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Goertek, one of the main manufacturers of XR devices, proposed new reference designs for smart glasses and AR glasses, and this will make even more companies release products of this kind. There have been anyway two huge companies, NVIDIA and Sony, that released XR-related announcements during their respective keynotes.
Meta's Unity and Unreal "OpenXR" integrations block other PC VR headsets, and developers aren't happy about it. But companies like Meta and Pico still also offer their own integrations for Unity and Unreal. Notably, the only mention of Meta in the statement is in reference to the "community discourse".
Image by Sony). Sony officially states it is going to launch the PSVR 2. PlayStation VR has been the most successful headset until now (if we exclude the crappy mobile viewers), but now it is pretty dated and people were wondering what Sony was going to do. Some people started to think that Sony could have abandoned VR.
But other partners like XREAL, Sony, and Lynx are working on new devices compatible with this operating system. Developers can already access a preview of the development environment for native, Unity, WebXR. The only announced content is the G-suite and some games like Demeo or Vacation Simulator, but more is to come.
More info (Mentra and Vuzix partner on AugmentOS) More info (AugmentOS official website) News worth a mention (Image by Sony Interactive Entertainment) PSVR 2 had great holiday sales numbers Thanks to the huge price discount from $550 to $350, the sales of PSVR 2 had a huge boost in 2024. This is impressive.
But this opens another debate: if it uses 4 cameras, does it mean that it won’t be based on WMR reference design anymore ? Or that Microsoft is working on a new reference design that fixes the issues of the first one? Unity changes how it handles XR Plugins. Unluckily, we have not the answers to all these questions….
I’ve been writing about it for over a year, and working on related products at Unity for much longer. We’ve seen some great examples of entertainment marketing, such as Sony Pictures’ Spider-Man : Into the Spider-Verse campaign done by Trigger using 8th Wall’s WebAR platform a few years back. Four Myths About AR Advertising.
In the end, I still believe in the old predictions of Unity CEO John Riccitiello: Look at this graph shown by Mr. Riccitiello in 2017: the purple line is the one of the analysts, while the white one is the one forecasted by him. Sony has already clarified that it won’t sell the PSVR 2 together with the launch of the PS5.
And in fact, some weeks ago Sony has made everyone understand that it has delayed the launch of the PSVR 2 because the market is not there yet. Using the Qualcomm XR2 reference design, it is quite easy for a manufacturer to create a clone of the Quest 2, maybe also a slightly better one.
He’s referring to a conversation he had with Jason Rubin—Head of Content at Oculus—way back in late 2014. “We The team had their interest in VR piqued around 2012, at an internal conference for Sony developers. An early prototype of PlayStation VR, codenamed Project Morpheus | Image courtesy Sony. Image courtesy Ready At Dawn.
The OZO Player SDK comes as both a native SDK and a Unity plugin for those already building VR apps with Unity. To jumpstart development, Nokia is also making available reference applications on each platform supported by the SDK, so that developers can use them as a jumping-off point for developing apps incorporating VR video content.
Niantic teased it is working on a reference design for AR glasses with Qualcomm, and they are specialized for outdoor usage (so people can play Pokemon Go XR on the streets), while most of the current AR glasses are dedicated to being used indoors. The PC community is very strong and dedicated, while the standalone one is more casual.
So at least the collaboration with Valve is true, but notice that it has not been on the headset, so they got no reference design from Valve, it has just been on the software integration. Sony will give PS4 camera adapters for PS5 for free. Sony has answered this question in the weekend. Doug Lombardi, Valve.
I think this may also have negative effects on the XR ecosystem in general: now the biggest headset producer has a strong partnership with the company making all the reference designs for all the XR headsets… and it seems that Meta’s competitors can launch their headsets only a few months after Meta, because they can not do it before.
The circle will close with the release of XR glasses, and we know that Niantic is also working on a reference system for them. And Sony will give a “Sneak peek” of PSVR 2 games at its upcoming State Of Play event on June 2nd at 3 PM PT. Other relevant news. We don’t know much about this upcoming content, though.
Qualcomm releases XR2 5G reference design. Qualcomm has finally released the reference design for AR/VR headsets based on the XR2 chipset (a special version of the Snapdragon 865 for XR headsets), and it will pave the way for the standalone headsets of the future. This is one of the weirdest rag-doll experiments in Unity.
OpenXR has arrived at the first version of the standard, and now it has been implemented by all the major vendors : Microsoft has implemented it for HoloLens and WMR; Oculus for Rift and Quest; Valve has implemented it in SteamVR; etc… Talking about game engines, Unreal Engine now already offers it, while Unity is still lagging behind.
We can deploy to a vast of platforms using game engines like Unity, Unreal Engine, the more recent Godot engine or any of the other engines out there, which have all started to add VR features”. But that’s just how Unity works, and this post isn’t about Unity, so let’s move on. You may be saying “Come on! Ok, and now what?
Google now supports numerous Android smartphones such as Asus, Lenovo, LG, Moto, Motorola, OnePlus, Samsung, Sony, Vivo, Infinix, Tecno, Sharp, and Xiaomi. The Unity-powered platform also offers visualisations of over 2,500 cities in 49 nations containing “comprehensive 3D geo datasets.” operating system or later.
My favorite ones have been: Sony Interactive Entertainment has revealed that the next PSVR headset will be called PSVR 2 and will feature 2K x 2K per eye, up to 120 Hz framerate, and 110° FOV. The Unity Cube ?? (PS Respect for the devs of Cooking Simulator, it is actually a good game. But it’s not the best PCVR game of 2021).
The image above, clearly an homage to the legendary Unity Cube , demonstrates the position and orientation of optical sensors across different surfaces of the object… this would ensure that sensors are always available as the object is turned or moved. Finally, it’s common to see some “firmware” references in the JSON.
They are based on the Atraxa reference design (Image by Road To VR). Yeah, the 3D model of the trainer seems taken from the Unity Asset Store… Samsung has not talked about the glasses, not even revealing the name, or the specifications. Sony Playstation. Sony was the only VR big player present at the show.
Demonstrated live on-stage during the Unity Vision Summit, you can already try it out for yourself in the Unity 2017 beta. Streaming services Netflix and Hulu have been in the VR space for a while (Netflix announced their app for Gear VR all the way back in the fall of 2015), and Sony-owned Crackle is attempting to catch up.
The new tracking technologies will not require base stations to operate, allowing people to receive full-body tracking with minimum gear and multiple points of reference. HTC VIVE’s Ultimate Trackers will offer next-generational motion-capturing (mocap) technologies for avatars and real-time 3D (RT3D) content development.
For reference, my head is 59cm meaning I take a medium-sized bicycle helmet, albeit at the upper end for medium. There is a small tab (visible in the image above) that starts a simple Unity-based application, with a series of white and green dots that must be followed by the user.
John Riccitiello, CEO of Unity Technologies, predicted that tech journalists would start gleefully writing that the virtual reality revolution is over because sales of VR headsets fell short of expectations, and analysts are in the midst of shaving back their predictions. As late as October, the market researcher thought Sony would ship 2.6
Image by Sony). Sony aims at hybrid games for the PSVR 2. Sony Interactive Entertainment has had a virtual summit with developers about its plans for the PSVR 2 because it is looking for content for its upcoming headset. Header image by Sony Interactive Entertainment). Top news of the week. Donate To The Ghost Howls.
Your construction model becomes your reference from which you build, and it becomes truly stocked when you connect it to the data of the building, and so you can visualize all about your building in real time. And some of them are built on Unity, others are built on Unreal. In it you do asset management, every door has an asset tag.
Your construction model becomes your reference from which you build, and it becomes truly stocked when you connect it to the data of the building, and so you can visualize all about your building in real time. And some of them are built on Unity, others are built on Unreal. In it you do asset management, every door has an asset tag.
Sony was completely absent, so no PlayStation VR2 demos, while Pico had no public presence. Hearing talk of unity is one thing but actually seeing it done well is another, and I'd call the Home Of XR Megabooth a clear success. Granted, it's a 4D ride and not a game, but indie developers simply can't compete with that for publicity.
Your construction model becomes your reference from which you build, and it becomes truly stocked when you connect it to the data of the building, and so you can visualize all about your building in real time. And some of them are built on Unity, others are built on Unreal. In it you do asset management, every door has an asset tag.
Even the big players like Sony, Apple, and Microsoft have substantially reduced their production estimates for 2022, whilst processor manufacturers talk of delays into 2024. This fee had included a suite of useful reference hardware to build tracked objects with, which could also be disassembled and reused to build prototypes. .
After that, other devices will come, and three manufacturers have already committed to release AndroidXR-powered headsets for the upcoming times: Sony, XREAL, and Lynx. You need the latest Unity 6 to develop this new platform. You can find the link to register to bootcamps in the references at the end of this article.
This has been a pretty interesting week for me, having spoken at XR Safety Week and Stereopsia, and having published two cool articles about creating innovative SteamVR controllers and using Application SpaceWarp in Unity to almost double the framerate of your application. Image by Sony). Top news of the week. News worth a mention.
Unluckily, in the last 12 months it has happened to me that on two platforms I tried to make a reference to another competitor platform in the environment (a little reference), and I was asked to remove it otherwise my experience would have been removed. PSVR 2 Controllers (Image by Sony Interactive Entertainment).
The documentation was the same as before, if not for the fact that in the page about headset Input page, there was also a reference to “Oculus Jedi” controllers. I’ve used Google search to find all the pages with references to Del Mar in the Oculus website, and all the docs are identical to the previous versions.
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