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Epic also announced a few interesting things, like a tool to record facial animations for MetaHumans that run on an iPhone; and Fab, the Unreal version of the Unity Asset Store, where the developers can find many tools and multimedia elements put on sale. Of course, Epic is completely against Apple and its vision of its own walled garden.
Combining 360-degree capture with solutions for spatial sound and integrations with tools like Unity, Unreal, and other engines, VR cameras are highly flexible. At present, companies can’t typically mix and match headsets and controllers. However, it’s worth remembering not every set of controllers will work with every headset.
With that in mind, and with CES 2017 imminent, we thought we’d take a look back at the notable VR events from past shows, charting VR’s progress to the present day. The Razer-fronted Open Source Virtual Reality (OSVR) platform was announced along with its very first flagship hardware, the Hacker Developer Kit (HDK for short).
Sensics and Razer launched OSVR 18 months ago with the intent of democratizing VR. I’d like to describe how I hope to see OSVR develop given past and present industry trends. Many game engines—such as Unity, Unreal, and SteamVR—immediately support it. My company was one of about 10 presenting vendors.
Created by Sensics and Razer, OSVR includes two independent components: 1) the OSVR software platform and 2) the open-source Hacker Development Kit VR headset. Current Status OSVR is integrated Unity, Unreal Engine, and Monogame Future Plans A plugin for OpenVR (Valve) is in beta and should be completed soon.
Sensics and Razer launched OSVR 18 months ago with the intent of democratizing VR. I’d like to describe how I hope to see OSVR develop given past and present industry trends. Many game engines – such as Unity, Unreal and SteamVR- immediately support it. My company was one of about 10 presenting vendors.
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