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Enterprise AR Trends for 2020 and Beyond

ARPost

Thus, the latest enterprise AR trends represent a topic of interest for management teams across various industries. Thus, it is worth looking at short-term and medium-term enterprise AR trends, to see where the business and professional world is heading and how the workplace will be transformed. And for good reason.

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Haply Robotics to Win Big at CES 2025 with Haptic-Ready Spatial Design Solution

XR Today - Virtual Reality

To support workers in these sectors, Miniverse is ready to be integrated alongside platforms such as Blender, RoboDK, and Haplys first-party HARP software. Sonys submission received recognition for the XR Head-Mounted Display SRH-S1 device, demonstrating excellence in innovation, functionality, aesthetics, and design.

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Virtual Reality Trends that will Dominate 2023

ARVR

Photo by XR Expo on Unsplash We are only a couple of months away from 2023 and the tech world is already buzzing with technological trends that are most likely to dominate the upcoming year. VR for Mobile Apps For the next couple of years, this technological innovation is going to be in trend. An example would clarify things better.

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The XR Week Peek (2021.03.22): Sony reveals PSVR2 controllers, FRL shows the wristband of the future, and more!

The Ghost Howls

Image by Sony Interactive Entertainment). Sony unveils the new controllers of the PSVR2. Sony promises amazing haptic sensations on the controllers, that should be able to provide “impactful, textured, and nuanced” sensations. Header image by Sony Interactive Entertainment). Top news of the week.

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The Hottest Trends in Spatial Audio for 2022

XR Today - Virtual Reality

Apple, Sony, Microsoft, and countless other vendors in the technology space are now investing heavily on the concept of “spatial audio”. Certain trends in the XR environment are contributing to the rising adoption of spatial audio technology today. Here are just some of the most significant trends to consider.

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Did VR Software Sales Inflect in 2019?

AR Insider

One of the ongoing challenges in market sizing is to piece together clues to extrapolate things like unit sales and software revenues. Both exercises extrapolated hardware units based on software revenue disclosures. For this market-sizing exercise, Chennavasin used game review volume as a correlative factor to software sales.

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The XR Week Peek (2022.01.17): Big tech companies’ battle for talents, PSVR 2 still not confirmed for 2022, and more!

The Ghost Howls

Meta is well-known for having performed some key acquisitions related to hardware, but also to software (e.g. I think it’s impossible to create a healthy competitive space in the XR field for both hardware and software if the trend is this one. And it is a trend that is getting always worse. Image by Sony).

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