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More info The Samsung headset should have motion controllers According to a report by SamMobile, Samsung will be making its own first-party handsets for its upcoming Project Moohan headset. There have been discovered references to controllers with the model number ET-OI610.
Your app should not refer to an HMD touchpad when running on Oculus Go. Unreal 4.18, pulled from Oculus’ GitHub mirror. You cannot rely on Google Play Services (e.g. Google Firebase, Google Cloud Messaging, etc), or third-party libraries that depend on Google Play Services (e.g. with Oculus Utils 1.24.1
Some people are migrating to Unreal Engine or Godot. The news spread everywhere: I’ve even found references to it even on some websites dedicated to memes. Furthermore the news that Unity CEO, John Riccitiello, may have sold Unity stocks before the announcement, was like gasoline on the fires of the protests.
Unreal Engine is not exactly the most friendly game engine when it comes to Android development, and that’s why Oculus has just released some facilities to help UE4 developers in iterating Oculus Quest applications faster. According to Samsung, it should come in 2028. Not a great evolution from Microsoft. 6G is coming to 2028–2030.
The environment where she has performed in was made in Unreal Engine and the modeling and the shading was so good that for a moment I thought it was a real studio. It also offers some customizations on this reference design , like regular/short-focus display, differentiated configuration, different colors, and so on.
So at least the collaboration with Valve is true, but notice that it has not been on the headset, so they got no reference design from Valve, it has just been on the software integration. Stanford and Samsung create a super-high-resolution display. We’re excited to try this headset when it becomes available. Doug Lombardi, Valve.
References to Apple RealityOS have been leaked. Some days ago, two developers have found references to “RealityOS” both in the Apple Store logs and in an opensource repo by Apple. A 3D-based experience with six degrees of freedom built in Unity or Unreal Access to source code, with ability to implement a 2MB SDK.
Google now supports numerous Android smartphones such as Asus, Lenovo, LG, Moto, Motorola, OnePlus, Samsung, Sony, Vivo, Infinix, Tecno, Sharp, and Xiaomi. The ARCore SDK is currently available for Android, Android NDK, Unity for Android, iOS, and Unity for iOS, Unreal, and iOS.
This follows similar news from Samsung, who have noted that smartphone sales are decreasing and, in response, they are investing more in XR devices. He also noted that Unreal and Unity will “try to catch up because the industrial segments are very important for them.”
Unreal Engine 5 may change the rules of game development. Out of nowhere, Epic Games has teased the next version of Unreal Engine, Unreal Engine 5, due to be released in 2021. It means that you can take whatever model, even with billions of polygons, and put it in your Unreal Engine project. Other relevant news.
In my opinion , the true error is with the Vive 1 , that will get a price that is higher than the one of all the competitors… and that will cost as much as a Samsung Odyssey, notwithstanding its far lower features. The SDK offers native APIs, but also supports popular game engines like Unity and Unreal 4.
Vulkan News We’ve added support for Vulkan Multiview and Fixed Foveated Rendering in our platform and in Unreal Engine, which can boost performance significantly. Mixed Reality Capture for Quest We recently shipped the ability for developers to make mixed-reality videos, with support in our Unity and Unreal Integrations.
Their phones can be used for some low-end VR, via the Cardboard platform from Google, but they haven’t had anything of their own to match the higher-end Samsung Gear VR and Google Daydream View headsets. The developer kit works on Unity, Unreal, and Scenekit engines. ” Google’s ARCore to compete with ARKit.
Together with the new chipset, Qualcomm prepared also a reference design (as usual), which gives us a glimpse of how future headsets employing this chip may look like. Qualcomm has officially said that this is the chipset that the upcoming Samsung headset is going to employ. appeared first on The Ghost Howls.
After so much time teasing it, Google has finally announced Android XR, the version of Android for XR devices, and gave hands-on demos of the headset it is building with Samsung and Qualcomm. Google is truly betting on the mix between MR and AI , not just on MR. First ever live demo of Samsungs mixed reality headset running Android XR!
On a purely technical standpoint, the two headsets are very similar , since they are both based on a Qualcomm Snapdragon 835 reference design. According to some reviewers, the display may also be the same one made by Samsung. On Unreal Engine, the Wave SDK for the Vive Focus has lots of issues. Colors are very bright.
Maybe they will work with a phone, exploiting the new Qualcomm reference designs. According to some people, nReal are actually based on Qualcomm reference designs above all else; For sure Chi Xu has used some of the expertise gained in Magic Leap while running his new AR company. Anyway, everyone is waiting for an official sentence.
Microsoft and Samsung may be partnering for an AR device. According to Korean media, Samsung Electronics is working with Microsoft on a new augmented/mixed reality project “involving HoloLens”. Samsung is one of the most famous suppliers of components for electronic devices (e.g. Samsung Odyssey+).
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