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Top news of the week (Image by Samsung) Samsung XR headset may launch in Q3 2025 Two new reports gave us potential updates on the Samsung Project Moohan headset. South Korean news outlet The Elec instead reports that Samsung will use Sonys new 1.35-inch Of course, they are rumors, so take them with a grain of salt.
Yesterday, during Samsung’s Upacked event, the technology giant gave a short but sweet insight into the future of its elusive but attention-grabbing Moohan headset. Samsung revealed the information on the device alongside its broader ecosystem updates, putting into perspective the value of a firm like Samsung in the XR space.
At VRLA 2017, Unity CEO and games industry vet John Riccitiello dumped a little cold water wisdom on the hype surrounding the red-hot VR industry. John Riccitiello is the CEO of Unity Technologies , one of the world’s leading game engines. Photo courtesy VRLA. These guys have invested billions.
Notably, Google is developing the XR OS alongside Samsung; during the announcement, Samsung also highlighted how it is poised to release a headset in 2025. Moreover, developers getting hands-on with Android XR today can leverage familiar tools, such as ARCore, Android Studio, Jetpack Compose, Unity, and OpenXR, to start building on it.
In its ease of use and lack of friction for consumers, WebVR presents a glimmer of hope for the mainstream adoption of virtual reality (VR) and augmented reality (AR). . Google , Oculus and Samsung Internet also published their WebVR and open-source developer resources. . ” Browsers.
Unity to Integrate Vagon’s RT3D Streaming Service This week, Unity, a leading XR and RT3D content creation engine, announced a new partnership with Vagon, experts in 3D content streaming. Further leaks confirm that Samsung’s device will use a 6-core Android 14 chipset, similar to the popular Snapdragon XR2+ Gen 2 chipset.
The road to photorealistic VR is long, but OTOY is helping to shorten it with the integration of its technology into the free version of Unity. You could import a simple item from the Unity asset store, apply the renderer, and have it look strikingly realistic. ” Tagged with: cloud , development , Octane , orbx , otoy , unity.
This helps overcome the awkwardness of not being physically present and encouraging virtual conversations, just like in the real world. You can create your own world using the Unity SDK. The environment built by AlcoveVR creators is a modern and comfortable living room, in many ways similar to the one you have in the real world.
In their recent presentation VR is essentially reduced to a gimmick, the thing you lightly touch the edges of, instead of a complimentary and equally important medium. Apple could have expanded into VR’s recent success, growth and competition within the current market.
While VR video portals like Jaunt , Littlstar , Samsung VR , and others offer a single destination from which to stream many different 360 and VR videos, another popular way to distribute VR video has been as a standalone app, offering more complete control over the experience by the creator.
You can access it at this link: [link] ) Top news of the week (Image by Microsoft) Microsoft kills Windows Mixed Reality Microsoft has decided to pull the plug on the Windows Mixed Reality platform , the one of the WMR headsets by Acer, Asus, HP, Lenovo, and Samsung which were the first to introduce inside-out tracking in the VR ecosystem.
But in China, they are very famous, and now they are also organizing a big event about XR called FBEC with hosts from all the major VR companies (HTC, Unity, Alibaba, Huawei, etc…). The fun thing is that since it is a publication very focused on the Chinese market, outside China almost no one knows them.
The opening night event takes place on Tuesday July 11th and features a reception presented by AMD and The Foundry. The following two days are riddled with keynotes, presentations, and more and these are just a few of the highlights for each day: Wednesday, July 12th. Tony Parisi | Head of VR/AR Strategy, Unity.
What is set is the present day, and this week shows the stepping stones towards XR’s tipping point are very much being paved. Notably, Google is developing the XR OS in collaboration with Samsung, which also revealed plans to release an XR headset in 2025. However, as always, that future is not set.
Microsoft Magic Leap Varjo HP Acer Samsung ASUS Dell Biel AjnaXR FYR Medical ESight Canon IrisVision VRgineers Zappar Lynx Valve Microsoft Microsoft has been increasing its focus on the extended reality landscape in recent years, with the production of solutions such as Microsoft Mesh, and a metaverse environment for Microsoft Teams.
Haruka Tomatsu, Asuna’s Japanese-language voice actor, says in a video presenting the headset (Japanese only) that Asuna will even get angry if you ogle her for too long. The company has since released their SDK which allows developers to integrate Fove support for projects built-in Unity, Unreal Engine, and CryEngine.
Samsung Technology brand Samsung has been traversing the immersive technology space for some time, with the development of tools designed to take advantage of Samsung smartphones and other computing devices. Images are presented across two OLED monitors, one in front of each eye, with real-time updates.
Should it primarily be running on the latest and greatest Samsung and Pixel devices with high-performance AR features, or should it be less intensive to run on more devices? Unity AR Foundation is a helpful framework for cross-platform augmented reality app development. There are still some substantial aspects to be considered.
Instead, it is not for people wanting: An affordable device ( Rift S is much better in this sense); A portable device ( Oculus Quest or Vive Focus Plus are the way to go); A super-big screen resolution ( Varjo VR-1 or HP Reverb are better in this sense); An easy-to-use headset (again, Rift S or WMR devices like the Samsung Odyssey are better).
Alon Or-bach (Samsung Electronics), Kaye Mason (Google). It’s not often you get both Oculus and Valve together days, let alone Google and Samsung, with bonus helpings of Epic Games, Owlchemy Labs, and Sensics. Liz Mercuri (Unity). Friday, March 3rd, 10:45am – 11:15am. Room 2005, West Hall.
specification which launched in July helps to solve the fragmentation of the industry with companies like Epic Games, HTC, Google, HP, Unity, Valve, Sony, Samsung, Oculus and Microsoft all supporting the endeavour. At present only Microsoft’s Windows Mixed Reality headsets support OpenXR. The current OpenXR 1.0
A big reason this was appealing to so many people is the shelf-value they present of being displayed and featured for everyone to see and share. Everything is so perfectly designed with the best possible graphics for the Unity engine. Naturally, I had some questions about the idea to bring this sort of hobby into VR in the first place.
This week in XR hasn’t had any explosive news, but it was interesting nonetheless: in particular we had cool info on AR glasses, with some news from Kura, Lynx, and Samsung. Samsung AR glasses concept has been leaked. Popular Twitter leaker WalkingCat has leaked two trailer videos about two AR glasses by Samsung.
Then the management of the camera will happen through the functionalities exposed by Camera2 in Android and WebCamTexture in Unity, which are the ones developers have always used with smartphones. This means that Samsung wont go all-in with hand tracking like Apple did. This will let Google enrich its content library pretty fast.
The latest trends including touchscreen, tablets, 3D Printing, programmable robotics and smart learning technology were presented. Lenovo was presenting its technology on the booth with the Oculus Rift S (developed in partnership with Oculus), the system running educational content using CAD designs. Image credit: KWP.
Image by Samsung, taken from Upload VR). Samsung may launch a next-gen Samsung Odyssey. A recent filing at the Chinese IP offices makes us speculate on a new PC VR headset in the works by Samsung. Unity changes how it handles XR Plugins. That said, let’s have a look at this interesting week in AR and VR.
So with this LiDAR that Apple is pushing pretty hard -- I'm pretty sure Google is going to follow suit pretty quickly, probably one year behind, and then they're going to have LiDAR on their top end phones, probably coming to Samsung -- but try-on is going to be made really possible, try-on of suits. So we can go back in time to the present.
So with this LiDAR that Apple is pushing pretty hard -- I'm pretty sure Google is going to follow suit pretty quickly, probably one year behind, and then they're going to have LiDAR on their top end phones, probably coming to Samsung -- but try-on is going to be made really possible, try-on of suits. So we can go back in time to the present.
So with this LiDAR that Apple is pushing pretty hard -- I'm pretty sure Google is going to follow suit pretty quickly, probably one year behind, and then they're going to have LiDAR on their top end phones, probably coming to Samsung -- but try-on is going to be made really possible, try-on of suits. So we can go back in time to the present.
So to kind of put in detail about what that looks like, is that the audience is physically present and the band as also physically present. But otherwise we’re using the Samsung Gear VR. So there is pros and cons, but the only problem that is Samsung in the future is not going to be supporting Gear VR, looks like.
So to kind of put in detail about what that looks like, is that the audience is physically present and the band as also physically present. But otherwise we’re using the Samsung Gear VR. So there is pros and cons, but the only problem that is Samsung in the future is not going to be supporting Gear VR, looks like.
You’ve done everything from IBM Watson, to Google, to HTC, Samsung. And in that way, we have an SDK for Android, an SDK for iOS, and then also an SDK for Unity, which you can use to deploy cross-platform that will allow you to interpret and read data from the sensors to do things like recognize gestures.
You’ve done everything from IBM Watson, to Google, to HTC, Samsung. And in that way, we have an SDK for Android, an SDK for iOS, and then also an SDK for Unity, which you can use to deploy cross-platform that will allow you to interpret and read data from the sensors to do things like recognize gestures.
So to kind of put in detail about what that looks like, is that the audience is physically present and the band as also physically present. But otherwise we're using the Samsung Gear VR. So there is pros and cons, but the only problem that is Samsung in the future is not going to be supporting Gear VR, looks like.
Either regards to presentations, or it could be to build video games. And so we already have a set of integrations with proprietary tools like Unity and Real Render and so on. I guess it would be still Unity, for now. Alban: Well, it depends on how you look, because for professional use, Unity is definitely pretty high.
Learn more (Investment news) Learn more (My hands-on with a Distance prototype) DoublePoint launches WowMouse Presenter DoublePoint has just launched WowMouse Presenter , an app that turns your Wear OS smartwatch into a gesture-controlled remote for PowerPoint and Google Slides presentations.
You've done everything from IBM Watson, to Google, to HTC, Samsung. And in that way, we have an SDK for Android, an SDK for iOS, and then also an SDK for Unity, which you can use to deploy cross-platform that will allow you to interpret and read data from the sensors to do things like recognize gestures. Michael: Glad you liked it.
Either regards to presentations, or it could be to build video games. And so we already have a set of integrations with proprietary tools like Unity and Real Render and so on. I guess it would be still Unity, for now. Alban: Well, it depends on how you look, because for professional use, Unity is definitely pretty high.
Let’s see: Google is still working with Qualcomm and Samsung on a mixed-reality headset. At first, we had good news: Unity finally revealed its first two AI tools: Muse, which lets you create assets (textures, animations, code) directly in the editor using textual queries. Muse looks a lot like ChatGPT integrated inside Unity.
FIVARS is a presentation of VRTO – Toronto’s virtual reality meetup group and think tank. Samsung Developer Conference (SDC) Date: October 18-19, 2017 Venue: Moscone West, SanFrancisco, CA, USA Besides the events mentioned above, you can also find local VR events to attend by searching on Meetup.
Either regards to presentations, or it could be to build video games. And so we already have a set of integrations with proprietary tools like Unity and Real Render and so on. I guess it would be still Unity, for now. Alban: Well, it depends on how you look, because for professional use, Unity is definitely pretty high.
I mean, all UE developers, we Unity developers felt like being in a party where everyone is making out and you’re just there sipping a coke. Unity has still on its side the facility of use and the better support for mobile platforms, but I think it has to answer very soon to the hype created by UE. All of this in less than 1 year.
Prior to Spatial, he founded BumpTop, a pioneering 3D, multi-touch, physics desktop interface inspired by real desks that he presented at TED. Arvind Neelakantan was earlier part of Unity India & was instrumental in the adoption and growth of the company's solutions across product verticals. 12- Tipatat Chennavasin.
I think that the upcoming release of Quest 3, and the increasing rumors about Samsung are going to improve our situation even more. There will be a new launcher, improved graphics, improved in-game camera, production-ready Unity SDK for the creators, improved full-body VR, and much more. Let’s all hope so. Great job, Magnopus!
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