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More info Unity 6 introduces new features for XR developers The new version of Unity, called Unity 6, is currently in preview. In the meanwhile, Unity has appointed Matthew Bromberg as its CEO. You can buy a single set of glasses for only $249 , a bundle with two devices for $389, and with three devices for $539.
Unity talked about PlayStation VR 2 at GDC. Unity had a talk about developing for PlayStation VR 2 at GDC 2022. More info (Foveated Tracking boost inside PSVR 2) More info (Full Unity talk at GDC). The studio is offering a 10% discount on pre-orders Survival simulator Green Hell VR is releasing on Quest 2 on April 7th.
Varjo XR-4 is on sale for enterprises, but the company has also opened up a waiting list for interested consumers (especially simulator fans, I guess). More info A Universal Unity VR injector may be in the works, or maybe not Raicuparta has just added an old simple Universal Unity VR Mod tool to its Rai Pal tool.
Also announced was the judging panel that includes virtual reality experts such as Josh Naylor of Unity Technologies, Jenn Duong of Shiift, and CEO of Spiral Media Megan Gaiser. Razer – OSVR. Industrial Training International – ITI Crane Simulator. The complete list of judges can be found here. HTC – Vive.
Combining 360-degree capture with solutions for spatial sound and integrations with tools like Unity, Unreal, and other engines, VR cameras are highly flexible. Meta has partnered with Razer to deliver high-performance audio experiences to users who want more privacy in VR landscapes.
In a future update, Meta will use the tracking cameras to track the full body of the user and provide a decent estimation of the pose of the torso, the elbows, and the arms, and a simulated pose for the legs. Yes, the Quest 3 will be able to provide some sort of very rough full-body tracking , which is great for social VR experiences.
In my case, the controllers weren’t detected in any app, not even in Unity when developing for VR. Razer Synapse. There are anyway other tools that can help in configuring it properly. Where to look to perform a quick calibration (sorry for the Italian language of my PC). For instance, in MeetingRoom.io With no luck.
Of those, not all of them are optimized for Touch, but rather may be optimized for the Razer Hydra, or another third-party peripheral. Another example is with Onward , a military simulation shooter. Of those 800, all of them support the HTC Vive officially, whereas only 180 support the Oculus Rift.
The Varjo-ready software ecosystem of over 100 third-party PC applications and 3D engines, including Unreal Engine and Unity, integrates the XR-4 series into the world’s most demanding workflows across training and simulation, design and engineering, healthcare and more. “As
Created by Sensics and Razer, OSVR includes two independent components: 1) the OSVR software platform and 2) the open-source Hacker Development Kit VR headset. Current Status OSVR is integrated Unity, Unreal Engine, and Monogame Future Plans A plugin for OpenVR (Valve) is in beta and should be completed soon. Add OSX support.
This week has been pretty crazy: It all started with Facebook approving my silly The Unity Cube application (an application with just a cube) on App Lab. Epson and Razer present new smartglasses. More info (Epson Moverio) More info (Razer Anzu). I can’t wait. Let’s see if these ones will be more successful.
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