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Sony will also release an SDK that will allow you to import your motion capture data into 3D animation programs. Remember the impact the Sony Walkman had on music? Now Sony is back with another game-changing portable, the Mocopi motion capture system. Image Credit: Sony.
Khronos Group quoted Ron Bessems, OpenXR Working Group Chair and Software Engineer at Meta , who shared his perspective on the importance of OpenXR: “ The OpenXR specification is a crucial part of the Mixed Reality ecosystem.
Of course not… Sony 3D Display. The first display I have been able to try has been at the Sony booth. This is the picture of Sony 3D display. The demo was a bit similar to the one I had at Sony : I tried some games, applications, and videos, and I could see them in 3D without wearing glasses.
Meta's Unity and Unreal "OpenXR" integrations block other PC VR headsets, and developers aren't happy about it. But companies like Meta and Pico still also offer their own integrations for Unity and Unreal. OpenXR is the open standard API for AR/VR/MR supported by the vast majority of the industry.
Sony announced a new addition to its growing lineup of Spatial Reality Displays. According to the company, the device is designed for use by architects, engineers, industrial designers, software and game developers, and various other professions. There are even practical use cases for modern retail spaces, as pictured below.
Image by Sony Interactive Entertainment). Sony unveils the new controllers of the PSVR2. Sony promises amazing haptic sensations on the controllers, that should be able to provide “impactful, textured, and nuanced” sensations. Learn more (XR Collaboration) Learn more (Unity College). Top news of the week. Some XR fun.
It is its Reality Labs division, the same one working on XR headsets, that is developing the hardware and the software for these AI-powered robots that can handle everyday household tasks. The company plans to roll out the features as part of a software upgrade and they could be available in beta version for developers as soon as this week.
Even outside of the hardware market, Google has given companies access to AR app development kits and immersive software for some time now. Already, the company is partnering not just with Samsung and Qualcomm but with countless heavyweights like Sony, Magic Leap, and Unity. Its creating a new landscape for XR competition.
But there’s even more: Unity has already published a page about how it is possible to build for the Quest 3 using not only the XR Interaction Toolkit, but also AR Foundation. Unity page also confirms that the headset will provide plane detection, so you will be able for instance to detect the walls and the desks in your room.
Image by Sony). Sony believes in VR, and we definitely believe at some point in the future, VR will represent a meaningful component of interactive entertainment. So, PSVR2 probably won’t launch before 2022 : Sony can afford that also because it has no competition in the console VR space , so there is no need to rush.
The same luck has not happened to employees at Niantic at Unity. Unity, instead, is firing 4% of its employees, and this may seem weird considering that in the last months it has proceeded to hundred-millions-dollars acquisitions. A thing I have appreciated about Meta is that it has canceled projects, but it has not fired anyone.
User-generated content might be a common feature of many games these days, but you could argue that its inception was kick started by Sony’s LittleBigPlanet series. Unity is hoping that, one day, something will do the same for VR. Unity may be the company to make it happen. I think that sucks,” he said.
More info Get started with Apple Vision Pro development Unity has just released the tools to start developing for Apple Vision Pro and interested developers can already start experimenting with them. Who will it be… Sony or Meta? Now Microsoft is discontinuing them , putting another nail in the coffin of the HoloLens.
Image by Sony, from Road To VR). Sony announces PS5, it supports PSVR. With an online livestream of around 1 hour, Sony has finally unveiled the design of the PlayStation 5. But Sony has confirmed that while we wait for it, the PS5 will be able to work with the current PSVR device. Unity details its MARS solution.
Get a glimpse into the gameplay in Ghostbusters: Dimension, created with Unity 3D. Unity, the largest global development platform for creating 2D, 3D, VR and AR games and experiences, today announced a new and truly unique virtual reality (VR) experience "Ghostbusters: Dimension" has been built using the Unity Technologies platform.
This week, Sony officially entered a partnership with GeniusXR and The Alan B. Levan | NSU Broward Center of Innovation and Sony exemplifies our commitment to pushing the boundaries of Virtual and Augmented Reality. This partnership with the Alan B. John Wensveen , Ph.D,
To a request for further explanations by Upload, Microsoft answered that the future release of Windows that will remove the software will happen in late 2024. Of course, existing WMR users can still use the devices if they do not upgrade to a version of Windows that does not have the software anymore. And that “ As of Nov.
NVIDIA DLSS (Deep Learning Super Sampling) will be natively supported for HDRP in Unity 2021.2. More info (NVIDIA CloudXR upgrade) More info (NVIDIA CloudXR on Tencent Cloud) More info (NVIDIA VRSS v2) More info (DLSS integrated inside Unity) More info (Jarvis) More info (NVIDIA RTX cards shortage). billion valuation.
On the other hand, Unity is introducing tools that leverage AI to simplify XR content creation processes. Unity Muse, Sentis to Tap AI-Powered Content Creation This week, two AI tools, Unity Muse and Sentis , were released to assist creatives in designing immersive worlds and XR content.
T his standard, dubbed OpenXR, was about the interoperability of different VR hardware and software together. All hardware and software should be able to work also with products of other vendors. That is if every company implemented OpenXR, a program built for the Oculus should work with SteamVR as well. Some news on content.
As pointed out in one of the Unity Developers’ blog posts , aside from the exponential rise of development businesses, we’re also seeing more developer tools, such as the Unity and Unreal engines, becoming more accessible. These collaborations are also a result of the need to create an open and interoperable metaverse.
Introduction Following my first article earlier this year, Pimax’s Crystal has pleasantly surprised me with a series of software updates that activated new hardware features , whilst bringing quality-of-life improvements to headset connection and tracking. If you want to read his previous post, you can find it here.
Meta’s Oculus team have already partnered with leading companies like Sony Music to give fans an immersive way to explore music videos and unique content. Software like Google’s VR tilt brush allows users to create unique virtual art pieces in a completely limitless canvas space.
The Electronic Entertainment Expo (E3) is in Los Angeles, CA next week and it’s always one of the largest events of the year for gamers, giving giants of the industry including Sony, Microsoft, and Nintendo the chance to show off the latest hardware and games to drive the next generation of consumer interest. Things are changing though.
Google also offers ARCore , a developer tool for Android, iOS, Unreal, and Unity which help integrate AR elements into the real environment. One-year price performance for SNAP as of 2/3/20 Sony Corp. SNE) Sony is the owner of the PlayStation console and, PlayStation VR , its accompanying VR headset.
This is a huge problem for Meta, which subsidizes hardware with software sales. It is also possible to create your custom spaces to use in Mesh either with a no-code editor or by using Unity to create more personalized and complex scenes. More info Some news about content Sony has announced a few new games for its PSVR 2 headset.
We can deploy to a vast of platforms using game engines like Unity, Unreal Engine, the more recent Godot engine or any of the other engines out there, which have all started to add VR features”. But that’s just how Unity works, and this post isn’t about Unity, so let’s move on. You may be saying “Come on! Ok, and now what?
This week, Meta released its Quest v68 software update , which introduces a new first-party application for innovative passthrough situations and optimisation of other application processes.
Examples include Amazon Sumerian, Adobe Aero and of course Unity. This lets developers author AR experiences in-browser without third-party software or server setup. It’s already powered AR experiences for Sony Pictures, Miller Lite , Porsche and others. 8th Wall is on that list for similar reasons. Oprah Moment.
But in China, they are very famous, and now they are also organizing a big event about XR called FBEC with hosts from all the major VR companies (HTC, Unity, Alibaba, Huawei, etc…). On the other hand, overseas startup companies prefer to start their own business with software or content.
Interhaptics is a Haptics software company specializing in tools for haptic design and rendering, and hand tracking interactions for digital platforms as Mobile, XR, and consoles. All are already included in Unity. These are some of the use cases that Interhaptics allows for mobile gaming.
In the PC era, the open model won out; you can do many more things, install mods, more diversity of hardware and software, and more. Real-time 3D development services like Autodesk VRED, Blender, Godot, NVIDIA’s Omniverse, StereoKit, Unreal Engine, and Unity support OpenXR integration.” But it doesn’t have to be that way.
The OpenXR API is a core piece behind many XR headsets from vendors such as Acer, ByteDance, Canon, HTC, Magic Leap, Meta, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo. Moreover, RT3D development services like Autodesk VRED, Blender, Godot, NVIDIA’s Omniverse, StereoKit, Unreal Engine, and Unity support OpenXR integration.
Google now supports numerous Android smartphones such as Asus, Lenovo, LG, Moto, Motorola, OnePlus, Samsung, Sony, Vivo, Infinix, Tecno, Sharp, and Xiaomi. The Unity-powered platform also offers visualisations of over 2,500 cities in 49 nations containing “comprehensive 3D geo datasets.” operating system or later.
This money includes all the revenues not related to the main business of Facebook (advertisement), but Facebook has clearly specified that this big increment is mostly related to Oculus hardware and software. Sony reveals finger tracking technology for controllers. More info (Preview facilities in Unity) More info (Dynamic FFR).
Case Western Reserve University, a world-renowned medical institution, joined the event to reveal how it leveraged Microsoft’s MR tools by combining them with its educational software platform. Nancy Farrow, Executive Director of Global HoloAnatomy & HoloNeuroAnatomy Software Suite at Case Western Reserve University.
RT3D engines such as Adobe Substance, Unity, and Unreal significantly streamline XR production pipelines with easy-to-use tools. From there, the software combines the 2D images to create a 3D digital twin of the object, and then RawNeRF uses AI algorithms to predict the asset’s lighting. NVIDIA Instant NeRF.
For example, Unity runs its humanities fundraiser and awards showcase. ” In May, Apple filed a trademark for Reality OS designed for peripherals, software, and wearable computer hardware. Reality OS appears to be an immersive software development space for upcoming and pre-existing Apple hardware.
2024 looks to be a foundational year for the future of XR, from hardware to software and from consumer to enterprise. Other influential figures in the XR industry support Android XR, including Qualcomm, Sony, XREAL, Magic Leap, and Lynx, an emerging player in the XR market.
RT3D engines such as Unity and Unreal significantly streamline XR production pipelines with easy-to-use tools. NVIDIA Instant NeRF NVIDIA debuted Instant NeRF in April 2022, and the software creates digital twins based on 2D images of real-world objects, people, and entire environments. Sony is also empowering the emerging industry 4.0
Motion Capture software, or “Mocap systems”, are particularly valuable for content creators looking to enhance XR experiences with realistic avatars, motion, and gesture controls. Mocap solutions are primarily used for the creation of XR content. There are also built-in tools for fine-tuning character movement.
Sony smartly included a mirror feature on the TV screen when using the PlayStation VR (PSVR) headset with a PS4 and most Oculus Rift and HTC Vive applications do something similar. “The software can also be used to make VR games even more interactive by adding a multiplayer option for the non-VR user.” That is, until now.
Carmack stated: VR is held back more by software than hardware. This initiative will be a drag on software development at Meta. OpenXR API is essential for many XR headsets from vendors such as Acer, ByteDance, Canon, HTC, Magic Leap, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo. Unquestionably.
Furthemore, the platform is compatible with most gaming engines, including Unity, Unreal Engine, and others. Additional Didimo clients include Sony, Atom Stars, Soleil Game Studios, NOS Communications, Ceek, and many more. The latter company is also a partner of Sony, which is a client of Didimo’s XR solutions and services.
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