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The Seebright SDK also supports Unity and Unreal engines and is compatible with both iOS and Android. Based in Seattle and formed in 1995, Getty Images has over 80 million still images and more than 50,000 hours of stock film footage – and now they’re adding over 12,000 spherical photos to their collection.
Seattle-based Polyarc received an Epic Games Unreal Developer grant for an unannounced project, code name: Moss. After the April announcement of its $100M Vive X VR Accelerator program, the funding of Steel Wool further illustrates that HTC is investing heavily in the virtual reality ecosystem. Bitmovin announced a $10.3M
Game development engines such as Unity and Unreal Engine were first created in order to make virtual worlds where we can compete in sports, puzzles, or just blow each other up with futuristic weapons. at the University of Washington in Seattle, US, for example, you can take advantage of the opportunity to learn at the U.W.
I took a short break during my time at PAX West this year to checkout VREAL’s new streaming platform at their office in downtown Seattle. Todd Hooper: We have an SDK for Unity and Unreal 4. See Also: VREAL’s Innovative VR Livestreaming Platform Feels Like Something Completely New.
The HaptX Gloves Development Kit debuted on October 3, in New York City at Future of Storytelling and in Seattle at the GeekWire Summit. This new industrial-grade system offers the most realistic haptics experience to date.
The creators hail from the Vancouver area, just a three or four hour drive across the border from Seattle-based Valve, and when they took a trip down to Valve’s offices in the summer of 2015 they got a look at an early HTC Vive with controllers that brought hands into VR. .” Learning New Skills.
Earlier this year, Seattle-based Polyarc received an Epic Games Unreal Developer grant for an unannounced project, code named “Moss.” After the April announcement of its $100M Vive X VR Accelerator program, it’s funding of Steel Wool further illustrates that HTC is investing heavily in the virtual reality ecosystem.
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