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The XR Week Peek (2025.03.11): Samsung headset may launch in Q3, Animal Company is the most grossing game on the store, and more!

The Ghost Howls

Top news of the week (Image by Samsung) Samsung XR headset may launch in Q3 2025 Two new reports gave us potential updates on the Samsung Project Moohan headset. South Korean news outlet The Elec instead reports that Samsung will use Sonys new 1.35-inch Of course, they are rumors, so take them with a grain of salt.

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The XR Week Peek (2024.05.14): New rumors on the Vision Pro 2, Ultraleap Hyperion, and much more!

The Ghost Howls

Chinese manufacturers BOE and SeeYA may provide cheaper displays in higher quantities than Sony is doing now, while Samsung may be supplying the DRAM components. According to a recent report, the successor of the first Vision Pro may come in 2026 and have a price comprised between $1500 and $2500.

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Meet Bobby, the 3D-Scanned Teddy Bear (XR News 8/15/19)

XR for Business Podcast

This week, XR is taking us everywhere, from the surface of Mars, to ritzy Audi showrooms, to the svelte form of Bobby, a teddy bear 3D-scanned in real-time by Samsung’s new feature on the Note 10. Army bought 100,000 HoloLens headsets to study how AR can help soldiers get ready for battle.

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Meet Bobby, the 3D-Scanned Teddy Bear (XR News 8/15/19)

XR for Business Podcast

This week, XR is taking us everywhere, from the surface of Mars, to ritzy Audi showrooms, to the svelte form of Bobby, a teddy bear 3D-scanned in real-time by Samsung’s new feature on the Note 10. Army bought 100,000 HoloLens headsets to study how AR can help soldiers get ready for battle.

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XR News – August 12, 2019 – Meet Bobby, the 3D-Scanned Teddy Bear

XR for Business Podcast

This week, XR is taking us everywhere, from the surface of Mars, to ritzy Audi showrooms, to the svelte form of Bobby, a teddy bear 3D-scanned in real-time by Samsung's new feature on the Note 10. Army bought 100,000 HoloLens headsets to study how AR can help soldiers get ready for battle.

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Meet Nick Whiting, Epic’s Technical Director of VR/AR

VRScout

As the publisher of Unreal Engine 4, Epic Games is at the forefront of developers creating new worlds in VR, and we recently sat down with the man driving their VR efforts: Nick Whiting, Epic’s Technical Director of VR/AR. In college, I studied a lot of things, including biomedical engineering. Read on for the full interview.

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Reaching for the Clouds with 6D.ai’s Matt Miesnieks

XR for Business Podcast

He’s built AR system prototypes for Samsung, and had long executive and technical careers in mobile software infrastructure before jumping into AR back in 2009. Alan: So with that, what is one of the best use cases or case studies of virtual, augmented, or mixed reality that you’ve seen to date? Matt: Besides our own?

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