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Top news of the week (Image by Samsung) Samsung XR headset may launch in Q3 2025 Two new reports gave us potential updates on the Samsung Project Moohan headset. South Korean news outlet The Elec instead reports that Samsung will use Sonys new 1.35-inch Of course, they are rumors, so take them with a grain of salt.
Top news of the week (Image by VRTUOLUO) A leak shows a prototype of the Samsung XR headset We finally have a leak of the Samsung headset that makes us see something about it. The report talks about Samsung wanting to target the $1000–2000 range, which in my opinion risks being neither expensive nor affordable.
More info The Samsung headset should have motion controllers According to a report by SamMobile, Samsung will be making its own first-party handsets for its upcoming Project Moohan headset. This means that Samsung wont go all-in with hand tracking like Apple did.
Unreal Engine 5 may change the rules of game development. Out of nowhere, Epic Games has teased the next version of Unreal Engine, Unreal Engine 5, due to be released in 2021. It means that you can take whatever model, even with billions of polygons, and put it in your Unreal Engine project. Other relevant news.
” At NEXT they hinted they might be releasing a special toolset for Unreal programmers, so keep an eye out for announcements later this year. Depending on how the ‘Shaman’ plays the drum, the viewer sees the different levels more clearly as they ascend through a simulation reminiscent of Android Jones’s Samskara.
The real-time 3D engines powering AR/VR/MR applications, like Unreal and Unity, found fame and traction as gaming development tools. By simulating a wide range of environments and scenarios, users can master critical skills and reactions, making VR an invaluable tool for education and training in high-risk fields.”
Also noteworthy: Final Cut Pro X will be able to support 360 video editing, Unity and Unreal now have VR support for Macs, and SteamVR is coming to Mac… and although there was a sweet on-stage mixed reality demo using Star Wars assets and an HTC Vive, there was no mention of support for Oculus. America’s largest employer recently spent $2.7B
Image by MegaDodo Simulation Games). Stanford and Samsung create a super-high-resolution display. A joint work of the University of Stanford together with Samsung Research has let a team working on optics and another one working on solar panels collaborate to create a new kind of OLED displays featuring 10,000 pixels per inch.
Weekend Downloads is part of our weekly update to bring you the latest additions to the Samsung Gear VR and Oculus Rift. Built with the acclaimed Unreal Engine 4, Zero-G VR provides incredible graphics and lighting effects for the ultimate VR simulation. ENTERTAINMENT: ABE VR (FREE – Oculus Rift).
As the publisher of Unreal Engine 4, Epic Games is at the forefront of developers creating new worlds in VR, and we recently sat down with the man driving their VR efforts: Nick Whiting, Epic’s Technical Director of VR/AR. If we send you one, would you noodle about with it after hours and see if you can get Unreal Engine running in it”?
” Check out the video below to get a better idea how simulated field-of-depth and foveated rendering work. The company has already released their SDK which allows developers to integrate FOVE support for projects built-in Unity, Unreal Engine, and CryEngine.
Fove raised $480,000 on Kickstarter (along with an undisclosed amount from Samsung Ventures) in summer 2015 to manufacture their eye-tracking headset, a technology that’s useful for a number of important applications such as foveated rendering, avatar eye-mapping, simulated depth-of field, and eye-based user interfaces.
Microsoft is keeping pursuing AR, and in fact, part of the resources that were devoted to HoloLens 3 are now dedicated to what is known as project Bondi, which is the AR glasses that Microsoft is building with Samsung. CPR Simulator. News from partners (and friends). What we need from you: Implement the SDK within your application.
Collectively, these people have shipped Island 359 , Job Simulator , and Fantastic Contraption , some of the most well-known titles out today. Alon Or-bach (Samsung Electronics), Kaye Mason (Google). These representatives of the best of both PC and mobile VR are bound to have a few answers, as will the makers on Unreal Engine 4.
This follows similar news from Samsung, who have noted that smartphone sales are decreasing and, in response, they are investing more in XR devices. He also noted that Unreal and Unity will “try to catch up because the industrial segments are very important for them.”
It combines the intense action of games like Unreal Tournament with the mechanized combat and spectacle of a futuristic sports league. Job Simulator [ Review: 8/10 ]. Despite the title, this is far from an accurate simulation of anything other than being silly.
In my opinion , the true error is with the Vive 1 , that will get a price that is higher than the one of all the competitors… and that will cost as much as a Samsung Odyssey, notwithstanding its far lower features. The SDK offers native APIs, but also supports popular game engines like Unity and Unreal 4.
So with this LiDAR that Apple is pushing pretty hard -- I'm pretty sure Google is going to follow suit pretty quickly, probably one year behind, and then they're going to have LiDAR on their top end phones, probably coming to Samsung -- but try-on is going to be made really possible, try-on of suits. Because it's in a web, obviously Unreal.
So with this LiDAR that Apple is pushing pretty hard -- I'm pretty sure Google is going to follow suit pretty quickly, probably one year behind, and then they're going to have LiDAR on their top end phones, probably coming to Samsung -- but try-on is going to be made really possible, try-on of suits. Because it's in a web, obviously Unreal.
So with this LiDAR that Apple is pushing pretty hard -- I'm pretty sure Google is going to follow suit pretty quickly, probably one year behind, and then they're going to have LiDAR on their top end phones, probably coming to Samsung -- but try-on is going to be made really possible, try-on of suits. Because it's in a web, obviously Unreal.
Their phones can be used for some low-end VR, via the Cardboard platform from Google, but they haven’t had anything of their own to match the higher-end Samsung Gear VR and Google Daydream View headsets. The developer kit works on Unity, Unreal, and Scenekit engines. It supports iPhone 6S or later models.
After so much time teasing it, Google has finally announced Android XR, the version of Android for XR devices, and gave hands-on demos of the headset it is building with Samsung and Qualcomm. Google hopes it to become the to-go open operating system that XR device manufacturers choose as the runtime for their headsets and glasses.
Microsoft and Samsung may be partnering for an AR device. According to Korean media, Samsung Electronics is working with Microsoft on a new augmented/mixed reality project “involving HoloLens”. Samsung is one of the most famous suppliers of components for electronic devices (e.g. Samsung Odyssey+).
Let’s see: Google is still working with Qualcomm and Samsung on a mixed-reality headset. The study is about the proper simulation of hand haptics for when in a game we are falling down a cliff and we are trying to stop the fall. I’m curious to see how this will turn out to be.
Before his entrepreneurial work, Mahajan was an engineer at Epic Games on the Unreal Engine and Gears of War. Advisor for Betting & Gaming vertical in Samsung Harman. A veteran in video games, serious games, and simulation industry. While at Zynga, he co-created the game FarmVille and served as the CTO of Zynga Japan.
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