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Image by Samsung, taken from Upload VR). Samsung may launch a next-gen Samsung Odyssey. A recent filing at the Chinese IP offices makes us speculate on a new PC VR headset in the works by Samsung. That said, let’s have a look at this interesting week in AR and VR. Top news of the week. I admit I am intrigued.
The first one is the usual SteamVR hardware survey. Apart from highlighting that the Rift S is expanding its size and that the Valve Index is now selling well, the survey shows that VR users on Steam are continuously growing. Unity now supports Vulkan for Oculus Quest. Samsung Odyssey+ is now at $230. Image by Oculus).
According to the Steam hardware survey, Windows Mixed Reality headsets are still used by 50–80,000 people today. We don’t have much information about them, but Samsung trademarked the name “Samsung Glasses” some time ago, so this may be a possible name. I cross my fingers, but I don’t have high hopes.
The report, titled “Can’t Stop Won’t Stop: 2016 Mobile and VR Games Year in Review,” is a compilation of information Super Data and Unity Technologies, though we clarified with Unity that they did not contribute to the estimates for VR headset data in the report. The report estimates 4.5
Creating remote MR productions VR for rehabilitation of cognitive and psychological disorders (Source: Kurt Othmer, Youtube) A recent survey has narrowed down to the fact that every minute of the day, there is a vehicle related accident. If you are a game developer in unity or even just a beginner do give VR development a try!
We all joked about Samsung waiting for the Apple Vision Pro announcement to copy it, but according to some rumors, this is exactly what is happening. Learn more (Trailer) Fill SlashData’s survey and win prizes Also this year I’m supporting the survey about XR that SlashData is carrying on.
In my opinion , the true error is with the Vive 1 , that will get a price that is higher than the one of all the competitors… and that will cost as much as a Samsung Odyssey, notwithstanding its far lower features. This is Oculus’s answer to Steam Hardware & Software Survey. Vive Focus comes to the west.
But otherwise we’re using the Samsung Gear VR. Alan: Yeah, I think device management with VR is a bit of a pain in the butt, because you have to keep them charged, especially with the Samsung Gear VR’s great, because you can just swap out the phones. And doing activations so we can import any Unity scene. Anne: Yeah.
But otherwise we’re using the Samsung Gear VR. Alan: Yeah, I think device management with VR is a bit of a pain in the butt, because you have to keep them charged, especially with the Samsung Gear VR’s great, because you can just swap out the phones. And doing activations so we can import any Unity scene. Anne: Yeah.
This has been a pretty interesting week for me, having spoken at XR Safety Week and Stereopsia, and having published two cool articles about creating innovative SteamVR controllers and using Application SpaceWarp in Unity to almost double the framerate of your application. Microsoft and Samsung may be partnering for an AR device.
But otherwise we're using the Samsung Gear VR. Alan: Yeah, I think device management with VR is a bit of a pain in the butt, because you have to keep them charged, especially with the Samsung Gear VR's great, because you can just swap out the phones. And doing activations so we can import any Unity scene. Rate it from 1 to 5."
Image by Samsung). Anyway, officially, both Samsung and Oculus have continued at least to support it. But at the presentation of the latest Samsung Note 10, for the first time after the Note 4, Samsung has dropped support for Gear VR in its latest flagship device. And Samsung is not abandoning XR for sure.
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