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During Sony’s annual investor day event, the company confirmed to investors that it has a lineup of more than 20 games ready for the launch of PSVR 2—despite having not yet confirmed the headset’s release date. ” Image courtesy Sony. Image courtesy Sony. Ok so hear me out.
Sony revealed PSVR 2 outperformed the original PSVR in sales in the first six weeks, taking a strong early lead over the company’s first-gen PlayStation headset. When Sony last released sales figures in 2020, the original PSVR had sold around 5 million lifetime units.
It was more than a year ago—before PlayStation 5 was formally announced—that Sony confirmed its ‘next-gen console’ would continue to support PlayStation VR. Image courtesy Sony. Luckily those plans haven’t changed; following the full reveal of the system last week, the company affirms that PS5 will support PSVR.
Sony is getting ready to release tethered PC VR support for PSVR 2 this summer, but that may be one the last meaningful things the company does for its increasingly latchkey VR hardware. According to a report by Android Central ‘s Nicholas Sutrich, Sony isn’t leaving any budget for first-party content.
Sony is reportedly lowering near term sales figures for its upcoming PSVR 2 headset, allegedly halving initial sales projections based on lackluster preorders. Citing people familiar with deliberations, Sony reportedly told a supply partner to expect reduced display panel orders, allegedly stating that it only expects to sell 1.5
Image by Sony Interactive Entertainment). Furthermore, when the remastered version of Resident Evil 4 has been announced, Sony stated that some VR-related content will be released for it (but it is not clear what). Anyway, it is more probable that we’ll have some software reveal that hints at Apple’s XR strategy.
Currently major contenders are Meta, Sony, HTC, Valve, Pico, Pimax, and Apple starting next year. That’s essentially the strategy the company has decided to take with Xbox at least, with Xbox Game Studio head Matt Booty saying in a recent Hollywood Reporter interview that VR just isn’t big enough yet.
Sony has officially unveiled the price and release date for its PlayStation VR2 headset. “One of the team’s favorite moments was walking around the dinosaurs in the headset and getting a real sense of scale,” said Ray Willmott, brand strategy manager at Thunderful. Feature Image Credit: Sony Interactive Entertainment.
Sony Corporation announced today that it will invest $250 million in Epic Games, the company well known for its hit game Fortnite and the Unreal Engine game engine that powers it. It’s the “convergence of gaming, film, and music” part which speaks to where the long-term synergies between Sony and Epic lie.
PSVR will be compatible with Sony’s next PlayStation console. In an exclusive interview with Wired Magazine, PS4 systems architect and game designer Mark Cerny spilled the beans on Sony’s next generation of their immensely popular PlayStation console, in the process confirming support for the PlayStation VR headset.
Sony says it’s bringing some form of PC VR support to PSVR 2 at some point this year, although it’s not clear when, or even how the company will go about letting users play games like Half-Life: Alyx (2020) or popular social VR platforms equally missing from the headset’s game catalogue. ” That’s not all.
In an era where Sony appears to have a significant lead in console sales already, and with PSVR sharpening the system’s competitive edge, pressure is mounting for Microsoft to figure out its Xbox VR strategy. Gamespot reports Sony’s latest PS4 sales figures (including both PS4 and PS4 Pro) at a whopping 67.5
Sony is the market share leader for VR hardware revenues according to the latest report from Strategy Insights. The same pricing strategy applies at the higher end to Oculus Quest, which is already showing strong sales according to our estimates. billion (see above) VR hardware revenues are close to Strategy Analitics’ $2.02
Over the weekend, PlayStation VR2's two year anniversary came and passed, with no announcements from Sony then, on Friday, or today. The fact that Sony did not permanently reduce the price two years into the headset's life suggests to me that at $350, Sony wasn't making a profit, and that executives may be unwilling to do this perpetually.
Sony revealed the first details of its upcoming console today in an exclusive interview with Wired. I won’t go into the details of our VR strategy today, beyond saying that VR is very important to us and that the current PSVR headset is compatible with the new console,” Cerny told Wired’s Peter Rubin.
Last Friday, Sony Interactive Entertainment, the hardware vendor behind the famous PlayStation gaming console brand, announced a technology partnership with eye-tracking provider Tobii for the Japanese firm’s sophomore virtual reality (VR) gaming headset. Sony Filles Hand-Tracking Technology. Sony’s Metaverse.
The debates started about the second point because Meta handing off the design of its headsets to its manufacturer would be a huge change of strategy. More info PSVR 2 may support hand tracking At SIGGRAPH Asia, Sony has demonstrated hand tracking working on PSVR 2. The Quest 3S instead, did not have stellar sales number s.
Sony today announced four new titles for PlayStation VR at the annual ChinaJoy Expo in Shanghai—all of which have been confirmed to make it over to Western audiences. The games come as a result of a partnership between Sony Interactive Entertainment and what they call “some of Asia’s most exciting developers.”
While no gameplay footage seems to be available yet, the press release suggests that it follows a similar approach to the studio’s existing mobile game League of War: Mercenaries— a ‘tug-of-war’-style strategy game—with an increased emphasis on action and more direct influence over units thanks to the VR perspective and use of motion controls.
Sony announced last month it was bringing PC VR support to PSVR 2 sometime this year, although the company didn’t specify how or exactly when this would happen. While we’re no closer to knowing when , all signs now point to a direct wired connection—holding a few implications for Sony’s VR strategy.
Sony’s PlayStation 4 is entering its ‘final phase’, according to a recent tweet by Wall Street Journal reporter Takashi Mochizuki, citing a talk with PlayStation Chief Tsuyoshi Kodera. Kodera says PSVR sales are growing, although it’s admittedly under Sony’s expectations.
“Location-based VR is an important part of Sony Pictures Virtual Reality’s strategy to grow our brands and expand them to new audiences,” added Jake Zim, Senior Vice President, Virtual Reality, Sony Pictures Entertainment. ” Image Credit: Dreamscape.
Epic Games, the creators of Unreal Engine, said it would consider building a launch title for Sony’s “next VR platform” during negotiations about Fortnite cross-play on PlayStation in 2018. With the company’s next VR headset not expected to launch until at least 2022, it’s unclear if the Sony took up the offer.
Sony previously confirmed PSVR compatibility with the upcoming PlayStation 5 console , however what wasn’t so clear was whether you’d be able to use all of your current-gen accessories like PS Aim and PS Move controllers. Now Sony says those old school essentials will also work with the PS5. Based on images courtesy Sony.
Sony has officially announced that John Kodera has stepped down as president and CEO of Sony Interactive Entertainment (SIE), making way for previous SIE deputy president Jim Ryan to take the position. Like Kodera before him, Ryan will report directly to Kenichiro Yoshida, president and CEO of Sony Corporation.
Amid mounting pressure from Sony with the recent launch of its PSVR 2 headset for PlayStation 5, Microsoft again affirmed that it’s still waiting for the technology to mature before offering any sort of dedicated VR software or hardware for Xbox. “I think for us, it’s just a bit of wait until there’s an audience there. .”
Last week Sony Interactive Entertainment’s Vice President of Research and Development, Dominic Mallinson, opened up about this thoughts on the future of VR at the Collisson 2019 conference in Toronto. SEE ALSO Sony Hints Next-gen PSVR Could Bring HDR, Wireless, Eye-tracking & More. And while Sony has racked up an impressive 4.2
One of the bigger announcements from Sony’s E3 briefing last night was the announcement of Skyrim VR only for PlayStation VR. So, learning that Bethesda was working on an official virtual reality release at yesterday’s Sony E3 briefing was likely music to many VR enthusiast’s ears. 1hr 3m) with a Sony rep at E3.
If anybody can do it, it’s probably Sony. Ever since the Playstation was first launched – if, like myself, you’re old enough to remember it, you may pause a moment here to consider your own age and mortality – Sony has been in the business of reinventing gaming. Click To Tweet. The same seems to be the case with VR.
During the talk Gilligan revealed he teamed up with Sony and was currently developing a 30-45 minute interactive virtual reality experience based on the show. Gilligan took extra care in expressing how this will not be a game, but instead an experience of some sort.
What is concrete however is company’s VR strategy, or lack thereof. Microsoft, vis-à-vis Xbox, has lagged far behind competitors Sony and Meta, both of which have developed their own VR gaming ecosystems and platform-exclusive hardware.
This roundup explores the latest XR, AR, and AI advancements, including Meta's ambitious $100 billion investment, Apple's shifting AR strategy, Sonys XYN ecosystem, and OpenAI's powerful new research agent. Stay ahead with these 12 fresh takes on [.]
But other partners like XREAL, Sony, and Lynx are working on new devices compatible with this operating system. The first device to be compatible with it is the mixed-reality headset that Google is building with Samsung and Qualcomm, codenamed Project Moohan.
Working closely with Valve, Sony, and Meta, Cloudhead is best known for their title Pistol Whip and has shipped four popular VR titles ( Pistol Whip , Valve’s Aperture Hand Labs , Call of the Starseed , and Heart of the Emberstone ). Do I understand the strategy to strike a different cord as an XR business owner? Absolutely.
It’s been six months since Sony launched PlayStation VR 2, handily one of the best pieces of consumer VR hardware we’ve laid eyes on. While the headset is undeniably great, Sony’s content strategy hasn’t been. Like the original, PSVR 2 sports a unique selling proposition.
More info (Valve Deckard to be released in 2025 for $1200) More info (The headset could come with a Half-Life demo app) Other relevant news (Image by Sony Interactive Entertainment) Sony permanently slashes the price of PSVR 2 Finally, Sony has permanently cut the price of the PSVR 2 headset.
Image by Sony Interactive Entertainment). It is now official: Sony Interactive Entertainment has confirmed on Instagram that the PlayStation VR 2 headset is going to launch in “early 2023”. If this is confirmed, it means that in 2 weeks, there will be people that will actually try the new headset by Sony. Top news of the week.
.” Although Microsoft hasn’t said as much, it’s likely Bethesda will be narrowing its focus to develop their long-standing franchises for Xbox—an expensive weapon in the coming battle with Sony’s PlayStation 5. SEE ALSO Pressure Mounts for Xbox's Missing VR Strategy as PSVR Revenue Exceeds $2 Billion.
Sony Launches PlayStation VR 2 Image courtesy Sony The News After uncertainty about the company’s commitment to VR years after the launch of its first PSVR headset in 2016, Sony finally doubled down with PSVR 2. But for some reason that never happened. ByteDance claims it’s still committed to XR and Pico.
This marks an evolution evolution in the company’s mixed reality strategy, as Apple recently ceased development of its planned Mac-ready AR smart glasses to focus exclusively on Vision Pro. Apple stands apart with Vision Pro, doubling down on their premium strategy after recently cancelling their AR glasses development.
In recent years, numerous leading brands have begun to build their own Metaverse strategies, designed to engage customers, support employees with immersive training and improve collaboration. In the sporting world, the metaverse space allows teams and athletes from every environment to connect with fans in a new, more engaging space.
Most of the games released on Sony’s headset, even if only a couple of hours long, typically offer more polished and varied experiences when compared to single game mechanics milked for quick cash on Steam. It’s at once a real-time strategy title while also satisfying the tower defense itch so many people have.
While E3 2019 may officially be in the books, it appears as though Sony is only just getting started. Also launching tomorrow is Mini Mech Mayhem , an adorable, pint-sized strategy game from developer Futurlab in which teams of four work together to plan and execute different strategies on a tabletop battlefield.
has one strategy, Disney another , and Paramount yet another. Now Sony has its own strategy and it’s got the biggest name recognition possible: Netflix. For the past few months, every studio has been figuring out how to balance theatrical movies with growing streaming services. Warner Bros. Read more.
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