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Samsung's first standalone headset is coming in 2025, running Google's new Android XR operating system and powered by Qualcomm's Snapdragon XR2+ Gen 2 chipset. Beyond this, Samsung isn't yet sharing specifications. I went hands-on with an early headset developer kit showcasing Google's software and Samsung's hardware.
Android XR is set to make its debut on Samsung’s ‘Project Moohan’ mixed reality headset , which is slated for consumer launch sometime in 2025. Similar to Apple Vision Pro, Samsung is highlighting Project Moohan’s hand and eye-tracking capabilities. ” The story is the same for Resolution Games. .
Top news of the week (Image by VRTUOLUO) A leak shows a prototype of the Samsung XR headset We finally have a leak of the Samsung headset that makes us see something about it. The report talks about Samsung wanting to target the $1000–2000 range, which in my opinion risks being neither expensive nor affordable.
At VRLA 2017, Unity CEO and games industry vet John Riccitiello dumped a little cold water wisdom on the hype surrounding the red-hot VR industry. But, the industry is still in its infancy and still seeking a firm footing that will truly form an ecosystem: a self-sustaining web of hardware builders, software developers, and consumer demand.
While headsets like Quest 3 use cameras to let you see the real world, until now only the system software got raw access to these cameras. Meta software engineer Roberto Coviello's QuestCameraKit samples. A limitation here, however, is that Unity's WebCamTexture API only supports one camera at a time, not both.
With Android XR, Google wants to power a broad range of proprietary and third-party experiences, spanning all the way from the upcoming Samsung XR headset , to smart glasses, and extended reality applications infused with artificial intelligence. Instead, the company is laying the foundations for a huge XR portfolio.
The success of the Ray-Ban Meta has triggered the smartglasses hype: when I was at CES, I saw many startups launching their AI-powered smartglasses and we have heard rumors of all the major brands (including Apple and Samsung) working on their own smartglasses devices, too. But as usual, I warn you to be careful of the hype.
Thanks to custom designed waterproof VR headsets housing Samsung S8 mobile devices, over 9,600 attendees have gone down the VR slide since opening in February. The VR experiences are rendered in real-time inside Unity, so the tracking system can adapt to each user’s speed in real time.
With the software platforms such as Virtuality, Division’s dVS/dVise, Superscape’s VRT and Sense8’s WorldToolKit back in those days, VR developers had to go about creatively creating and porting their assets to ensure the longevity and staying power of what they were building. .” Technology Agnostic. “
More info (Sam Altman returns as CEO of OpenAI) More info (The Q* algorithm could be the reason why Altman was fired) News worth a mention Samsung trademarks “Samsung Glasses” Samsung has filed a trademark for “Samsung Glasses” in the UK. Thanks to Davy Demeyer for the tip!)
A haptic playback and authoring plugin for Unity allows filmmakers to tailor feedback to their experience. The paper details a ‘Haptic Chair’ that extends feedback beyond what you’ll get with position-tracked controllers like Oculus Touch and the Vive wands. Currently the system can produce five effects.
But it’s no software update, making the barrier to entry and adoption out of reach for many consumers. Launching today, Google is releasing a preview of a new software development kit (SDK) called ARCore, bringing augmented reality capabilities to existing and future Android phones. And if you own a Pixel or Samsung S8, running 7.0
In an answer to Apple’s recently released ARKit , a developer tool used for making augmented reality apps and games that run on newer iPad and iPhones, Google today released a preview of a new Android-compatible software development kit (SDK) called ARCore. Nougat and above.
CrossVR’s Revive , the software that allows HTC Vive users to play games from the Oculus platform, today announced it’s joining one of the leading initiatives in creating an open standard for VR and AR apps and devices, otherwise known as OpenXR. image courtesy Khronos Group.
If you are going to build an AR app, you are probably at the stage of choosing the right AR software development kit. Unity Support. Unity is an advanced game engine used in the development of augmented reality apps, especially gaming. So, if you are in this business, try to pick an SDK that is compatible with Unity.
The real-time 3D engines powering AR/VR/MR applications, like Unreal and Unity, found fame and traction as gaming development tools. For example, Unity is a critical component of the workplace-focused Vision Pro. Now, these services are leveraged to create enterprise solutions.
Both headsets support the Oculus Mobile SDK, the software which currently allows developers to build apps for Samsung’s Gear VR headset (which runs Oculus’ software and store). In order to support those other headsets, developers will need to build using the Mi VR SDK (which supports Unity and Unreal).
3D social and shared immersive space platform Spatial announced on Monday that its Unity Creator Toolkit had moved to its beta version. The new iteration of Spatial’s widely-celebrated extended reality (XR) platform now integrates Unity Technologies’ industry-leading solutions.
VR First , the global initiative to seed academic institutions with VR/AR hardware and software, today announced that it’s nearly doubling the number of its VR labs in universities and science parks across the globe by the end of 2017. image courtesy VR First.
You can access it at this link: [link] ) Top news of the week (Image by Microsoft) Microsoft kills Windows Mixed Reality Microsoft has decided to pull the plug on the Windows Mixed Reality platform , the one of the WMR headsets by Acer, Asus, HP, Lenovo, and Samsung which were the first to introduce inside-out tracking in the VR ecosystem.
Her first VR creation, Cardboard City , earned an award at the Samsung Gear Indie Milk VR contest in 2016. We’re working with Unity on this project. The way that they’re configured at the studio is that the software that [Intel] built is generating a 3D image representation of each dancer.
I’ve been a big fan of the cute little Samsung Gear 360 camera since its first unveiling in the spring of 2016, and always recommend it to people inquiring about the best consumer-friendly 360 cameras out there. The cost is lower than the 2016 version with a pricetag of $229 and you can record in up to 4K resolution.
Furthermore, Brian Ballard highlighted how, despite improvements in XR technologies, end users have been solving a problem rather than simply innovating headsets, software, and solutions. Currently, Unity is the most widely-used gaming engine used to create VR/AR/MR experiences for individual developers and enterprises.
The market is evolving rapidly, with new solutions from world-leading companies like Apple and Samsung appearing alongside niche solutions from newer companies like BigScreen Beyond and MeganeX. Varjo headsets are compatible with a wide range of business software solutions and applications, including the Nvidia Omniverse ecosystem.
Android is a semi-open software platform. Google is building an 'Android XR' platform to power Samsung's upcoming headset. And while Samsung may have a period of exclusivity, that almost certainly ( and reportedly ) won't last forever. Samsung's headset will reportedly be priced somewhere around $2000.
Unfortunately, when it comes to immersive experiences, WebVR sits backstage, while VR headsets from HTC, Oculus, Playstation VR, Google and Samsung soak up all the limelight. Teams are being encouraged to develop in any industry or category of their choosing, with winning teams walking away with a pretty sweet prize.
But this comes only with powerful and robust software systems that can simulate most practical scenarios that could occur in the actual lab reality. NeuroVR is a free and open-source platform for rehabilitation of cognitive and psychological disorders that’s backing the developers interested in building useful VR software.
This week, AR instructional solutions provider Taqtile announced official support for Microsoft’s Unity-based Mixed Reality Toolkit 3 (MRTK3) in a move to broaden the usability of its Manifest application ready for a “growing number” of OpenXR devices in 2024.
One of the most frustrating things about introducing people to virtual reality (VR), especially on a Samsung Gear VR, is that they can’t see what you see while you’re wearing the headset. “The software can also be used to make VR games even more interactive by adding a multiplayer option for the non-VR user.”
2024 looks to be a foundational year for the future of XR, from hardware to software and from consumer to enterprise. Notably, Google is developing the XR OS in collaboration with Samsung, which also revealed plans to release an XR headset in 2025.
This trend will continue in 2021 : the new LiDAR sensor, which is rumored to be installed in all future iPhones, will for sure be copied also by Android phones (Samsung?) I expect Magic Leap in 2021 to create some kind of enterprise software ecosystem , with remote collaboration applications, integrated cloud services, AI services, and such.
Google now supports numerous Android smartphones such as Asus, Lenovo, LG, Moto, Motorola, OnePlus, Samsung, Sony, Vivo, Infinix, Tecno, Sharp, and Xiaomi. The Unity-powered platform also offers visualisations of over 2,500 cities in 49 nations containing “comprehensive 3D geo datasets.” operating system or later.
Should it primarily be running on the latest and greatest Samsung and Pixel devices with high-performance AR features, or should it be less intensive to run on more devices? Unity AR Foundation is a helpful framework for cross-platform augmented reality app development. On the other hand, web AR is very limited in features and power.
Unlike the Lucasfilm AR headset, which uses a smartphone to power it (like the Google Daydream or the Samsung Gear VR does), the company says this concept is a standalone, self-powered headset. Yes… this is the same company that has made sure that its software could not be deleted and installed malicious adware on their computers in the past.
Also, among new consumer-based immersive hardware and software launches, the industrial XR space is accelerating across the enterprise space. The update also includes Unity integration, APIs for server optimization, and low-latency connections.
But in China, they are very famous, and now they are also organizing a big event about XR called FBEC with hosts from all the major VR companies (HTC, Unity, Alibaba, Huawei, etc…). On the other hand, overseas startup companies prefer to start their own business with software or content.
The founder explained: So a lot of the AR apps and VR apps out there are built in programmes like Unity, that are meant to be cross-platform and while those work really well for video playback use cases and games, they’re dont for higher technology where things need to be super accurate. AR is very processor intensive. Apple does.
The details are posted on GitHub , including assembly instructions, control software, and the code that stitches the images into seamless 360-degree content. Already supporting the Oculus Rift, Samsung Gear VR, HTC Vive, and PSVR – Unity will now support Google Daydream.
As the XR shark tank grows with AndriodXR, Samsung’s Moohan, and other competitive players entering the immersive space race, the Quest innovator and the general XR industry are looking to retain their foothold on the lucrative market. It’s another major month for Meta. Other features of the Meta XR Core SDK Version 74.1
The Levan Center of Innovation claims its facility can meet these goals based on a team of on-site experts and through the cameras and machine learning software technology it’s leveraging from Sony.
Microsoft Magic Leap Varjo HP Acer Samsung ASUS Dell Biel AjnaXR FYR Medical ESight Canon IrisVision VRgineers Zappar Lynx Valve Microsoft Microsoft has been increasing its focus on the extended reality landscape in recent years, with the production of solutions such as Microsoft Mesh, and a metaverse environment for Microsoft Teams.
specification which launched in July helps to solve the fragmentation of the industry with companies like Epic Games, HTC, Google, HP, Unity, Valve, Sony, Samsung, Oculus and Microsoft all supporting the endeavour. The current OpenXR 1.0 At present only Microsoft’s Windows Mixed Reality headsets support OpenXR.
Varjo Exploring both software and hardware-based solutions for the extended reality world, Varjo is assisting businesses in numerous industries in the discovery of immersive opportunities. The device includes two active Bluetooth controllers and access to development platforms such as Unity.
They already captured about 8,000 people so far during a five-city tour of Canada with Samsung. Itsme is currently closing their seed investment round and preparing SDKs for Unity and Javascript to let developers use avatars directly in their projects and products.
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