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Top news of the week (Image by Samsung) Samsung XR headset may launch in Q3 2025 Two new reports gave us potential updates on the Samsung Project Moohan headset. South Korean news outlet The Elec instead reports that Samsung will use Sonys new 1.35-inch Of course, they are rumors, so take them with a grain of salt.
Chinese manufacturers BOE and SeeYA may provide cheaper displays in higher quantities than Sony is doing now, while Samsung may be supplying the DRAM components. According to a recent report, the successor of the first Vision Pro may come in 2026 and have a price comprised between $1500 and $2500.
This week, XR is taking us everywhere, from the surface of Mars, to ritzy Audi showrooms, to the svelte form of Bobby, a teddy bear 3D-scanned in real-time by Samsung’s new feature on the Note 10. Army bought 100,000 HoloLens headsets to study how AR can help soldiers get ready for battle.
This week, XR is taking us everywhere, from the surface of Mars, to ritzy Audi showrooms, to the svelte form of Bobby, a teddy bear 3D-scanned in real-time by Samsung’s new feature on the Note 10. Army bought 100,000 HoloLens headsets to study how AR can help soldiers get ready for battle.
This week, XR is taking us everywhere, from the surface of Mars, to ritzy Audi showrooms, to the svelte form of Bobby, a teddy bear 3D-scanned in real-time by Samsung's new feature on the Note 10. Army bought 100,000 HoloLens headsets to study how AR can help soldiers get ready for battle.
As the publisher of Unreal Engine 4, Epic Games is at the forefront of developers creating new worlds in VR, and we recently sat down with the man driving their VR efforts: Nick Whiting, Epic’s Technical Director of VR/AR. In college, I studied a lot of things, including biomedical engineering. Read on for the full interview.
He’s built AR system prototypes for Samsung, and had long executive and technical careers in mobile software infrastructure before jumping into AR back in 2009. Alan: So with that, what is one of the best use cases or case studies of virtual, augmented, or mixed reality that you’ve seen to date? Matt: Besides our own?
He’s built AR system prototypes for Samsung, and had long executive and technical careers in mobile software infrastructure before jumping into AR back in 2009. Alan: So with that, what is one of the best use cases or case studies of virtual, augmented, or mixed reality that you’ve seen to date? Matt: Besides our own?
He’s built AR system prototypes for Samsung, and had long executive and technical careers in mobile software infrastructure before jumping into AR back in 2009. Alan: So with that, what is one of the best use cases or case studies of virtual, augmented, or mixed reality that you’ve seen to date? Matt: Besides our own?
Before his entrepreneurial work, Mahajan was an engineer at Epic Games on the Unreal Engine and Gears of War. Advisor for Betting & Gaming vertical in Samsung Harman. She studied engineering at Carnegie Mellon University with a focus on machine learning and computer vision. 14- Kai Liang. and own sports VR IP. 46- Hugh Hou.
Samsung, Nokia entered with their OZO, Jaunt — which recently just got sold to Verizon — they had their Jaunt One camera. And so that this is kind of like a universal case study as well that’s coming out right now. There’s been a ton of companies try to come to market with a 360 camera.
Samsung, Nokia entered with their OZO, Jaunt — which recently just got sold to Verizon — they had their Jaunt One camera. And so that this is kind of like a universal case study as well that’s coming out right now. There’s been a ton of companies try to come to market with a 360 camera.
Samsung, Nokia entered with their OZO, Jaunt -- which recently just got sold to Verizon -- they had their Jaunt One camera. And so that this is kind of like a universal case study as well that's coming out right now. They used to actually just build virtual experiences and it would use gaming engines like Unity and Unreal.
Let’s see: Google is still working with Qualcomm and Samsung on a mixed-reality headset. The study is about the proper simulation of hand haptics for when in a game we are falling down a cliff and we are trying to stop the fall. I’m curious to see how this will turn out to be.
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