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Android XR will be the operating system by Google to power all XR devices, from mixed reality headsets to AR glasses, not to mention smart glasses. The first device to be compatible with it is the mixed-reality headset that Google is building with Samsung and Qualcomm, codenamed Project Moohan.
Another good question is about Unity development. Android Camera2 and CameraX are Android native classes, so what can we Unity developers do? Well, if Android XR offers a similar path to Android, then we Unity developers can likely use the WebcamTexture class to grab the frames of the camera.
This week, unity, a leading XR and RT3D content creation engine, unveiled a new partnership with 3D content streaming experts Vagon. On the other hand, firms like Samsung plan to debut smart glasses, which may leverage the firm’s wider smartphone portfolio-Apple is already doing this with Vision Pro.
According to the Korean outlet JoongAng (which we all read every day), Samsung headset is codenamed “Infinite” and will be announced at a Samsung Unpacked event happening in the second half of 2024. Who We Are Push the boundaries of the virtualreality industry with us as we create a cross-platform, VR video streaming metaverse.
Spatial Hits Big at GDC 2023 In March, at the Game Developers Conference (GDC) 2023 in San Francisco, Spatial announced the platform’s new Unity Creator Toolkit is entering its beta stages. For example, Spatial’s Unity Creator Toolkit beta model powered the 2023 Metaverse Fashion Week on Spatial between 28 to 31 March.
Yesterday, during Samsung’s Upacked event, the technology giant gave a short but sweet insight into the future of its elusive but attention-grabbing Moohan headset. Samsung revealed the information on the device alongside its broader ecosystem updates, putting into perspective the value of a firm like Samsung in the XR space.
The specifications on paper look nice, and for sure the one between Google and Samsung looks like a strong partnership. As a Unity developer (also knowledgeable of VRChat), I’m not surprised at all, honestly.
Top news of the week (Image by VRTUOLUO) A leak shows a prototype of the Samsung XR headset We finally have a leak of the Samsung headset that makes us see something about it. The report talks about Samsung wanting to target the $1000–2000 range, which in my opinion risks being neither expensive nor affordable.
The study proved that when playing passive virtualreality experiences, you can alter the physical rotation a lot when compared to the virtual one without the users noticing. But this trick can be very useful inside arcades or other out-of-home experiences to increase the sense of realism perceived by the user.
Several major firms are taking to the event to showcase the latest in their AR/VR/MR endeavours, with a headline-stealing showcase coming via Samsung’s Moohan exhibition. At MWC 2025, Samsung showcased many products, from its mobile AI suite to new smartphones. The hardware design reflects Samsungs ecosystem-first approach.
One of them is the mixed reality headset codenamed Project Moohan, which, according to rumors, should launch later this year. More info (Google and Samsung may launch their glasses in 2026) More info (Google showing glasses prototypes at TED) AltspaceVR is being rebooted The surprise news of the week has been the reboot of AltspaceVR.
In its ease of use and lack of friction for consumers, WebVR presents a glimmer of hope for the mainstream adoption of virtualreality (VR) and augmented reality (AR). . Google , Oculus and Samsung Internet also published their WebVR and open-source developer resources. . ” Browsers.
When it comes to developing virtualreality (VR) videogames there are two primary engines studios use, either Epic Games’ Unreal Engine or Unity by Unity Technologies. Unity’s HDRP targets high-end PCs and consoles, allowing creators to build high-definition and photorealistic visuals.
More info (Sam Altman returns as CEO of OpenAI) More info (The Q* algorithm could be the reason why Altman was fired) News worth a mention Samsung trademarks “Samsung Glasses” Samsung has filed a trademark for “Samsung Glasses” in the UK. Thanks to Davy Demeyer for the tip!)
Major tech giants like Samsung, Google, Apple and Nvidia are the chief contributors to VR market and at the same time the chief researchers that can help explore more versatile use cases of this impactful technology within the next few years. If you are a game developer in unity or even just a beginner do give VR development a try!
Mobile VR solutions like Samsung’s Gear VR currently employ rotational tracking only. Positional tracking adds not only comfort but also immersion to virtualreality, and is a feature of all major tethered VR headsets. However, achieving the same on mobile VR has proved challenging.
More info (VisionOS 2 features — Road To VR) More info (VisionOS 2 features — Upload VR) More info (iPhone 16 can shoot spatial photos and videos) Unity cancels its runtime fee Unity has finally canceled the abomination of the “Runtime fee” , which was meant to charge developers based on revenue in the last 12 months and lifetime installs.
More info John Riccitiello steps down from its role as Unity CEO The last chapter of the drama about Unity’s pricing change is that John Riccitiello has left his role of CEO at the company. Meta refused to answer any questions, and this makes me think that the game may have been abandoned or at least been in an uncertain situation.
The real-time 3D engines powering AR/VR/MR applications, like Unreal and Unity, found fame and traction as gaming development tools. For example, Unity is a critical component of the workplace-focused Vision Pro. The gamification trap… XR is always linked to gaming, whether business like it or not.
The success of the Ray-Ban Meta has triggered the smartglasses hype: when I was at CES, I saw many startups launching their AI-powered smartglasses and we have heard rumors of all the major brands (including Apple and Samsung) working on their own smartglasses devices, too. But as usual, I warn you to be careful of the hype.
Whether to allow users to full-dive into VirtualReality, freely move around, and be active in the medium. Unity engine support is promised but with no plans for motion control support, Apple has cut out any possibility of porting most of the existing or future VR catalog to its platform.
More info (Leaked pictures of Quest 3s shell) More info (Quest 3s passed FCC certification) Samsung MR headset is close, but the endgame may be AR glasses It’s not a secret that Samsung is working with Google and Qualcomm on a new mixed reality headset that could rival Apple Vision Pro and that should be released this year.
The platform is designed to support experiences that combine augmented reality (AR) and virtualreality (VR), enabling immersive applications that overlay digital content onto the real world or create fully virtual environments.
A new report from Super Data offers new estimates for the market size of virtualreality in 2016, suggesting 6.3 Samsung is the only company to have released actual numbers, saying 5 million Gear VR headsets have been sold so far. million VR headsets were shipped in the whole of 2016. The report estimates 4.5
You can create your own world using the Unity SDK. And virtualreality provides this type of space. vTime XR is available for download on Google Play, and App Store, and works with Samsung Gear VR, Windows Mixed Reality, Oculus Go, Oculus Quest, and Google Daydream. with your best friends and family members.
And when it entered a field, it has often dominated it: the Apple Watch is the most sold wearable, even if it came years after Samsung and other smartwatches brands. Unity as a game engine has wide visibility on the upcoming hardware, so if he doesn’t see XR exploding next year, probably it won’t happen. Think about ARKit.
Most notable is Samsung’s entry into the headset space with an XR device, which leverages the AndriodXR OS. Moreover, the Samsung headset comes as other leading XR technology firms, including Qualcomm, Sony, XREAL, and Magic Leap, are championing the AndriodXR OS. Its upcoming moves may reflect this pressure.
3D social and shared immersive space platform Spatial announced on Monday that its Unity Creator Toolkit had moved to its beta version. The new iteration of Spatial’s widely-celebrated extended reality (XR) platform now integrates Unity Technologies’ industry-leading solutions.
You can access it at this link: [link] ) Top news of the week (Image by Microsoft) Microsoft kills Windows Mixed Reality Microsoft has decided to pull the plug on the Windows Mixed Reality platform , the one of the WMR headsets by Acer, Asus, HP, Lenovo, and Samsung which were the first to introduce inside-out tracking in the VR ecosystem.
Elizabeth McSheery, business developer at PhaseSpace, says that while these examples are mostly used in demonstration environments, PhaseSpace is “looking towards allowing customers to purchase access to these games when they gain access to our API SDK that makes our system work easily with the Unity game engine.”.
Those already involved in the initiative include the likes of Oculus, HTC, Samsung, Valve, Epic Games, Unity, AMD and NVIDIA to name a few. Lead by the Khronos Group , OpenXR aims to eliminate industry fragmentation by creating a standard, royalty-free API that enables applications to target a wide variety of AR and VR headsets.
Also announced was the judging panel that includes virtualreality experts such as Josh Naylor of Unity Technologies, Jenn Duong of Shiift, and CEO of Spiral Media Megan Gaiser. Something to note, all nominees had to be centered on a virtualreality experience, and not an augmented reality experience.
This week, following last month’s AndriodXR announcement and this week’s Samsung Moohan teasers, Google made a massive parrel move. Firms such as Samsung, Magic Leap, Lynx, Sony, Qualcomm, and XREAL are already poised to support this effort. In return, Google will gain valuable XR-related support from the headset vendor.
Dubbed VRSlide, the system includes a water-resistant VR headset powered by a Samsung Galaxy S8 for a deep dive through the waters of the digital unknown. The company maintains the precision of their tracking system “eliminates most motion sickness commonly felt in early virtualreality experiences.”
Apple finally talks about VR while taking a (very solid) swing at AR, Walmart will use virtualreality to train employees, you can grow better weed with AR + AI, and Q1 VR headset sales…. on an internal training program called Walmart Academy—and it turns out that virtualreality will play a part.
This week, following last month’s AndriodXR announcement and this week’s Samsung Moohan teasers, Google made a massive parrel move. Firms such as Samsung, Magic Leap, Lynx, Sony, Qualcomm, and XREAL are already poised to support this effort. In return, Google will gain valuable XR-related support from the headset vendor.
Special announcements from Intel, with Kumar Kaushik, GM, VirtualReality/Augmented Reality. Rikard Steiber, President Viveport and SVP of VirtualReality, HTC Vive. Gary Radburn, Director, Virtual and Augmented Reality, Dell. YouTube star Vsauce3 (aka Jake Roper). A special announcement from Ricoh.
There’s an invisible cyber war that’s happening between major nation states, and Zero Days VR takes you inside of it in a completely new way using virtualreality. Here’s a behind-the-scenes look at Zero Days VR from Unity’s 2017 VR/AR Vision Summit. Support Voices of VR. Subscribe on iTunes.
But in China, they are very famous, and now they are also organizing a big event about XR called FBEC with hosts from all the major VR companies (HTC, Unity, Alibaba, Huawei, etc…). Me trying virtualreality in an arcade in China… some years ago, when I was younger The charm of VR needs to be experienced in person.
Virtualreality seems to be everywhere in the news these days. Last month, more than 1,200 people participated in VR Fest MX , Mexico’s first international virtualreality festival, the first of its kind in Latin America and Spain.
Special announcements from Intel, with Kumar Kaushik, GM, VirtualReality/Augmented Reality. Rikard Steiber, President Viveport and SVP of VirtualReality, HTC Vive. Gary Radburn, Director, Virtual and Augmented Reality, Dell. YouTube star Vsauce3 (aka Jake Roper). A special announcement from Ricoh.
Amir-Esmaeil Bozorgzadeh and his teammates Mohamedy Hamdy and Hossein Jalai over at Virtuleap see a future where WebVR will bring virtualreality to the masses through web browsers, rather than through a headset. 1st prize – €30,000 cash and a slot in a 6-month VR accelerator VRBASE in Amsterdam.
HIGH-END VIRTUALREALITY JUST GOT MORE AFFORDABLE. Established Hollywood VFX studios and artists are enthusiastically embracing the virtualreality medium, and traditional production studios should get prepared for more disruption from the immersive technology space. LOTS OF BIG UNITY ANNOUNCEMENTS AT GDC.
Two days ago, I’ve given you my predictions for virtualreality in 2021 (read it, in case you missed it). Now it’s time to make some forecasts about its companion technology, that is augmented reality! There are vaiours solutions to also export Unity XR projects to the web (Image by Mozilla).
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