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More info Unity 6 introduces new features for XR developers The new version of Unity, called Unity 6, is currently in preview. In the meanwhile, Unity has appointed Matthew Bromberg as its CEO. You can buy a single set of glasses for only $249 , a bundle with two devices for $389, and with three devices for $539.
More info A Universal Unity VR injector may be in the works, or maybe not Raicuparta has just added an old simple Universal Unity VR Mod tool to its Rai Pal tool. If all the existing flatscreen Unity games could become VR-compatible, that would be huge. But for now, we are not sure at all this is going to happen.
Epic also announced a few interesting things, like a tool to record facial animations for MetaHumans that run on an iPhone; and Fab, the Unreal version of the Unity Asset Store, where the developers can find many tools and multimedia elements put on sale. Of course, Epic is completely against Apple and its vision of its own walled garden.
Unity talked about PlayStation VR 2 at GDC. Unity had a talk about developing for PlayStation VR 2 at GDC 2022. More info (Foveated Tracking boost inside PSVR 2) More info (Full Unity talk at GDC). News worth a mention. Image by Sony Interactive Entertainment). boost over a non-foveated-rendered frame and a 1.1–1.4x
Also announced was the judging panel that includes virtual reality experts such as Josh Naylor of Unity Technologies, Jenn Duong of Shiift, and CEO of Spiral Media Megan Gaiser. Razer – OSVR. The complete list of judges can be found here. Nominees for VR Headset of the Year. HTC – Vive. Oculus – Rift.
from Razer. The result was somewhat disappointing, so Razer assisted to show me their latest model. Razer helped me out of that illusion. If words like open source, GitHub, GNU, firmware, C#, or Unity don’t mean you anything, then you better stay away from this headset and buy a Rift or Vive. Controllers. The experience.
But I didn’t want to switch to a 2D workflow once I imported into Unity, and so I used Virtual Desktop’s display overlay to work in Unity on a virtual big screen. With this approach, I was able to preview my scene in VR while still maintaining control over my variables in Unity.
Combining 360-degree capture with solutions for spatial sound and integrations with tools like Unity, Unreal, and other engines, VR cameras are highly flexible. Meta has partnered with Razer to deliver high-performance audio experiences to users who want more privacy in VR landscapes.
A year later, the team had upgraded the platform to six players combating virtual reality zombies with assault rifles in the Unity-developed Outbreak game. Vandonkelaar did say their platform will support Unreal Engine 4 and other technology beyond Unity.
It’s available as a plug-in for development engines like Unity and Unreal. Impulsonic had previously signed up to Razer’s open virtual reality ecosystem, OSVR. Phonon is a physically-based sound propagation and 3D audio solution that Impulsonic has been developing for use with VR software.
In my case, the controllers weren’t detected in any app, not even in Unity when developing for VR. Razer Synapse. There are anyway other tools that can help in configuring it properly. Where to look to perform a quick calibration (sorry for the Italian language of my PC). For instance, in MeetingRoom.io ASUS AI Suite 3.
Varjo’s newest headset (available in various styles) sincludes multifocal passthrough cameras, controllers co-developed by Razer, and even integration with the powerful NVIDIA Omniverse. Inside-out tracking: Intelligent inside-out tracking and built-in Varjo controllers created with Razer. What is the Varjo XR-4 Series?
Of those, not all of them are optimized for Touch, but rather may be optimized for the Razer Hydra, or another third-party peripheral. Of those 800, all of them support the HTC Vive officially, whereas only 180 support the Oculus Rift.
The Varjo-ready software ecosystem of over 100 third-party PC applications and 3D engines, including Unreal Engine and Unity, integrates the XR-4 series into the world’s most demanding workflows across training and simulation, design and engineering, healthcare and more. “As
Created by Sensics and Razer, OSVR includes two independent components: 1) the OSVR software platform and 2) the open-source Hacker Development Kit VR headset. Current Status OSVR is integrated Unity, Unreal Engine, and Monogame Future Plans A plugin for OpenVR (Valve) is in beta and should be completed soon. Add OSX support.
Similarly, VRClay and Virtual Clay use Razer Hydras to sculpt meshes in 3D. World of Comenius by Tomáš “Frooxius” Mariančík includes a 3D painting component as well as a sandbox with discrete building blocks for creating spaces as you inhabit them. MakeVR by Sixense uses STEM controllers to enable a range of mesh manipulation.
This week has been pretty crazy: It all started with Facebook approving my silly The Unity Cube application (an application with just a cube) on App Lab. Epson and Razer present new smartglasses. More info (Epson Moverio) More info (Razer Anzu). I can’t wait. Let’s see if these ones will be more successful.
More info (Quest 3 Accessories) More info (Quest 3 colored headstrap) More info (Razer Hammerhead earbuds) Some content was announced for Quest 3, but not AAA games One of the disappointing bits of the Meta Connect was the part about the new upcoming content for Quest 3. I would have loved this to come as a standard option for the device.
Sensics and Razer launched OSVR 18 months ago with the intent of democratizing VR. Many game engines—such as Unity, Unreal, and SteamVR—immediately support it. OSVR is an open source software platform and VR headset. Our goal is to provide an open alternative to walled-garden, single-device approaches. Guest Article by Yuval Boger.
And doing activations so we can import any Unity scene. We’re speaking with Razer as well. Anne: That’s something we’ve explored, too. So how can we commercialize this, how can we make a successful business beyond ticket sales. So if we’re talking to gaming companies we can import them and do live activations.
And doing activations so we can import any Unity scene. We’re speaking with Razer as well. Anne: That’s something we’ve explored, too. So how can we commercialize this, how can we make a successful business beyond ticket sales. So if we’re talking to gaming companies we can import them and do live activations.
And doing activations so we can import any Unity scene. We're speaking with Razer as well. Anne: That's something we've explored, too. So how can we commercialize this, how can we make a successful business beyond ticket sales. So if we're talking to gaming companies we can import them and do live activations.
Sensics and Razer launched OSVR 18 months ago with the intent of democratizing VR. Many game engines – such as Unity, Unreal and SteamVR- immediately support it. Introduction OSVR is an open source software platform and VR goggle. We wanted to provide an open alternative to walled-garden, single-device approaches.
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