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Meta's Unity and Unreal "OpenXR" integrations block other PC VR headsets, and developers aren't happy about it. But companies like Meta and Pico still also offer their own integrations for Unity and Unreal. OpenXR is the open standard API for AR/VR/MR supported by the vast majority of the industry.
Image by Sony Interactive Entertainment). Sony unveils the new controllers of the PSVR2. Sony promises amazing haptic sensations on the controllers, that should be able to provide “impactful, textured, and nuanced” sensations. Learn more (XR Collaboration) Learn more (Unity College). Top news of the week. Some XR fun.
Unity CEO John Riccitiello has been following both virtual and augmented realities for a long time and, like the rest of us, he’s waiting for it to go mainstream. Today at Unity’s Vision Summit, he outlined how and when he thinks it will get there.
Moreover, other XR industry figures are supporting Android XR, including Qualcomm, Sony, XREAL, Magic Leap, and Lynx, a new entry into the XR market. Moreover, developers getting hands-on with Android XR today can leverage familiar tools, such as ARCore, Android Studio, Jetpack Compose, Unity, and OpenXR, to start building on it.
This week, we look at Sony’s tease for PSVR2, new features in Snapchat’s Lens Studio, and a whole slate of new AR glasses emerge. Let’s dive in… Sony Confirms New Playstation VR2 for PS5 with New Controllers. The product allows users to create 3D content on top of CAD models without a game engine like Unity.
Organized by the VR Society, presented by AMD Studios, and co-presented by Dell, “On the Lot” is back for its second year. Tony Parisi , Global Head of VR/AR at Unity Technologies. LIFE VR, Unity, Unreal Engine, VRC and DTS (an Xperi company). Jerry Zucker , Director/Writer/Producer.
Some of the exhibitors who will present new devices and technologies to the public are 8th Wall, Nreal, Unity, Unreal Engine, Pico Interactive, Atheer, Holoptic, Varjo, Cleanbox Technology, LetinAR, and Vuzix. Mikey Trujillo – Project Manager at Marvel Entertainment, LLC. See Also: The Future of XR’s Remote Events in the New Normal.
South Korean news outlet The Elec instead reports that Samsung will use Sonys new 1.35-inch inch 35523840 micro-OLED display, the same used in Sonys own SRH-S1 standalone headset. Sony also provides the screens for the Apple Vision Pro, but these ones for the Samsung headset would be from a new generation.
GDC organizers say that many of the developer presentations that would have been given at the conference will be available for free online via YouTube and the free section of GDC’s video vault. The city of San Francisco, where GDC was set to take place, also issued a state of emergency only a few days prior.
Image by Sony, from Road To VR). Sony announces PS5, it supports PSVR. With an online livestream of around 1 hour, Sony has finally unveiled the design of the PlayStation 5. But Sony has confirmed that while we wait for it, the PS5 will be able to work with the current PSVR device. Unity details its MARS solution.
Get a glimpse into the gameplay in Ghostbusters: Dimension, created with Unity 3D. From fighting intergalactic wars on alien planets, to casting spells in the darkest of dungeons, THE VOID presents the future of entertainment. At THE VOID you will walk into new dimensions and experience worlds without limits.
Working closely with Valve, Sony, and Meta, Cloudhead is best known for their title Pistol Whip and has shipped four popular VR titles ( Pistol Whip , Valve’s Aperture Hand Labs , Call of the Starseed , and Heart of the Emberstone ). Apple could have expanded into VR’s recent success, growth and competition within the current market.
NVIDIA DLSS (Deep Learning Super Sampling) will be natively supported for HDRP in Unity 2021.2. More info (NVIDIA CloudXR upgrade) More info (NVIDIA CloudXR on Tencent Cloud) More info (NVIDIA VRSS v2) More info (DLSS integrated inside Unity) More info (Jarvis) More info (NVIDIA RTX cards shortage). billion valuation.
The same luck has not happened to employees at Niantic at Unity. Unity, instead, is firing 4% of its employees, and this may seem weird considering that in the last months it has proceeded to hundred-millions-dollars acquisitions. Image by Unity Technologies). Other relevant news. Image by Mojo Vision). And there’s more.
For now it counts Apple, Pixar, Adobe, Autodesk, and NVIDIA as foudning memebers, with general members including Epic Games, Unity, Foundry, Ikea, SideFX, and Cesium. We’re hoping to learn more at a long-form presentation of AOUSD during the Autodesk Vision Series on August 8th.
Moreover, with Samsung Heavy Industries and other targetted divisions, the prospects of where the Moohan device could influence hold a lot of potential with baked-in users and hardware already present in various sectors, not just the consumer space. The company describes it as the next generation of computing.
The OZO Player SDK comes as both a native SDK and a Unity plugin for those already building VR apps with Unity. SEE ALSO Sony Pictures Plans to Use Nokia's OZO to Make VR Content. PlayStation VR isn’t yet supported, but Nokia likely has it in the works for future releases.
Even worse, my friend Nima told me on X that these Innovation Awards are given based on a presentation, so no one among CES organizers tried this, either. More info Quest Pro can now track your tongue In version 60 of its SDKs for Unity and native code, Meta has added the functionality of detecting how much you are pulling out your tongue.
Image by Sony). It is not clear, and we hope that Sony will clarify his.(Theoretically Theoretically yes, but Sony always talked about the compatibility of old games with PS5 + old PSVR, not also about new games). I’ll leave it for you in the links so that you can participate in the discussion as well. Other relevant news.
As pointed out in one of the Unity Developers’ blog posts , aside from the exponential rise of development businesses, we’re also seeing more developer tools, such as the Unity and Unreal engines, becoming more accessible.
But in China, they are very famous, and now they are also organizing a big event about XR called FBEC with hosts from all the major VR companies (HTC, Unity, Alibaba, Huawei, etc…). The fun thing is that since it is a publication very focused on the Chinese market, outside China almost no one knows them.
Ready Player Me’s highly-bespoke, Unity and Unreal Engine-compatible avatars facilitate rapid creations with a large catalogue of customisation options and features. The Metaverse should be built “with interoperability and openness at its core rather than presenting players with walled gardens,” Hiber said in a statement.
Sony reveals finger tracking technology for controllers. In a research paper released by Sony and presented at CHI2020 it is possible to see the work that Sony is doing in finger tracking inside VR controllers. More info (Preview facilities in Unity) More info (Dynamic FFR).
So while the technology is amazing, it’s important we also tune our expectations: this is a vision of the future, not of the present of XR. It is also possible to create your custom spaces to use in Mesh either with a no-code editor or by using Unity to create more personalized and complex scenes.
All engines are set to go for the firm; showcases like those at ISE 2024 help to present optimistic projections on the diverse range of XR workplace solutions on the market – ahead of the Vision Pro’s debut and, therefore, a forecasted increasing number of eyes on the space. All together, creating a multi-use product.
The opening night event takes place on Tuesday July 11th and features a reception presented by AMD and The Foundry. The following two days are riddled with keynotes, presentations, and more and these are just a few of the highlights for each day: Wednesday, July 12th. Tony Parisi | Head of VR/AR Strategy, Unity.
Sony arguably lost its footing as the console king when it launched the PlayStation 3 at $599 in 2005, and now here was a system that wanted considerably more cash for an experience that would still be foreign to many and a big financial risk for people to support. Surviving on Steam.
What is set is the present day, and this week shows the stepping stones towards XR’s tipping point are very much being paved. Other influential figures in the XR industry support Android XR, including Qualcomm, Sony, XREAL, Magic Leap, and Lynx, an emerging player in the XR market. However, as always, that future is not set.
RT3D engines such as Unity and Unreal significantly streamline XR production pipelines with easy-to-use tools. According to NVIDIA, users can now enter a NeRF-rendered space via a VR headset, which presents use cases across industries. Sony is also empowering the emerging industry 4.0 ready workplaces.
For example, Unity runs its humanities fundraiser and awards showcase. However, consumer-focused avenues also present rich and engaging marketing opportunities for brands on platforms like Snapchat. That is what we focus on every day. Meanwhile, Meta is building an ethical metaverse after unsettling behaviour in online environments.
But if starting another career path would be your ideal present this year and you happen to love virtual reality (VR) or augmented reality (AR) gaming then take a look at the festive selection box below. Unity 3D Developer. Sony London Studio. Sony London Studio. Sony London Studio. Sony London Studio.
RT3D engines such as Adobe Substance, Unity, and Unreal significantly streamline XR production pipelines with easy-to-use tools. Sony is also empowering the emerging industry 4.0 landscape with drone-based photogrammetry solutions. ready workplaces.
For the British firm, creating their shared spaces has led to an increasingly more sophisticated portfolio of projects, ranging from presentation suites, retrofitted immersive rooms, and CAVE-type XR solutions. It also leverages technologies such as six Epson EB-PU1007W projectors and Igloo Vision’s Immersive Media Player (IMP III).
Making up its list of thought leaders includes individuals from key immersive front-runners, including but not limited to Adobe, Google, Lenovo, Unity, Accenture, T-Mobile, Magic Leap, Qualcomm, Sony, HTC VIVE, and Meta. Event hosts, The VRARA, also secured crucial XR sponsors for the event, such as Lenovo, PwC, and Qualcomm.
As pioneering platforms for both mobile VR and AR, Daydream and Tango are two of the most important topics in the VR industry right now, especially considering the two together might present a solution for inside-out tracking a VR headset using a smartphone. Liz Mercuri (Unity). Room 2024, West Hall. Room 2005, West Hall.
specification which launched in July helps to solve the fragmentation of the industry with companies like Epic Games, HTC, Google, HP, Unity, Valve, Sony, Samsung, Oculus and Microsoft all supporting the endeavour. At present only Microsoft’s Windows Mixed Reality headsets support OpenXR. The current OpenXR 1.0
The image above, clearly an homage to the legendary Unity Cube , demonstrates the position and orientation of optical sensors across different surfaces of the object… this would ensure that sensors are always available as the object is turned or moved. The AIM controller was a very cool peripheral built for Sony’s PSVR system.
The company is providing a Unity and UE4 SDK so that interested developers can develop for it. Carbon Studio has just finished the porting of the game to PSVR and The Wizards will be released for that platform as soon as Sony approves the title (usually that requires 2-3 months).
There is a small tab (visible in the image above) that starts a simple Unity-based application, with a series of white and green dots that must be followed by the user. 72Hz should also present a smooth, natural result when viewing movies or filmed media, as it’s a round multiple of 24 fps which avoids frame insertion.
Image by Sony). Sony officially states it is going to launch the PSVR 2. PlayStation VR has been the most successful headset until now (if we exclude the crappy mobile viewers), but now it is pretty dated and people were wondering what Sony was going to do. Some people started to think that Sony could have abandoned VR.
Liz Hyman President and the CEO of the XR Association (XRA), which is a non-profit, industry trade association representing 47 XR companies including major players like Meta, Google, Microsoft, HTC, Sony Interactive Entertainment, Unity, and HTC.
Although, with more recent commercial headsets like the Meta Quest Pro and Sony’s PSVR 2, the technology is finding a home in affordable immersive products. Previously, commercial XR devices like the Meta Quest had experimented with hand-tracking features which improved as the device matured.
Although, with more recent commercial headsets like the Meta Quest Pro and Sony’s PSVR 2, the technology is finding a home in affordable immersive products. Previously, commercial XR devices like the Meta Quest had experimented with hand-tracking features which improved as the device matured.
Image by Sony Interactive Entertainment). It is now official: Sony Interactive Entertainment has confirmed on Instagram that the PlayStation VR 2 headset is going to launch in “early 2023”. If this is confirmed, it means that in 2 weeks, there will be people that will actually try the new headset by Sony. Top news of the week.
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