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Sandbox operates a number of VR locations in major cities across North America as well as Hong Kong, Singapore, Macau, and Jakarta. Sandbox VR, the location-based VR attraction, will be opening up to third-party developers soon, as the company will be releasing an SDK for its Sandbox ‘holodeck’ VR attraction platform.
And then the free shipping worldwide from Singapore is a bit too good to be true. Simple WebXR” aims at bringing WebXR to Unity. On GitHub has appeared a new project called “Simple WebXR” aimed at letting you develop WebXR experiences inside Unity. Various readers have reported me that Deca claims having collaborated with Valve.
Google Expands AR Experiences with Industry Partners To promote and refine its new location-based AR features, Google is running an early access program with local firms in the Singapore and Paris areas later this year. The six-month pilot program aims to demonstrate real-world use cases of location-based AR.
According to the Improbable website, SpatialOS “gives you the power to seamlessly stitch together multiple servers and game engines like Unreal and Unity to power massive, persistent worlds with more players than ever before.” The company’s main product is a new platform for networked 3D graphics called SpatialOS.
Meanwhile, AI content creators and solutions are increasing in influence on Metaverse apps and the engines which power them, like Unity and Unreal Engine 5, leading to a significant grey area—leading to speculation by regulators to address and future-proof laws.
Refract , a Singapore-based extended reality (XR) startup, announced today it has closed approximately $8.5million SGD (approximately $6million) Series A led by Sea Limited along with international family offices and individual investors. AXIS can also work with popular VR headsets like the Oculus Quest 2, Chng said.
Software-wise, we use Unity, Vuforia, and OpenCV. By players-and-plays, it’s actually more popular outside of Japan (60% of our business) than inside it… especially in southeast Asia (Thailand, Korea, Malaysia, and Singapore). Although we use Unity in-house for development, we don’t require it specifically.
He is an Adjunct Professor/Visiting Faculty at number of institutions in Australia, Singapore & India. Before his entrepreneurial work, Mahajan was an engineer at Epic Games on the Unreal Engine and Gears of War. Pradeep is a speaker and Executive Director, Asia Pacific driving the ecosystem for #VRARA in Asia pacific.
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