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Top news of the week (Image by Samsung) Samsung XR headset may launch in Q3 2025 Two new reports gave us potential updates on the Samsung Project Moohan headset. South Korean news outlet The Elec instead reports that Samsung will use Sonys new 1.35-inch Of course, they are rumors, so take them with a grain of salt.
Riding the wave of excitement over Google’s new VR platform, Daydream, Epic Games CTO Kim Libreri announced on the Google I/O stage today that the gaming giant has brought support for Daydream to Unreal Engine 4. In a collaboration with Hardsuit Labs on the plugin, Epic Games has made Unreal Engine 4 support for Daydream available now.
The real-time 3D engines powering AR/VR/MR applications, like Unreal and Unity, found fame and traction as gaming development tools. XR game developers commonly also work on business apps for training and other purposes, so the insight of such firms is invaluable. Now, these services are leveraged to create enterprise solutions.
Apple finally talks about VR while taking a (very solid) swing at AR, Walmart will use virtual reality to train employees, you can grow better weed with AR + AI, and Q1 VR headset sales…. WALMART PARTNERS WITH STRIVR LABS FOR VR TRAINING. APPLE ACTUALLY TALKS ABOUT VR. However… we’re still waiting for those apple AR glasses.
While many people online continue saying that “3DOF is not VR” or that “We don’t need 3DOF”, as a consultant I can tell you that there are sectors where it is still relevant: education, psychology, training, storytelling. According to Samsung, it should come in 2028. Enhance offers you brain training in VR.
The market is evolving rapidly, with new solutions from world-leading companies like Apple and Samsung appearing alongside niche solutions from newer companies like BigScreen Beyond and MeganeX. High-quality visuals are essential if youre planning on using your headsets for training, product design, or even customer service.
I foresee a market for this kind of glasses since they are beautiful to be worn and so they could be used outdoor to watch media (maybe on a plane or a train), but I think the price will be a determining factor to decide their success. Read more about this news on Road To VR and Upload VR. The whole thing is incredible.
This week, XR is taking us everywhere, from the surface of Mars, to ritzy Audi showrooms, to the svelte form of Bobby, a teddy bear 3D-scanned in real-time by Samsung’s new feature on the Note 10. Samsung showed off their new Note 10 with full 3D capture, rigging and animation capabilities: check out my LinkedIn post.
This week, XR is taking us everywhere, from the surface of Mars, to ritzy Audi showrooms, to the svelte form of Bobby, a teddy bear 3D-scanned in real-time by Samsung’s new feature on the Note 10. Samsung showed off their new Note 10 with full 3D capture, rigging and animation capabilities: check out my LinkedIn post.
As the publisher of Unreal Engine 4, Epic Games is at the forefront of developers creating new worlds in VR, and we recently sat down with the man driving their VR efforts: Nick Whiting, Epic’s Technical Director of VR/AR. If we send you one, would you noodle about with it after hours and see if you can get Unreal Engine running in it”?
For instance, since I work on a VR fitness game , I’m thinking about all the new training experiences that will become now possible. Of course, this can’t substitute the training with a physical instructor, but it is great to teach you the basics of this life-saving technique. Learn more. Cognitive 3D.
The Oculus Rift and Touch, HTC Vive, PlayStation VR (PSVR), Google Daydream, Samsung Gear VR, and so many other headsets are all available for purchase. Additionally, Unreal Engine is one of the premier VR development ecosystems and new advancements on the technology side of the company will likely be announced as well.
This week, XR is taking us everywhere, from the surface of Mars, to ritzy Audi showrooms, to the svelte form of Bobby, a teddy bear 3D-scanned in real-time by Samsung's new feature on the Note 10. Samsung showed off their new Note 10 with full 3D capture, rigging and animation capabilities: check out my LinkedIn post.
In order to watch a movie or TV show, we’ve trained our bodies to sit completely still and pay full attention to whatever is happening directly in front of us. Road to VR previously reported that their 10-episode season is due to “arrive on HTC Vive, Oculus Rift, Samsung Gear VR and Google Cardboard starting in early Q4 2016.”
Just in time for E3 2016, WorldViz will bring support for Unreal Engine 4 and Unity 5 on most popular devices such as Google Daydream VR, HTC Vive, Oculus Rift, Samsung Gear VR, and Sony PlayStation VR. meters i.e. 26,910 sq. feet are covered with a single device. The capabilities for professional and entertainment use are immense.
Renato Andrade, Senior XR Product Designer, Samsung R&D Institute (SIDIA) , posted his thoughts on the changes, gaining him over 20,000 impressions on LinkedIn. This also open the door for Epic and their Unreal Engine to shine and capture the entire XR development market.
Speaking with Alvin and an Unreal developer (that has used the Pro since various days) after my quick tests, they told me that probably I haven’t been excited by it because I just used it some minutes and because I haven’t tried demos that highlight all the pro-features that I’ve discussed above.
This follows similar news from Samsung, who have noted that smartphone sales are decreasing and, in response, they are investing more in XR devices. VR sales are also being pushed up by its use cases, expanding from gaming to design, training, and more. The CEO is visiting China due to a decline in iPhone sales.
He’s built AR system prototypes for Samsung, and had long executive and technical careers in mobile software infrastructure before jumping into AR back in 2009. Like my Dekko, and what we built at Samsung were exactly the same technology that ARKit and ARCore and Magic Leap and others built. firm investing in AR solutions.
He’s built AR system prototypes for Samsung, and had long executive and technical careers in mobile software infrastructure before jumping into AR back in 2009. Like my Dekko, and what we built at Samsung were exactly the same technology that ARKit and ARCore and Magic Leap and others built. firm investing in AR solutions.
Samsung, Nokia entered with their OZO, Jaunt — which recently just got sold to Verizon — they had their Jaunt One camera. You don’t need to be a super well-trained videographer or you don’t need a buy or rent tons of stabilization gear to stabilize your camera. And training goes across the board.
Samsung, Nokia entered with their OZO, Jaunt — which recently just got sold to Verizon — they had their Jaunt One camera. You don’t need to be a super well-trained videographer or you don’t need a buy or rent tons of stabilization gear to stabilize your camera. And training goes across the board.
Samsung, Nokia entered with their OZO, Jaunt -- which recently just got sold to Verizon -- they had their Jaunt One camera. You don't need to be a super well-trained videographer or you don't need a buy or rent tons of stabilization gear to stabilize your camera. And training goes across the board. Alan: Very cool.
He’s built AR system prototypes for Samsung, and had long executive and technical careers in mobile software infrastructure before jumping into AR back in 2009. Like my Dekko, and what we built at Samsung were exactly the same technology that ARKit and ARCore and Magic Leap and others built. firm investing in AR solutions.
The quality is very high, and there are so many things you can do (be on a plane, on a train, boat, etc…). Vulkan News We’ve added support for Vulkan Multiview and Fixed Foveated Rendering in our platform and in Unreal Engine, which can boost performance significantly. The importance of VR in training.
Their phones can be used for some low-end VR, via the Cardboard platform from Google, but they haven’t had anything of their own to match the higher-end Samsung Gear VR and Google Daydream View headsets. The developer kit works on Unity, Unreal, and Scenekit engines. Image courtesy Scope AR.).
Before his entrepreneurial work, Mahajan was an engineer at Epic Games on the Unreal Engine and Gears of War. Advisor for Betting & Gaming vertical in Samsung Harman. These solutions have shown an incredible ability to educate, train, and solve real-world problems. 14- Kai Liang. and own sports VR IP.
Image by Samsung). Anyway, officially, both Samsung and Oculus have continued at least to support it. But at the presentation of the latest Samsung Note 10, for the first time after the Note 4, Samsung has dropped support for Gear VR in its latest flagship device. And Samsung is not abandoning XR for sure.
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