such as Unity, Unreal and SteamVR- immediately support it. My company was one of about 10 presenting vendors.
So to kind of put in detail about what that looks like, is that the audience is physically present and the band as also physically present. But the potential is-- and we're presenting in Texco actually. Our partners are presenting for us and that's in Singapore. And doing activations so we can import any Unity scene.
This week has been pretty crazy: It all started with Facebook approving my silly The Unity Cube application (an application with just a cube) on App Lab. Epson and Razerpresent new smartglasses. More info (Epson Moverio) More info (Razer Anzu). I can’t wait. Let’s see if these ones will be more successful.
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