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The first device to be compatible with it is the mixed-reality headset that Google is building with Samsung and Qualcomm, codenamed Project Moohan. Developers can already access a preview of the development environment for native, Unity, WebXR. This is super beneficial for everyone. appeared first on The Ghost Howls.
Image by Samsung, taken from Upload VR). Samsung may launch a next-gen Samsung Odyssey. A recent filing at the Chinese IP offices makes us speculate on a new PC VR headset in the works by Samsung. But this opens another debate: if it uses 4 cameras, does it mean that it won’t be based on WMR reference design anymore ?
Then the management of the camera will happen through the functionalities exposed by Camera2 in Android and WebCamTexture in Unity, which are the ones developers have always used with smartphones. There have been discovered references to controllers with the model number ET-OI610.
We all joked about Samsung waiting for the Apple Vision Pro announcement to copy it, but according to some rumors, this is exactly what is happening. But having these new displays is a huge undertaking, and the production may only start later this year. Anyway, these are all rumors, so take them with a big grain of salt.
The drama about Unity’s new pricing models has set the whole game development community on fire, while we had an unexpected leak about the Pico 5 and some updates on the Apple Vision Pro. In the case of Unity Personal, the thresholds are 200,000 downloads and 200,000 in revenues, and the fee is $0.20 per install. And this $0.2
The success of the Ray-Ban Meta has triggered the smartglasses hype: when I was at CES, I saw many startups launching their AI-powered smartglasses and we have heard rumors of all the major brands (including Apple and Samsung) working on their own smartglasses devices, too. But as usual, I warn you to be careful of the hype.
Anyway, with the end of the life of Quest 2, this cycle finished and a new one started with Quest 3, Apple Vision Pro, Google and Samsung announcing their own headset, and other companies chasing them (e.g. with Xiaomi, Oppo, Samsung, etc…) to convince hardware manufacturers to create headsets powered by Android XR.
Unity Support. Unity is an advanced game engine used in the development of augmented reality apps, especially gaming. So, if you are in this business, try to pick an SDK that is compatible with Unity. This lets you use 3D models and CAD data to set up trackers since they’re the perfect reference for physical 3D objects.
Your app should not refer to an HMD touchpad when running on Oculus Go. The post also recommends specific versions of development tools that devs will want to use to access such features: We recommend developing for Oculus Go and Gear VR with the following tools: Unity 5.6.5p2 or 2017.4.2 You cannot rely on Google Play Services (e.g.
If this partnership is exclusive, Meta has just got a huge edge over its competitors like Samsung or Google. But a new report in Korean magazine “Daily Korea” states that Samsung may not be in a hurry to release its headset anymore, because Meta canceled its Quest Pro 2 plans with LG, and Apple is postponing its Vision Pro 2.
In the end, I still believe in the old predictions of Unity CEO John Riccitiello: Look at this graph shown by Mr. Riccitiello in 2017: the purple line is the one of the analysts, while the white one is the one forecasted by him. And it has an associated reference design that will define the next-gen XR headsets.
While VR video portals like Jaunt , Littlstar , Samsung VR , and others offer a single destination from which to stream many different 360 and VR videos, another popular way to distribute VR video has been as a standalone app, offering more complete control over the experience by the creator. OZO Player SDK architecture.
I mean, all UE developers, we Unity developers felt like being in a party where everyone is making out and you’re just there sipping a coke. NVIDIA is a strong partner of Qualcomm and surely this solution is made to be used with the future standalone headsets that will be powered by XR2 Reference Design.
So at least the collaboration with Valve is true, but notice that it has not been on the headset, so they got no reference design from Valve, it has just been on the software integration. Stanford and Samsung create a super-high-resolution display. Simple WebXR” aims at bringing WebXR to Unity. Doug Lombardi, Valve.
Samsung has also teased to be interested in releasing a new AR/VR standalone device. The only exception to this rule seems to be the Samsung Odyssey+, that offers features somewhat comparable to the ones of the Vive Pro, but costs only $500. Samsung will do the same. You just turn them on and they work. Mobile headsets.
A leaked image from the Oculus team shows that the company is working to implement body tracking inside the Oculus Unity SDK. References to Apple RealityOS have been leaked. Some days ago, two developers have found references to “RealityOS” both in the Apple Store logs and in an opensource repo by Apple.
The Lenovo Mirage Solo is based on the Qualcomm Snapdragon 835 reference design. It is the same reference design of the Vive Focus and the Oculus Quest and it guarantees a good horsepower for a mobile headset. When Daydream launched as an alternative to Gear VR, it seemed destined to kill Samsung’s ecosystem. Horsepower.
In 2015 my girlfriend came with a Cardboard and with no experience with Unity I created my first 360 photo which I’ve shown to my manger. Participants used a wayfinding app on two VR headsets (Oculus Go with a hand controller and Samsung Gear VR), as well as on a smartphone which was the reference condition.
The same Unity plugin is able to serve all Oculus devices and this helps a lot in developing cross-platform titles. The SDK is also very well documented and it is easy to find the solution to your problems also in Oculus and Unity forums since the Oculus dev community is far from being little. Specifications.
The HoloLens, for example, is Microsoft’s AR platform while the HP and Acer headsets are their VR platform (although they refer to them as “Immersive” headsets in documentation, but whatever, they’re clearly VR headsets.) Luckily there is a handy checklist online to get ready.
Google now supports numerous Android smartphones such as Asus, Lenovo, LG, Moto, Motorola, OnePlus, Samsung, Sony, Vivo, Infinix, Tecno, Sharp, and Xiaomi. The Unity-powered platform also offers visualisations of over 2,500 cities in 49 nations containing “comprehensive 3D geo datasets.” operating system or later.
These virtual recordings were then used as references for the final CGI scenes. LOTS OF BIG UNITY ANNOUNCEMENTS AT GDC. THE UPCOMING SAMSUNG GEAR VR CONTROLLER IS COOL. LA, GET EXCITED: BJORK’S VR EXHIBITION COMES TO LOS ANGELES. VALVE’S R&D IN EYE-TRACKING TO INCREASE. WHEN WILL WIRELESS VR GET HERE?
End-users can design first on Procreate or Photoshop and then transfer a reference design to Da Vinci Eye to print an image on a wall in their office or a large-scale mural. Also, the service provides artists with a tool for copying reference designs. Maybe that would account for 3% of your users on one Samsung device.
They are based on the Atraxa reference design (Image by Road To VR). Samsung AR glasses. Probably the true surprise of the whole show has been Samsung, that during its press conference has teased some AR glasses. Ok Samsung, you have our attention. Neon is a project about realistic avatars by Samsung subsidiary STAR Labs.
Rumors already talk about a new AR headset produced by Microsoft in collaboration with Samsung that should substitute it, but we have no sure info about it. Lumus Maximus proves to be one of the most interesting reference designs for AR glasses. More info (Ghostbusters VR) More info (Zenith) More info (Demeo). Other news. Learn more.
According to some reviewers, the display may also be the same one made by Samsung. The headset is based on the Qualcomm Snapdragon 835 VR reference design. Both devices are made on the Snapdragon 835 VR reference design, so they feature exactly the same processor and the same 4 GB of RAM. Both headsets have configurable IPD.
The camera uses the patterns on the actual book as a reference to display the AR content, a technology that is often used today on Snapchat and Instagram. Should it primarily be running on the latest and greatest Samsung and Pixel devices with high-performance AR features, or should it be less intensive to run on more devices?
In my opinion , the true error is with the Vive 1 , that will get a price that is higher than the one of all the competitors… and that will cost as much as a Samsung Odyssey, notwithstanding its far lower features. The SDK offers native APIs, but also supports popular game engines like Unity and Unreal 4.
This follows similar news from Samsung, who have noted that smartphone sales are decreasing and, in response, they are investing more in XR devices. He also noted that Unreal and Unity will “try to catch up because the industrial segments are very important for them.”
This review will reference some of those specs, but it is primarily about the actual experience of using the product. The Unity renderer implementation of foveated rendering, on the other hand is much rougher, and in multiple Unity apps I saw very obvious and harsh artifacts, particularly on text.
If you're a VR content creator and developer, you might be eligible for a discount if you reference your portfolio in your application. If you’re a student or academic faculty you may be considered for the $99 Student/Academic Pass rate.
Well, during 2018, Leap Motion has announced the North Star reference design : a cheap augmented reality connected to PC, that is able to detect your hands very well thanks to Leap Motion’s sensor. Feature comparison between ARCore, ARKit and the Unity Handheld AR SDK (Image by Unity). Leap Motion.
But they claim having also seen a Unity experience running from it (maybe it will be possible to develop for Horizon with Unity, as it is possible with VRChat), so developers may still be able to create more complex stuff. Unity GPU We recently enabled Unity’s GPU Profiler on Quest and Go. Developer tools.
Their phones can be used for some low-end VR, via the Cardboard platform from Google, but they haven’t had anything of their own to match the higher-end Samsung Gear VR and Google Daydream View headsets. The developer kit works on Unity, Unreal, and Scenekit engines. ” Google’s ARCore to compete with ARKit.
After so much time teasing it, Google has finally announced Android XR, the version of Android for XR devices, and gave hands-on demos of the headset it is building with Samsung and Qualcomm. Google is truly betting on the mix between MR and AI , not just on MR. First ever live demo of Samsungs mixed reality headset running Android XR!
This has been a pretty interesting week for me, having spoken at XR Safety Week and Stereopsia, and having published two cool articles about creating innovative SteamVR controllers and using Application SpaceWarp in Unity to almost double the framerate of your application. Microsoft and Samsung may be partnering for an AR device.
This is everything I have been able to find on specifications: Snapdragon 835 VR reference design; Same high-quality lenses of Oculus Go; FOV around 95°-100°; 1600×1440 per eye resolution; 72 FPS; Adjustable IPD; 4 GB ram. We are at the same level of Vive Focus or Vive Pro… probably the display is the same made by Samsung.
I’m very interested in this device, that’s why I dedicated various articles to it, like the tutorial on how to get started with Go on Unity , how to stream the headset content to an external screen and my comparison with the Vive Focus. After the calibration, there is a common reference system and you can use the controller.
Unluckily, in the last 12 months it has happened to me that on two platforms I tried to make a reference to another competitor platform in the environment (a little reference), and I was asked to remove it otherwise my experience would have been removed. Epic has implemented it, and Unity is doing that too.
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