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Unity, Qualcomm, and the XR Association (XRA) followed Inbar’s welcome address with keynotes of their own. He also said that AWE offered free expo space to Ukrainian companies – three made it, though many more were unable to attend because of the ongoing conflict with Russia. Unity Keynote. Opening Day Keynotes.
There are lots of tests that must be done on VRChat to see what is feasible because in VRChat you can develop using Unity, but you can’t write C# scripts and this kills completely lots of possibilities for us developers. So… it’s complicated, it’s stressful , but at the same time when you see what is being created, it is also very rewarding.
Russia-based company Antilatency has raised a $2.1M Based in San Francisco, Unity Technologies has raised a new $400M round of private equity from Silver Lake Partners– bringing their total funding to almost $690M. Apparently the $1.4B seed round from Moscow-based fund IIDF.
If these Facebook features proved to be popular, more developers would use them, and finally, Facebook could have more power on the VR development tools , after the failed acquisition of Unity. Last week I left you with one funny link about cows using VR headsets in Russia. affiliate link) More info (Pimax 5K+ on Amazon?—?affiliate
Contrary to the news about cows using VR in Russia, this news is real and it is also accompanied by a pending patent. Someone has made a WebAR exporter for Unity. I have detailed it in this post , and it was very cool because it let you create WebVR experiences directly from the tool that we develop always use, that is Unity.
Software-wise, we use Unity, Vuforia, and OpenCV. In Europe, there are venues in Britain, Spain, France, Serbia (by raw play stats it’s the most popular area in the EU; don’t ask me why), and Russia. Although we use Unity in-house for development, we don’t require it specifically.
It's adopted by industry leading graphics engines such as Unreal Engine 4 , Unity 5 and Amazon’s Lumberyard to provide developers an easy path to take amazing in-game shots. Today we're showing you which games work with this program (some super dope ones are on the list), and how you can install and get the software up and running!
I can say that I have been very lucky to work with a group of talented people from many countries (Italy, Russia, France, etc…) on this project. And all of this using Unity, the tool that I already use every day. Part of the stage of the experience inside the Unity editor. Super cool, isn’t it? Yes, it was!
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