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Borderlands Dev Gearbox Is Working On A ‘Key VR’ Game

UploadVR Between Realities podcast

Fans of first-person shooter (FPS) specialist Gearbox Software have been very vocal about what they want to see next from the studio: the next installment in the popular Borderlands franchise. Tagged with: Gearbox Software Facebook Twitter Reddit More. No details about the game itself have been announced that this time.

Texas 161
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SXSW 2023: Highlights and XR Experiences That Push the Boundaries of Storytelling, Music, and Technology

ARPost

The interactive, volumetric music concert took concertgoers into a special metaverse space inspired by the famous 6th Street in Austin, Texas. Unreal Engine-based VFX tools, AI modules, and other state-of-the-art production software were used to deliver the next stage of music.

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Facebook Will Respond Soon To Proposed ZeniMax Judgment

UploadVR Between Realities podcast

Earlier this month a Texas jury found Oculus did not misappropriate trade secrets from ZeniMax, which was the previous employer of Oculus Chief Technology Officer John Carmack. ” ZeniMax declined to comment.

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The VR Job Hub: Anshar Studios, Gearbox Software & Improbable

Peter Graham

Frisco, Texas. Gearbox Software. Frisco, Texas. Gearbox Software. Frisco, Texas. Gearbox Software. Frisco, Texas. Gearbox Software. Frisco, Texas. Gearbox Software. Software Engineer, Unreal. Click Here to Apply. Character Artist. Click Here to Apply. Level Artist.

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Google Releases AR Geospatial Creator for Unity

XR Today - Augmented Reality tag

Additionally, Unreal included its Pixel Streaming service for interoperability across devices. Using the firm’s geolocation software developer kits (SDKs), Niantic has created numerous sustainability programmes at UT Austin’s Texas Immersive Institute.

Unity 126
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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

Or Unreal if that’s your language. In 2019 in El Paso, Texas, there was a horrific event where a gunman killed many people, just walked into a Walmart, and killed many people. For four years, I stayed at UCSB and I learned how to program VR. I learned how to do the coding. I’ve just had the experience.

Training 545
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HR in XR, with BrainXchange’s Emily Friedman

XR for Business Podcast

I think we’re at third, fourth generation devices at this point and the software has matured. Alan: So you mentioned EWTS, Enterprise Wearable Technology Summit in Dallas, Texas, correct? What you’re saying, pick-and-pack software on smartglasses, that’s standard for them now. Alan: Absolutely. Emily: Uh-huh.