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Razer, the popular peripheral company, today announced the free release of the Interhaptics haptic authoring tool which is designed to make it faster and easier for developers to create compelling haptic effects for multiple haptic devices. Razer acquired haptic software tool company Interhaptics earlier this year.
Starting as a hardware company and evolving into a software company as well, Razer is now also growing into an investing company. Announcing zVentures, a $30M venture capital fund , Razer will be strategically funding companies in the ioT, big data analytics, AR/VR, robotics, and Android gaming areas.
Keyboard customization software, particularly from mainstream keyboard brands, is already a bit of a racket. Razer and SteelSeries both offer software like this for their lineups of gaming peripherals and… Read more.
I admit it: I use Razer’s mechanical gaming keyboards and its smart lights to create a bit of an ~aesthetic~ in my office. And people like me are the reason why Razer launched a smart home app for its Chroma RGB lighting ecosystem. Read more.
Today Razer is announcing a $5 million OSVR development fund which the company will use to incentivize support of its open-source VR platform. This gives developers a minimum expectation of ROI when building for OSVR and incentivizes Razer and OSVR to help co-market developers projects in order to sell those pre-purchased keys.
Today, however, a new VR ready laptop is being announced by Razer that will allow you to move more freely while still enjoying high-quality VR. The Razer Blade is a thin, stylish VR ready laptop. The Razer Blade is equipped with a 14″ screen, a NVIDIA GEFORCE, GTX 1060 graphics card, and an Intel Quad-Core i7 processor.
Razer Chief Executive and co-founder Min-Liang Tan has stated his company’s intent to dominate China’s rapidly growing virtual reality market, with new products built around the OSVR platform, tailored to the region launching next month. See Also: Razer Announces $199 ‘Hacker Dev Kit’ VR Headset as Part of OSVR Initiative.
The OSVR HDK 2 sits in a unique position in the market, aimed towards developers of VR software and hardware, but also offering an interesting alternative to the Oculus Rift or HTC Vive for enthusiasts willing to take the risk on a not-consumer-ready device. SEE ALSO OSVR HDK 2 Headset Gets Detailed Teardown – Scores High in Repairability.
Here’s an acquisition we’d have never seen coming; gaming peripheral maker and OSVR leader Razer has this week acquired THX. Razer has acquired the “majority” of the company’s assets, a press release states , though no financial details have been revealed.
Razer’s latest laptop has arrived, but it’s not what we were expecting. Not only is this Razer Blade 15 doppelganger not meant for gaming, but it’s not even being sold by Razer. This unique new notebook is instead a collaboration between Razer and Lambda, a company that makes workstations, GPUs, and servers for… Read more.
Tracking has been switched to inside-out , and Varjo now provides a set of controllers, manufactured by Razer, together with the headset. Controllers The new controllers of the Varjo XR-4 have a quite nice bi-color design and are manufactured by Razer. XR-4 also includes integrated audio for the first time for a Varjo headset.
When I reviewed the first-generation Razer Huntsman Elite , I liked its overt gamer look and was even a fan of the wraparound RGB lighting on the wrist-rest. But it had its drawbacks, too. It took up a ton of space on my desk, and while its purple optomechanical switches were comfortable to type on, they emitted a loud… Read more.
audio), plus there is design and comfort, and also the software ecosystem. Hands-on from CES highlight that the device has still a lot of problems to solve , and while some of them may be solved via software updates, the big question still remains why they decided to create this product , which no one asked for.
Those who have been following the modern VR era since the beginning may recall the original HLVR mod launched in 2013 that was well ahead of it’s time, offering motion-controller input via the Razer Hydra, literally years before Oculus or Valve would announce their own VR controllers. Sadly, it wouldn’t last.
That’s partly why video gaming brand Razer acquired THX , an audiovisual certifying company founded by George Lucas in 1983 that’s expanding into the growing VR market. Creating a relentless virtual reality experience takes more than just visuals — audio is crucial, too.
These controllers retail sold for $199 - $499 per unit, and the company also makes Stream Controller for Razer, which it is set to continue building even after it becomes a part of Logitech. Meanwhile, the latter gets a potentially profitable business with many opportunities beyond the gaming market.
RAZER: ZVENTURES VC FUND – Starting as a hardware company and evolving into a software company as well, Razer is now also growing into an investing company. The company announced its $5M pre-Series A funding, which was led by WI Harper. …and more.
The expo floor opens today, but this year’s E3 in Los Angeles has already kicked off with some big names in the industry making fresh commitments to VR on both the software and hardware side of things. Razer Earmarks $5 Million to Encourage OSVR Content Development.
Mechanical keyboards are becoming more popular to use these days, but finding one that isn’t tethered by a cable feels like an impossible task. It’s not that there aren’t any wireless mechanical keyboards—it’s that the ones that exist aren’t wireless by the end of the day. Read more.
Virtual Desktop Guy Godin commented on the news saying that he is not worried much by Steam Link, since his software offers many more functionalities , and it also works with the Meta PC runtime games (e.g. To me, this is a sign that Meta doesn’t care about PCVR at all anymore, and so it lets Valve do what it wants. Lone Echo).
Quest Pro has a 6 GHz antenna and should receive an update adding software support within a few months. AX1690 is present in some high end laptops like the Razer Blade 15, or can be purchased separately as AX411 to be integrated into a self-built PC.
Customizing mechanical keyboards is all the rage lately. Spend a minute on Instagram Reels or TikTok, and you’ll see desk setups with peripherals in practically every color of the rainbow. It’s a beautiful thing, especially after decades of having mostly black-and-tan computer accessories to choose from. Read more.
Companies can even leverage different cameras to collect video from multiple feeds, which can be combined using intuitive software. Meta has partnered with Razer to deliver high-performance audio experiences to users who want more privacy in VR landscapes.
If the headset does work on the other PC (like in my case), then there is some software problem with SteamVR. Razer Synapse. Honestly, I absolutely didn’t want to uninstall all the software on my PC just because it “may interfere” with Steam, so I went for the final solution: KILL STEAM. ASUS AI Suite 3.
More info (Quest 3 Accessories) More info (Quest 3 colored headstrap) More info (Razer Hammerhead earbuds) Some content was announced for Quest 3, but not AAA games One of the disappointing bits of the Meta Connect was the part about the new upcoming content for Quest 3. I would have loved this to come as a standard option for the device.
Cloudhead Games have been at the forefront of VR development ever since the studio brought a 2013-era prototype of The Gallery: Call of the Starseed (2016) to the Oculus Rift DK1 and Razer Hydra motion controllers. We do know however Valve has been extremely interested in pushing both new VR software as well as new hardware.
Phonon is a physically-based sound propagation and 3D audio solution that Impulsonic has been developing for use with VR software. Impulsonic had previously signed up to Razer’s open virtual reality ecosystem, OSVR. It’s available as a plug-in for development engines like Unity and Unreal.
" bus-powered external HDD complete with RGB lighting (customizable using Seagate's Toolkit software as well as Razer Chroma). Today, the company is introducing a couple of new hard-drive-based products focusing on capacity and the aspect that gamers seem to love (based on market demand) - RGB lighting.
As a leader in industrial-grade VR/XR software and hardware, Varjo already has an outstanding reputation in the enterprise landscape. Varjo’s newest headset (available in various styles) sincludes multifocal passthrough cameras, controllers co-developed by Razer, and even integration with the powerful NVIDIA Omniverse.
OSVR is an open source software platform and VR headset. Sensics and Razer launched OSVR 18 months ago with the intent of democratizing VR. Yuval and his team designed the OSVR software platform and built key parts of the OSVR offering. They need software: game engine plugins, compatible content and software utilities.
That means the WD Black AN1500 is the first consumer NVMe SSD capable of using an 8-lane interface, without the hassle of software RAID as used by competing NVMe RAID solutions. MSI Mystic Light Sync and ASUS Aura, and support for Razer Chroma RGB will be ready soon. They currently have support for Gigabyte RGB Fusion 2.0,
A new VR headset challenger also entered the ring at 2015’s CES, one which promised to eschew the proprietary, walled garden approach which Oculus had adopted and open up both the hardware and software for developers to tinker.
Created by Sensics and Razer, OSVR includes two independent components: 1) the OSVR software platform and 2) the open-source Hacker Development Kit VR headset. Concurrent with the expansion of the OSVR community, the capabilities of the software platform have grown by leaps and bounds.
also brings native support for the Razer backed Open Source Virtual Reality ( OSVR ) platform, as well as the recently unveiled Google VR ‘Daydream’ initiative , bringing UE4 bang to date with current and future VR systems. Elsewhere, UE4 4.12
Whether you're looking to run CAD software on the go, render some CGI, or edit video without being tethered, these are the best mobile workstations for the job.
One would have to rely on Occam’s Razer when faced with enterprise, corporate, or consumer-based questions. It will also become locked out of these platforms due to its proprietary approach to hardware and software design. No mention of building XR hardware or software standards. No mention of interoperability.
BMW's introduction of new augmented reality features and software enhancements for its vehicles demonstrated the growing emphasis on immersive and interactive in-car experiences. Major automakers and startups showcased their latest EV models, self-driving technologies, and battery innovations.
Most external webcams, and especially those you invest a bit more in will come with software that lets you manually adjust features resolution, frames rate (we'll get to both of those in a minute), white balance, exposure, contrast, and so on. This little bit of extra bulk and wires can give you a clearer image than most built-in webcams.
Cube Razer, from Trucker VR. Keep an eye on it if it aligns with you interests in productive software. This is a pretty slick production for a Gear VR title, which is why we weren’t surprised to learn it had already been released as a standard game for smartphones. Recommendation: Audiophiles will find a lot to love here.
link] Varjo the technology leader in industrial-grade VR/XR hardware and software, today advanced the state of the art in highest-fidelity virtual and mixed reality with the debut of its next generation XR-4 series headsets – XR-4, XR-4 Focal Edition and XR-4 Secure Edition.
The Khronos Group, an open consortium of leading hardware and software companies, have just announced a call for participation in a new initiative to define a cross-vendor, royalty-free, open standard for access to modern virtual reality (VR) devices.
You install its demonstration software and see the printer works well. If software could work across different hardware combinations, almost everyone would benefit: Consumers could mix and match devices to their liking. Software frameworks like UNC's VRPN ([link] provided device independent access for many years.
.” What is perhaps the biggest pitch for the product is the visible difference between “gaming routers” which regularly stick $50-100 prince mark up over the conventional versions (typically both feature the same hardware and almost the same software) is the integration of gaming profiles into the actual network hardware.
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