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Image by Sony Interactive Entertainment). Furthermore, when the remastered version of Resident Evil 4 has been announced, Sony stated that some VR-related content will be released for it (but it is not clear what). Thank you for your understanding and support! Top news of the week. PlayStation announces four games for PSVR 2.
But other partners like XREAL, Sony, and Lynx are working on new devices compatible with this operating system. The only announced content is the G-suite and some games like Demeo or Vacation Simulator, but more is to come. Developers can already access a preview of the development environment for native, Unity, WebXR.
Image by Sony). Sony officially states it is going to launch the PSVR 2. PlayStation VR has been the most successful headset until now (if we exclude the crappy mobile viewers), but now it is pretty dated and people were wondering what Sony was going to do. Some people started to think that Sony could have abandoned VR.
South Korean news outlet The Elec instead reports that Samsung will use Sonys new 1.35-inch inch 35523840 micro-OLED display, the same used in Sonys own SRH-S1 standalone headset. Sony also provides the screens for the Apple Vision Pro, but these ones for the Samsung headset would be from a new generation.
But there’s even more: Unity has already published a page about how it is possible to build for the Quest 3 using not only the XR Interaction Toolkit, but also AR Foundation. Unity page also confirms that the headset will provide plane detection, so you will be able for instance to detect the walls and the desks in your room.
The same luck has not happened to employees at Niantic at Unity. Unity, instead, is firing 4% of its employees, and this may seem weird considering that in the last months it has proceeded to hundred-millions-dollars acquisitions. A thing I have appreciated about Meta is that it has canceled projects, but it has not fired anyone.
Inworld AI is a company building a tool to create brains that experience creators can put into virtual bodies to populate the metaverse – whether that’s games, simulations for enterprise and education, embodied chatbots in immersive retail environments, or whatever else you can think of. What is Inworld AI ? A Bigger, Better, Metaverse.
Image by Sony). Sony believes in VR, and we definitely believe at some point in the future, VR will represent a meaningful component of interactive entertainment. So, PSVR2 probably won’t launch before 2022 : Sony can afford that also because it has no competition in the console VR space , so there is no need to rush.
Image by Sony Interactive Entertainment). Unity talked about PlayStation VR 2 at GDC. Unity had a talk about developing for PlayStation VR 2 at GDC 2022. More info (Foveated Tracking boost inside PSVR 2) More info (Full Unity talk at GDC). News worth a mention. boost over a non-foveated-rendered frame and a 1.1–1.4x
Omniverse doesn’t only care about the synchronization (a bit like if it were a visual Git), but it also provides services like AI and physical simulations. NVIDIA DLSS (Deep Learning Super Sampling) will be natively supported for HDRP in Unity 2021.2. All you need is an Android device (API level 26+) or a HoloLens 2 and Unity.
In total, I counted something like 32 games, which is ok to start with, but then Sony should be fast in collecting more content to not make the PSVR2 players get bored fast for the lack of playable games. But still, the fact that all the PSVR 1 content won’t be available for the new headset gives Sony a good challenge on the content side.
Some are easy like VivePort, which is basically a Steam build with the Steam stuff removed, but then on the other hand you have Sony’s eldritch submission process and things like Quest performance optimizations. Going deeply technical, how you managed your workflow for handling so many different Unity projects?
Image by Sony, from Road To VR). Sony announces PS5, it supports PSVR. With an online livestream of around 1 hour, Sony has finally unveiled the design of the PlayStation 5. But Sony has confirmed that while we wait for it, the PS5 will be able to work with the current PSVR device. Unity details its MARS solution.
Image by MegaDodo Simulation Games). Sony will give PS4 camera adapters for PS5 for free. Sony has answered this question in the weekend. Simple WebXR” aims at bringing WebXR to Unity. On GitHub has appeared a new project called “Simple WebXR” aimed at letting you develop WebXR experiences inside Unity.
My favorite ones have been: Sony Interactive Entertainment has revealed that the next PSVR headset will be called PSVR 2 and will feature 2K x 2K per eye, up to 120 Hz framerate, and 110° FOV. Cooking Simulator VR is the best VR game of 2021 on SteamVR. What a true pity. More info (E3 Online) More info (Sundance Festival Online).
And Sony will give a “Sneak peek” of PSVR 2 games at its upcoming State Of Play event on June 2nd at 3 PM PT. It seems that Sony is hoping for a Q4 release in time for the holidays, but analyst Ming-Chi Kuo thinks that delays will bring the release to Q1 2023. We don’t know much about this upcoming content, though. Other news.
More info Jim Ryan hints at a possible PlayStation metaverse The court documents related to the FTC vs Microsoft trial related to the acquisition of Activision contain a very interesting piece of information related to what Sony may be working on. Sony’s entertainment assets have huge potential in the metaverse area.”
Also noteworthy: Final Cut Pro X will be able to support 360 video editing, Unity and Unreal now have VR support for Macs, and SteamVR is coming to Mac… and although there was a sweet on-stage mixed reality demo using Star Wars assets and an HTC Vive, there was no mention of support for Oculus. America’s largest employer recently spent $2.7B
More info News worth a mention (Image by Sony) Sony shows the behind-the-scenes of PSVR 2 In a recent blog post, Sony Interactive Entertainment has shown the internal evolution of PSVR 2, from the initial experimentations to the final release. I suggest you take some time and read this post, because it has very cool insights.
Also announced was the judging panel that includes virtual reality experts such as Josh Naylor of Unity Technologies, Jenn Duong of Shiift, and CEO of Spiral Media Megan Gaiser. Sony – Playstation VR. Industrial Training International – ITI Crane Simulator. The complete list of judges can be found here. Cerevrum Inc.
OpenXR has arrived at the first version of the standard, and now it has been implemented by all the major vendors : Microsoft has implemented it for HoloLens and WMR; Oculus for Rift and Quest; Valve has implemented it in SteamVR; etc… Talking about game engines, Unreal Engine now already offers it, while Unity is still lagging behind.
So despite the great early response in which time we partnered with Sony, many early testers came away saying “man, I loved it but I really suck” So we had to figure out how to make it controllable and as intuitive as it could be. I met Alex and Devin from Owlchemy, Chet and Aaron from Valve, and Pete Moss from Unity there.
The entire short film, embedded below, was created in Unity and is driven by a synthwave soundtrack scored by Emmy award winning composer RAD LAZER (aka Rafter Roberts). UploadVR: Why did you choose to make this entirely in Unity? Josh Hassin: I come from a background making video games for Sony and others. Unity changed that.
Sony reveals finger tracking technology for controllers. In a research paper released by Sony and presented at CHI2020 it is possible to see the work that Sony is doing in finger tracking inside VR controllers. More info (Preview facilities in Unity) More info (Dynamic FFR). How to make mixed reality videos for Quest.
Meta’s Oculus team have already partnered with leading companies like Sony Music to give fans an immersive way to explore music videos and unique content. The vendor has one of the most compelling collections of tools and headsets on the market, custom-made for different industries like training and simulation, design, and engineering.
We went hands-on with Sony's standalone enterprise headset , Ultraleap demoed Meta's Ray-Ban Glasses with an all-day hand tracking sensor and we checked out WowMouse , a WearOS app that attempts to turn any Android watch into a mouse. Further news emerged with Gracia , Logitech MX Ink , Unity 6 and Quest 3 augments.
There is a small tab (visible in the image above) that starts a simple Unity-based application, with a series of white and green dots that must be followed by the user. Though 72Hz is listed as “Lab Mode”, it’s fully functional and stable when running in all software I tried including simulation, action games, and visual experiences.
Yeah, the 3D model of the trainer seems taken from the Unity Asset Store… Samsung has not talked about the glasses, not even revealing the name, or the specifications. Sony Playstation. Sony was the only VR big player present at the show. Sony has also unveiled the name of the new PlayStation. A fu**ing genius.
This week we had two bad news related to the Covid-19: Valve has reassured that the Index will get back in stock before the launch of Alyx, but due to the virus, the amount of devices available will be much less than they hoped for; Sony and Facebook have pulled out from GDC. At this point, I wonder if GDC may be canceled as the MWC.
RT3D engines such as Adobe Substance, Unity, and Unreal significantly streamline XR production pipelines with easy-to-use tools. Google first introduced RawNeRF in 2020 as an automated photogrammetry tool that can simulate the real-world lighting of a scanned object. Sony is also empowering the emerging industry 4.0
RT3D engines such as Unity and Unreal significantly streamline XR production pipelines with easy-to-use tools. Google: RawNeRF Google first introduced RawNeRF in 2020 as an automated photogrammetry tool that can simulate the real-world lighting of a scanned object. Sony is also empowering the emerging industry 4.0
It is also a defensive, move that makes it avoid the loss of its partners, as it has happened with Insomniac Studio that has just been acquired by Sony. Microsoft now sees VR as a high priority for Flight Simulator. I don’t know if it is the plan, but for sure it is a possibility.
Collectively, these people have shipped Island 359 , Job Simulator , and Fantastic Contraption , some of the most well-known titles out today. Tom Bruckbock (SIEA), Seth Luisi (Impulse Gear), Greg Koreman (Impulse Gear), Richard Marks (Sony Interactive Entertainment). Liz Mercuri (Unity). Room 2024, West Hall.
A series of announcements from Amazon, Crytek, Epic Games and Unity Technologies showcase an evolution among their respective game engines into VR world creation toolsets. For example, Lumberyard from Amazon is released for creating games and VR experiences, while both Unity and Epic reveal in-VR tools to speed up the development process.
Attendees learned and experienced the firm’s technologies and the growing number of use cases for simulations, collaboration, engagement, and visualisation. Additionally, the room incorporates a Lenovo ThinkSmart Teams Room device, Crystal Vox Loqui 1 Speakers, a Sennheiser TeamConnect Ceiling mic, and a Sony digital camera.
Partnering with Sony, it developed Everybody’s Golf and even created a PlayStation VR version in 2019 , which saw the company make its first steps towards VR. This isn’t aiming to be an accurate true-to-life simulator in the vein of Golf+ , nor is it an off-the-rails mini-golf title.
The image above, clearly an homage to the legendary Unity Cube , demonstrates the position and orientation of optical sensors across different surfaces of the object… this would ensure that sensors are always available as the object is turned or moved. The AIM controller was a very cool peripheral built for Sony’s PSVR system.
Although, with more recent commercial headsets like the Meta Quest Pro and Sony’s PSVR 2, the technology is finding a home in affordable immersive products. Eye tracking technology detects where a user is looking and simulates that in a virtual space, which developers can leverage for UI, avatar interactions, or gameplay loops.
Liz Hyman President and the CEO of the XR Association (XRA), which is a non-profit, industry trade association representing 47 XR companies including major players like Meta, Google, Microsoft, HTC, Sony Interactive Entertainment, Unity, and HTC.
The glasses should work with Google Gemini AI and have the following features: Processors : Snapdragon AR1 and NXP Camera : 12MP with Sony IMX681 Battery : 155mAh Weight : 50 grams The first batch of production should be around 500,000 units , with more to come if the glasses prove to be successful.
Although, with more recent commercial headsets like the Meta Quest Pro and Sony’s PSVR 2, the technology is finding a home in affordable immersive products. Eye tracking technology detects where a user is looking and simulates that in a virtual space, which developers can leverage for UI, avatar interactions, or gameplay loops.
I mean, a game is everything about a simulated world and a story mixed together. So what a game engine do, they can provide you with real time simulated worlds and/or stories. Again, think of it of a simulated world. They do hundreds of simulation for a year, just to solve some very basic problem. What is a game?
I mean, a game is everything about a simulated world and a story mixed together. So what a game engine do, they can provide you with real time simulated worlds and/or stories. Again, think of it of a simulated world. They do hundreds of simulation for a year, just to solve some very basic problem. What is a game?
I mean, a game is everything about a simulated world and a story mixed together. So what a game engine do, they can provide you with real time simulated worlds and/or stories. Again, think of it of a simulated world. They do hundreds of simulation for a year, just to solve some very basic problem. What is a game?
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