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In a blog post published on PlayStation Blog, Hideaki Nishino , Senior Vice President, Platform Planning & Management at Sony Interactive Entertainment, has announced that a new PSVR headset is coming for PS5, but not this year. PlayStation 5 and new DualSense controller (Image by Sony). Header image by Sony).
Sony Corporation announced today that it will invest $250 million in Epic Games, the company well known for its hit game Fortnite and the Unreal Engine game engine that powers it. It’s the “convergence of gaming, film, and music” part which speaks to where the long-term synergies between Sony and Epic lie.
Sony Interactive Entertainment (SIE) researchers unveiled a prototype motion controller recently which showcases experimental techniques into full hand tracking using machine learning and capacitive sensors. Like the Index controller, Sony’s prototype features an open-palm design using a wrist strap. Image courtesy SIE.
Sony announced a new addition to its growing lineup of Spatial Reality Displays. Credit: Sony Electronics The ELF-SR2 features facial tracking technology and a wide viewing angle, allowing users to view 3D content consistently from a number of different vantage points.
More info PSVR 2 may support hand tracking At SIGGRAPH Asia, Sony has demonstrated hand tracking working on PSVR 2. However, some researchers are studying a way to basically tattoo the EEG receptors on your head, so you dont need a helmet anymore because you have the circuits tattooed on your head. Thanks to KF for the tip!)
More info A developer made some steps toward PSVR 2s HDR usage on PC The VR community continues to look for workarounds to unlock all the cool features of PSVR 2 that Sony is not allowing on PC. You can demo this technology with a PCVR headset through the Immersix application.
South Korean news outlet The Elec instead reports that Samsung will use Sonys new 1.35-inch inch 35523840 micro-OLED display, the same used in Sonys own SRH-S1 standalone headset. Sony also provides the screens for the Apple Vision Pro, but these ones for the Samsung headset would be from a new generation.
There are over 300 peer-reviewed studies that show VR is an effective tool for treating mental health disorders such as anxiety, depression, trauma, and addiction. Limbix is building up immersive content that therapists can use to tackle phobias, depression and anxiety.
Image by Sony Interactive Entertainment). The channel says that according to “credible sources”, Sony may launch PSVR 2 sometime in Q1 2023. Of course, take this rumor with a grain of salt: Sony could still decide to launch the new headset in 2022 to exploit the holiday season. Other relevant news. PSVR 2 may launch in Q1 2023.
Sony has acquired Insomniac Games. Sony has acquired Insomniac Games , one of the most talented game studios among the ones focused on Virtual Reality. The studio will so become part of the Sony Worldwide Studios. More info (Facebook’s post on Insight) More info (Insight on AR glasses). Become a Patron!
There are over 300 peer-reviewed studies that show VR is an effective tool for treating mental health disorders such as anxiety, depression, trauma, and addiction. There are over 300 peer-reviewed studies that show VR is an effective tool for treating mental health disorders such as anxiety, depression, trauma, and addiction Click To Tweet.
So for part II of this series, we’re spotlighting a few case studies from ARtillery Intelligence’s recent report, AR Marketing Best Practices and Case Studies, Vol 2. We’ve pulled a few case studies that specifically demonstrate AR’s ability to drive favorable dwell times. often exceeding 1 minute? often exceeding 1 minute?—?compare
Sony’s VP Tools Sony’s Crystal LED display technology and Venice camera capture technology create a unified RT3D backdrop solution which projects immersive and reactive visuals with the firm’s high brightness, wide colour gamut, and high contrast ratio promise.
Project Morpheus prototype | Photo courtesy Sony. SEE ALSO On the Hunt for VR's Killer App with Sony's Head of PlayStation Magic Lab, Richard Marks. The post Sony’s Richard Marks Expects Natural Voice Input to Play Major Role in VR’s Future appeared first on Road to VR. That’s why I see it as the holodeck.
If Sony’s showing at E3 this week is The post Study Shows VR Sim Sickness Could be Combated by Reducing FOV During Movement appeared first on UploadVR.
Web AR: Best Practices & Case Studies. Sony Pictures’ Jumanji: The Next Level web AR promotion resulted in consumers spending over 5 minutes in AR. To back that up, web AR specialist and innovator 8th Wall recently sent us data that indicate that the emerging AR modality continues to ratchet up in market traction. Proof Points.
More info (PSVR 2 sales — Road To VR) More info (PSVR 2 sales — Upload VR) Sony announces many new pieces of content at its Gaming Showcase A few days ago, Sony held its Gaming Showcase event, where it announced some cool pieces of content arriving for PSVR 2.
Sony has appended a 12+ age restriction for PlayStation VR. Simply put, children’s heads are too small, and their eyes are too close together to accommodate current headsets, Graylin says.
In total, I counted something like 32 games, which is ok to start with, but then Sony should be fast in collecting more content to not make the PSVR2 players get bored fast for the lack of playable games. But still, the fact that all the PSVR 1 content won’t be available for the new headset gives Sony a good challenge on the content side.
About the Study. The authors specifically looked at the use of AR and VR by Sony, Micheal Kors, and the US Army. To promote the film Escape Room , Sony created VR escape room puzzles that users could use in their browser windows. See Also: 6 Brands That Use AR and VR Advertising Successfully.
The XRA is an industry organization founded by Google , HTC VIVE , Microsoft , Oculus , and Sony Interactive Entertainment. We’ll examine some of the major trends and findings of the report, and look at it in the context of the larger policy and standards movement in XR. About the “Thinking Ahead About XR” Report.
We don’t think so and believe that in the next couple of years major organizations such as Sony and HTC will start producing advertisements to be shown in virtual reality. This is proven by the fact that in a 2015 study, 72% of millennials said that an experience is more important than having physical items.
Assistant Professor, Géraldine Fauville, has presented her findings from the first study on the combined effects of physical immersion in water and visual immersion in a VR activity. The results are very preliminary, with many questions still open, but it is interesting that now it has been paved the way for more studies on underwater VR.
Google is set to debut their Daydream platform, Oculus is hosting their third annual developer conference and Sony will finally release their PlayStation VR headset. Research findings from studies conducted for the Society by Greenlight VR and Frank N. The two-day summit takes place at Paramount Studios October 13-14.
I’m Chen, General Manager and Chief Editor of VRTUOLUO , also a senior media expert who has dug and studied deeply the XR industry since 2014. With the trend of Gaming entrepreneurs, for example, Samsung, HTC, Sony, and Oculus transferred from games to virtual reality and we started to keep eye on the VR area.
China is spearheading the research on health, and one such study caught our attention as estimates show that over a million VR headsets are being shipped each month (in China alone). Study Results. Out of 50 pupils, only one reported negative effect, showing subjective displeasure with the application selected for the study.
More info Sony is working on reprojection improvements for PSVR 2 One of the biggest issues of PSVR 2 is the reprojection that is causing ghosting and other artifacts. According to the creators of Hubris, Sony is working on solving the issue , but he said nothing about when this update will be released.
Apple, Sony, Microsoft, and countless other vendors in the technology space are now investing heavily on the concept of “spatial audio”. Some studies also indicate this technology could help with inclusivity, by allowing people with hearing issues to feel more connected within a communication environment.
This week Sony has showcased the new DualShock controller for the PS5, dubbed DualSens. PSVR2 will surely have its dedicated controllers, but since Sony is trying to guarantee retro-compatibility of games (especially gems like AstroBot), this headset should also be able to work with the DualSens controller. More info.
Chinese manufacturers BOE and SeeYA may provide cheaper displays in higher quantities than Sony is doing now, while Samsung may be supplying the DRAM components. According to a recent report, the successor of the first Vision Pro may come in 2026 and have a price comprised between $1500 and $2500.
At the PlayStation Experience conference in Anaheim Sony showed GT Sport running on PlayStation VR with a full racing simulator setup. Sony tells me developers spent around a week at Willow Springs capturing the track’s every detail. Photo courtesy Sony. Tagged with: GT sport , sony , willow spring. Now I know.
Apple wants to reduce the price of the display by a 50% factor and is also trying to have other suppliers of displays beyond Sony (e.g. According to a new report by The Elec, Apple wants to release a second-generation device that costs $1500 and the first cost entry to cut to arrive at that goal is the displays.
Zuckerberg admitted it would be “wildly impractical” to ship in a product – “we’re using it to test and for further studies so we can get a sense of what the experience feels like” The only known headset with HDR displays is PlayStation VR2 , but Sony hasn’t yet revealed the headset’s brightness.
VR startups have largely struggled to earn investor fervor in recent years as major tech platforms have sunsetted their virtual reality efforts one-by-one leaving Facebook and Sony as the sole benefactors of a space that they are still struggling to monetize at times.
” One section also claimed that, subject to further study, Meta engineers who joined the company in-person and then either transferred to remote or stayed in-person “performed better on average” than those who joined fully remotely. Earlier this month, reports indicated Meta has sold nearly 20 million Quest headsets.
There is a lot of hype around this technology, and many research groups are studying its applications, also for XR. More info Some news about content Sony has announced a few new games for its PSVR 2 headset. The result of this operation is a very fast rendering that can show you quasi-realistic scenes at 90FPS.
Before entering the UK consumer market, Nreal and Microsoft collaborated on a study, spearheaded by University of Bristol researchers, for a healthcare product based on Nreal technology. The device supports various phone models such as Samsung Galaxy, Sony Experia, and OPPO Find models, with a complete list available on EE’s website.
Unity revealed that representatives from Google, Samsung Gear VR, PTC Vuforia, Sony PlayStation VR, and Microsoft HoloLens will be on hand to discuss new developments in their individual technologies. The “VR Game Dev” track will tackle platform-specific development, case studies, and tool/service demos.
A decent set of headphones are a must-have item for any student — for leisure and as a study tool. A good pair of headphones can help you to focus on studying or writing an essay, because they can block out background noise and free you from distractions. Headphones can easily cost hundreds of pounds. What is multi-point pairing?
However, following the release of consumer equipment like the HTC Vive , Oculus Rift , Sony PSVR and the various mobile VR headsets , we now have a different situation with a much larger group of people (the general population) using virtual reality on a regular basis, for longer periods of time.
According to some studies, the market for spatial audio will reach around $12.97 billion by 2026, and many leading companies like Apple, Microsoft, and Sony are already getting involved. According to studies into spatial audio , this technology could make interactions more accessible.
In November 2022, Japanese electronics giant Sony, purchased “Beyond Sports” to help create massive metaverse environments specifically for sporting events. Beyond Sports is a company responsible for developing real-world data used in 3D animations. This is particularly important as new generations enter the sporting landscape.
It’s been a solid seven days for Sony’s headset with a handful of interesting new experiences that cross a range of genres. In Time Machine VR , you travel back to the Jurassic era to search for aquatic dinosaurs, studying them so that you might gain knowledge that could save the future of the human race.
For many more insights, check out our full data study – available soon. Our next data study provides a clear picture of conversations in this space – and the opportunities to be seized. billion acquisition in late January, and Sony bought out Halo creators Bungie for a respective $3.6 pic.twitter.com/bxFgXkPV5l.
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