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The first device to be compatible with it is the mixed-reality headset that Google is building with Samsung and Qualcomm, codenamed Project Moohan. Developers can already access a preview of the development environment for native, Unity, WebXR. appeared first on The Ghost Howls.
Top news of the week (Image by Samsung) Samsung XR headset may launch in Q3 2025 Two new reports gave us potential updates on the Samsung Project Moohan headset. South Korean news outlet The Elec instead reports that Samsung will use Sonys new 1.35-inch Of course, they are rumors, so take them with a grain of salt.
The success of the Ray-Ban Meta has triggered the smartglasses hype: when I was at CES, I saw many startups launching their AI-powered smartglasses and we have heard rumors of all the major brands (including Apple and Samsung) working on their own smartglasses devices, too. But as usual, I warn you to be careful of the hype.
The real-time 3D engines powering AR/VR/MR applications, like Unreal and Unity, found fame and traction as gaming development tools. For example, Unity is a critical component of the workplace-focused Vision Pro. Woosung explained: VR is particularly effective in addressing the challenges of dangerous or costly training environments.
Anyway, with the end of the life of Quest 2, this cycle finished and a new one started with Quest 3, Apple Vision Pro, Google and Samsung announcing their own headset, and other companies chasing them (e.g. with Xiaomi, Oppo, Samsung, etc…) to convince hardware manufacturers to create headsets powered by Android XR.
If this partnership is exclusive, Meta has just got a huge edge over its competitors like Samsung or Google. But a new report in Korean magazine “Daily Korea” states that Samsung may not be in a hurry to release its headset anymore, because Meta canceled its Quest Pro 2 plans with LG, and Apple is postponing its Vision Pro 2.
3D social and shared immersive space platform Spatial announced on Monday that its Unity Creator Toolkit had moved to its beta version. Major global companies such as Vogue, McDonalds, and Hublot have leveraged Spatial’s world-building platform for numerous events, training sessions, and other collaborative efforts.
Apple finally talks about VR while taking a (very solid) swing at AR, Walmart will use virtual reality to train employees, you can grow better weed with AR + AI, and Q1 VR headset sales…. WALMART PARTNERS WITH STRIVR LABS FOR VR TRAINING. APPLE ACTUALLY TALKS ABOUT VR. However… we’re still waiting for those apple AR glasses.
360VR videos and photos became a regular part of our social media feeds , billions of dollars invested in VR technology advancement, and a VR experience for everything from movie trailers, corporate training and Presidential farewells. Samsung – Gear VR. Nominees for Best use of VR in Education and Training. Cerevrum Inc.
XR World Reacts to New Unity Runtime Fees Unity Technologies has reportedly backtracked on the controversial fees it introduced last week, triggering a public outcry from the developer community, with many Unity developers slamming the new fees as unfair, prompting the San Francisco-based firm to rescind its announcement partially.
Her first VR creation, Cardboard City , earned an award at the Samsung Gear Indie Milk VR contest in 2016. I started off training in theater all over the world. We’re working with Unity on this project. But that wasn’t her first rodeo by a long shot. So there are game-like elements, but it is not a game. ”.
In the end, I still believe in the old predictions of Unity CEO John Riccitiello: Look at this graph shown by Mr. Riccitiello in 2017: the purple line is the one of the analysts, while the white one is the one forecasted by him. Mostly they are about entertainment, marketing or training experiences.
He was able to test an AR system by Red6, a company that aims at making Army pilot train themselves with dogfighting and other similar operations using AR opponents instead of real ones. Samsung is still working on AR glasses and its new internal prototype seems to be called SM-I120. Learn more. Learn more. Learn more.
The market is evolving rapidly, with new solutions from world-leading companies like Apple and Samsung appearing alongside niche solutions from newer companies like BigScreen Beyond and MeganeX. High-quality visuals are essential if youre planning on using your headsets for training, product design, or even customer service.
Samsung has also teased to be interested in releasing a new AR/VR standalone device. The only exception to this rule seems to be the Samsung Odyssey+, that offers features somewhat comparable to the ones of the Vive Pro, but costs only $500. Samsung will do the same. You just turn them on and they work. Mobile headsets.
A leaked image from the Oculus team shows that the company is working to implement body tracking inside the Oculus Unity SDK. For instance, since I work on a VR fitness game , I’m thinking about all the new training experiences that will become now possible. (Image leaked from Meta firmware). Learn more. Cognitive 3D.
Additional expo highlights include Xtrematic’s extreme sports simulator, bHaptics’ full-body haptic suit, Bioflight’s VR medical training simulations and Phasespace’s large-scale motion capture system. Attendees can sign up for Circuit Stream’s workshops when they register for VRLA.
It may occasionally be hard to find human subjects to train medical students for procedures like surgery. Startups like Osso VR, make it possible to train doctors on highly realistic, immersive VR platforms with hand based interactions. If you are a game developer in unity or even just a beginner do give VR development a try!
It may also feature eye tracking, that can be very important for some training applications. It is not as perfect as Oculus Insight, it still features movements that are not completely fluid, but for standard enterprise usage (mainly in training applications), it is more than ok. Samsung AR glasses. but we know zero about it.
Apelab has developed a series of a Spatial Story platform on top of Unity in order to handle this type of gaze-triggered, interactive narrative. Emilie says that in some Unity scenes that there are over 150 different triggers and both subtle local agency flavorings of control, but also decisions that send you off into different scenes.
The studio also accommodates training and onboarding sessions to teach professionals wishing to explore teh possiblity of digital twins, showcasing how a business can leverage the technology. Even Sony, which focuses on providing XR solutions to media groups, also dabbles in providing solutions for other clients in construction and beyond.
The same Unity plugin is able to serve all Oculus devices and this helps a lot in developing cross-platform titles. The SDK is also very well documented and it is easy to find the solution to your problems also in Oculus and Unity forums since the Oculus dev community is far from being little.
Additionally, founding the Upload Academy, a VR/AR developer training program, which graduated its first class in August with a number of success stories including Found – a gorgeous Miyazaki-esque narrative experience created by four of our students which was recently recognized on stage during the Oculus Connect Keynote.
If these Facebook features proved to be popular, more developers would use them, and finally, Facebook could have more power on the VR development tools , after the failed acquisition of Unity. This means that in 2020, AR and VR will still be used mostly in the enterprise sector, and mostly for training and maintenance.
Just in time for E3 2016, WorldViz will bring support for Unreal Engine 4 and Unity 5 on most popular devices such as Google Daydream VR, HTC Vive, Oculus Rift, Samsung Gear VR, and Sony PlayStation VR. meters i.e. 26,910 sq. feet are covered with a single device. The capabilities for professional and entertainment use are immense.
Whether it be planes, trains, and automobiles, or Gundam mechs, action figures, D&D miniatures, or a wide variety of other things, most people indulged in creating small models that could fit in the palm of your hand at some point in life. Everything is so perfectly designed with the best possible graphics for the Unity engine.
According to some reviewers, the display may also be the same one made by Samsung. But people having to develop a training application where 6 DOF tracking of both hands is necessary, will have to buy the Quest. The magic of the Oculus Quest (Image by Oculus). Both headsets have configurable IPD. Half a point for Oculus.
This follows similar news from Samsung, who have noted that smartphone sales are decreasing and, in response, they are investing more in XR devices. VR sales are also being pushed up by its use cases, expanding from gaming to design, training, and more. The CEO is visiting China due to a decline in iPhone sales.
Likewise, the VR presentation on the Microsoft booth at the education show was muted – rather than the bewildering array of Windows MR headsets seen two years ago, the company promoted the virtual learning systems on only one provider, with the Samsung Odyssey on display giving an example of the education content.
Alan: Hey, everyone, I'm Alan Smithson, and today we're speaking with John Martin, the CEO and co-founder of BUNDLR, an augmented reality platform company empowering training, learning, and development innovators with on-demand and mobile immersive experiences. And Lewis Gardner on our CMS. That's cool!"
Alan: Hey, everyone, I'm Alan Smithson, and today we're speaking with John Martin, the CEO and co-founder of BUNDLR, an augmented reality platform company empowering training, learning, and development innovators with on-demand and mobile immersive experiences. John: Exactly. And Lewis Gardner on our CMS. That's cool!"
During all these months, I had the occasion of reading on Linkedin about all his cool prototypes and enterprise solutions that he and his colleagues have developed inside the company, ranging from 360 videos to hand-tracked training solutions with the Quest, not to mention XR entertainment solutions for airplane passengers.
Alan: Hey, everyone, I'm Alan Smithson, and today we're speaking with John Martin, the CEO and co-founder of BUNDLR, an augmented reality platform company empowering training, learning, and development innovators with on-demand and mobile immersive experiences. John: Exactly. And Lewis Gardner on our CMS. That's cool!"
He’s built AR system prototypes for Samsung, and had long executive and technical careers in mobile software infrastructure before jumping into AR back in 2009. The tools are pretty [new], and Unity and things, you need to invest a fair bit of time and effort to build something. firm investing in AR solutions. Blew my mind.
He’s built AR system prototypes for Samsung, and had long executive and technical careers in mobile software infrastructure before jumping into AR back in 2009. The tools are pretty [new], and Unity and things, you need to invest a fair bit of time and effort to build something. firm investing in AR solutions. Blew my mind.
Samsung, Nokia entered with their OZO, Jaunt — which recently just got sold to Verizon — they had their Jaunt One camera. You don’t need to be a super well-trained videographer or you don’t need a buy or rent tons of stabilization gear to stabilize your camera. And training goes across the board.
Samsung, Nokia entered with their OZO, Jaunt — which recently just got sold to Verizon — they had their Jaunt One camera. You don’t need to be a super well-trained videographer or you don’t need a buy or rent tons of stabilization gear to stabilize your camera. And training goes across the board.
You’ve done everything from IBM Watson, to Google, to HTC, Samsung. And in that way, we have an SDK for Android, an SDK for iOS, and then also an SDK for Unity, which you can use to deploy cross-platform that will allow you to interpret and read data from the sensors to do things like recognize gestures.
You’ve done everything from IBM Watson, to Google, to HTC, Samsung. And in that way, we have an SDK for Android, an SDK for iOS, and then also an SDK for Unity, which you can use to deploy cross-platform that will allow you to interpret and read data from the sensors to do things like recognize gestures.
He’s built AR system prototypes for Samsung, and had long executive and technical careers in mobile software infrastructure before jumping into AR back in 2009. The tools are pretty [new], and Unity and things, you need to invest a fair bit of time and effort to build something. firm investing in AR solutions. Blew my mind.
More info (Sam Altman returns as CEO of OpenAI) More info (The Q* algorithm could be the reason why Altman was fired) News worth a mention Samsung trademarks “Samsung Glasses” Samsung has filed a trademark for “Samsung Glasses” in the UK. Thanks to Davy Demeyer for the tip!) This seems like a very good partnership.
Samsung, Nokia entered with their OZO, Jaunt -- which recently just got sold to Verizon -- they had their Jaunt One camera. You don't need to be a super well-trained videographer or you don't need a buy or rent tons of stabilization gear to stabilize your camera. And training goes across the board. Alan: Very cool.
You've done everything from IBM Watson, to Google, to HTC, Samsung. And in that way, we have an SDK for Android, an SDK for iOS, and then also an SDK for Unity, which you can use to deploy cross-platform that will allow you to interpret and read data from the sensors to do things like recognize gestures. Michael: Glad you liked it.
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