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The specifications on paper look nice, and for sure the one between Google and Samsung looks like a strong partnership. As a Unity developer (also knowledgeable of VRChat), I’m not surprised at all, honestly. Learn more Some XR fun I don’t think Poker is supposed to be played this way (Thanks Vic for the tip!)
More info (VisionOS 2 features — Road To VR) More info (VisionOS 2 features — Upload VR) More info (iPhone 16 can shoot spatial photos and videos) Unity cancels its runtime fee Unity has finally canceled the abomination of the “Runtime fee” , which was meant to charge developers based on revenue in the last 12 months and lifetime installs.
More info (Sam Altman returns as CEO of OpenAI) More info (The Q* algorithm could be the reason why Altman was fired) News worth a mention Samsung trademarks “Samsung Glasses” Samsung has filed a trademark for “Samsung Glasses” in the UK. Thanks to Davy Demeyer for the tip!)
The success of the Ray-Ban Meta has triggered the smartglasses hype: when I was at CES, I saw many startups launching their AI-powered smartglasses and we have heard rumors of all the major brands (including Apple and Samsung) working on their own smartglasses devices, too. But as usual, I warn you to be careful of the hype.
More info (Leaked pictures of Quest 3s shell) More info (Quest 3s passed FCC certification) Samsung MR headset is close, but the endgame may be AR glasses It’s not a secret that Samsung is working with Google and Qualcomm on a new mixed reality headset that could rival Apple Vision Pro and that should be released this year.
In a detailed technical post published on Facebook, he shares a useful tips with VR developers which explains how to avoid ‘aliasing’, a common CGI artifact. ” See Also: Oculus Shares Optimization Tips for Unity-based Gear VR Projects.
What is set is the present day, and this week shows the stepping stones towards XR’s tipping point are very much being paved. Notably, Google is developing the XR OS in collaboration with Samsung, which also revealed plans to release an XR headset in 2025. However, as always, that future is not set.
Alon Or-bach (Samsung Electronics), Kaye Mason (Google). It’s not often you get both Oculus and Valve together days, let alone Google and Samsung, with bonus helpings of Epic Games, Owlchemy Labs, and Sensics. Liz Mercuri (Unity). It is arguably Oculus’ biggest session of the show. Room 2005, West Hall.
Thanks Rob Cole for the tip) More info (Video of the system working) More info (Waitlist for the product) The privacy dangers of face cameras A group of researchers made a test using standard glasses with a micro front camera that sent images to an AI engine that recognized people and found information on them on the web. But I hope so.
Tips & Tricks for the Quest 2! New tips and tricks for Quest 2 are being published for Quest 2: Quest 2 doesn’t work well outdoor, even in conditions when the tracking of the Quest 1 worked. Stanford and Samsung create a super-high-resolution display. Simple WebXR” aims at bringing WebXR to Unity.
Samsung Exynos 2200 introduces ray tracing on mobile. Samsung has just announced its new Exynos 2200 mobile chipset , powered by AMD RDNA 2 architecture. With this simple tool, it is possible instead to make some quick tests in play mode , because the pose of the headset is streamed from the headset to Unity.
Then, you can create MR applications, and so code in Unity and at the same time see the preview of your 3D game in 3D in front of you. Unity releases the XR Interaction Toolkit. The plugin is currently in preview, and Unity seeks feedback for fixing the bugs and adding new features. The possible applications are endless.
This has been a pretty interesting week for me, having spoken at XR Safety Week and Stereopsia, and having published two cool articles about creating innovative SteamVR controllers and using Application SpaceWarp in Unity to almost double the framerate of your application. Microsoft and Samsung may be partnering for an AR device.
Top news of the week (Image by Android Authority) Google is adding XR support to Play Store in preparation for the launch of the Samsung headset A report from Android Authority highlights that XR support is being added to the Google Play Store. Someone in the community already built a Unity plugin for it.
The same element can so be compatible both with Unreal Engine, and Unity, but also Roblox and Minecraft. Who We Are A Silicon Valley-Based Startup on a mission to transform digital engagement from the ground-up by merging the physical and the digital world. A Creator Platform for next-gen to ‘Socialize.’
Image by Samsung). Anyway, officially, both Samsung and Oculus have continued at least to support it. But at the presentation of the latest Samsung Note 10, for the first time after the Note 4, Samsung has dropped support for Gear VR in its latest flagship device. And Samsung is not abandoning XR for sure.
After so many years, finally VR is reaching its tipping point where one platform will reach the 10 million sold units, which is considered as a magic number for a healthy ecosystem. Another brand I’m very curious about is Samsung : sooner or later, it should announce something, either in VR or in AR.
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