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Last August the Virtual Reality Developers Conference (VRDC) published its first report on the state of the VR industry based off of a survey for developers. gap in last year’s survey, so both headsets have still grown in adoption. Sony’s PlayStation VR (PSVR) has made some gains, jumping from 12.9%
Image by Sony). While we were all considering a 2022 release as a given, when asked directly about the matter, Sony declined to answer. A report by Bloomberg reveals that while PS4 should have been discontinued in 2021 , Sony has just ordered the manufacturing of a million new units so that to guarantee a smoother transition to PS5.
South Korean news outlet The Elec instead reports that Samsung will use Sonys new 1.35-inch inch 35523840 micro-OLED display, the same used in Sonys own SRH-S1 standalone headset. Sony also provides the screens for the Apple Vision Pro, but these ones for the Samsung headset would be from a new generation.
Enlist in the Survey Corps and take on a massive humanoid creature in Attack on Titan: The Human Race. Attack on Titan: The Human Race will be available October 19th to October 26th from 10:00am to 8:00pm JST at the Ginza Sony Park in Tokyo, Japan.
Valve’s monthly Steam Survey has long offered some useful insight into which headsets are actively connected to users computers and the share of the Steam population that’s using each, but the figures provided are relative to the non-static Steam population, which obfuscates the actual adoption trend of VR headsets on the platform.
In total, I counted something like 32 games, which is ok to start with, but then Sony should be fast in collecting more content to not make the PSVR2 players get bored fast for the lack of playable games. But still, the fact that all the PSVR 1 content won’t be available for the new headset gives Sony a good challenge on the content side.
This week, a rumor spread among XR communities: next-gen PSVR will be announced at a press conference to be held by Sony on February, 5th. The reason is that Sony has already announced that it will launch PSVR 2 only after the PS5 , to not confuse its buyers by selling too many things together. PSVR 2 could be revealed next month.
According to the latest figures from the Steam Hardware & Software survey , 0.78% of all Steam users have VR headsets connected to their computers and ready to play. Not only has the tech has fostered a strong enthusiast community, but that group continues to grow. In fact, in November there were more VR users on Steam than ever before.
Gematsu’s source had also claimed that the game will feature support for PlayStation VR, though Sony has so far remained tight-lipped regarding potential VR compatibility. After the test, participants filled out a survey and had a sensing session on their thoughts on Resident Evil Villag e followed by refreshments.
Sony may launch it in 1Q23, depending on the development schedule of PS VR2 game titles. A tweet by XR analyst Brad Lynch revealed Sony’s manufacturing partnership, also reporting that the Goertek is producing parts for Meta’s Project Cambria, Apple’s upcoming XR headset, and Pico devices. units shipments in 2H22.
More info News worth a mention (Image by Sony) Sony shows the behind-the-scenes of PSVR 2 In a recent blog post, Sony Interactive Entertainment has shown the internal evolution of PSVR 2, from the initial experimentations to the final release. Let me copy-paste for you what it is about: AR/VR creators, this survey is for you.
Valve’s monthly Steam Survey has long offered useful insight into the share of VR headsets in use on Steam. Participation in the survey is optional, and headsets aren’t counted if they aren’t powered on and recognized by Steam at the moment that the data is collected.
Unsurprisingly, Sony’s PlayStation VR (PSVR) headset is continuing to grow in popularity. The PSVR is manufactured by Sony and is powered by its wildly popular PlayStation 4 video game home console. Nielsen sources its data by surveying more than 2,000 US citizens over the age of 13.
Image by Sony Interactive Entertainment). The channel says that according to “credible sources”, Sony may launch PSVR 2 sometime in Q1 2023. Of course, take this rumor with a grain of salt: Sony could still decide to launch the new headset in 2022 to exploit the holiday season. Other relevant news. PSVR 2 may launch in Q1 2023.
We have collected and analyzed hard data via our global consumer attitudinal and behavioral surveys, our proprietary Virtual Reality Industry Monitor survey, and through the course of hundreds of analyst briefings for the last three years.”. SEE ALSO What VR Headset Makers (not analysts) Have Actually Said About Sales Expectations.
Some interesting info emerging from them: Epic proposed Sony develop a VR game for the PSVR 2 if Sony accepted Fortnite on PlayStation with cross-play with other platforms. More info (Epic proposing a VR game to Sony) More info (Epic spending on EGS) More info (Epic didn’t like Minecraft Earth marketing) More info (Apple vs Epic?—?Slides
Expert panelists survey the state of AR advertising at Brand Innovators. Christina Park shared results of a recent survey conducted by her company, LoopMe (emphasis mine): Nearly 20% of respondents say they’re more likely to pay attention to interactive ads with 2/3 of them remembering seeing ads while playing games on their mobile devices.
Sony Provides Spatial Computing without a Headset Requirement This week, Sony Electronics introduced new 3D visualization tools that allow users to see and interact with extended reality content without using smart glasses. Additionally, 82% of surveyed believe their firms will adopt XR technology in the next five years.
Elsewhere, Sony demoed PlayStation VR2 hand tracking , Quest 3S appeared on the SteamVR hardware survey , and we learned more about Xreal One. Our weekly newsletter and latest articles have the full details. For everything else, here are a few stories we initially missed.
This data comes from the Steam Hardware & Software Survey , which is offered to a random sample of Steam’s user base each month. PlayStation VR2's official PC adapter and SteamVR driver launched in August, meaning many adapter buyers will have been surveyed while they were still waiting for it to ship, or before they set it up.
Image by Sony Interactive Entertainment). Sony releases some details about PSVR 2 runtime. Sony is slowly releasing details about the PSVR 2 headset to keep the attention (and the hype) high. Road To VR) More info (The FTC blocks Meta’s acquisition of Within?—?Upload Upload VR). Other relevant news. How much does it cost?
The Steam Hardware & Software Survey reports the percentage of Steam users that use a VR headset on SteamVR each month. This figure has been gradually trending down since March 2020, when Valve changed the survey's methodology to scan your SteamVR logs for the past month instead of only currently connected headsets.
That milestone has now been reached, as announced at Sony’s CES press conference. According to ARtillery Intelligence’s consumer survey with Thrive Analytics’ , PSVR has higher satisfaction than HTC VIVE for the third year in a row (see below). For an indexed collection of data and reports, subscribe to ARtillery Pro.
As one indicator, a survey of LBVR operators done by Springboard VR revealed that 16 percent are going to close permanently. And this reflects a mid-March survey timeframe. Header Image Credit: Sony. That’s high considering self-reporting from a sample that’s self-interested in maintaining outward optimism.
The research shows that nearly 70 percent of customers who own a dedicated VR headset such as an Oculus Rift, HTC Vive or Sony PlayStation VR have bought games for it, and more than half of smartphone VR owners bought games for their device. “There’s a growing array of exciting new content being developed.
The latest Steam Hardware Survey showed some interesting trends happening in the PC VR market (at least the Steam VR market, since we have no info on the Oculus Store market). Image by Sony). It is not clear, and we hope that Sony will clarify his.(Theoretically Top news of the week. Other relevant news.
Healthier content libraries can also be seen from ARtillery Intelligence’s consumer survey data with Thrive Analytics. As we examined in the aforementioned VR survey and in a recent presentation , this approach is akin to the inviting and cartoonish vibe of the Apple App store. And its content model reflects that.
. –– 60,000+ Facebook employees can expense an Oculus Quest 2. –– GDC industry survey indicates that a majority of VR developers are working on Quest games or apps. –– Facebook continues its VR game studio shopping spree, acquires BigBox VR. million in seed funding. –– Edge enters OTHERWORLD with £1.7
The XRA is an industry organization founded by Google , HTC VIVE , Microsoft , Oculus , and Sony Interactive Entertainment. For example, the last time we covered one of their reports it was an industry survey with Perkins Coie.
New Steam hardware survey highlights that the number of VR headsets has grown again, and now according to Road To VR there are 1.6M Sony closes its game studio in Manchester. According to GamesIndustry.biz, Sony is closing its Manchester-based game studio, that it opened in 2015 to produce ‘AAA’ PSVR exclusives.
Its survey forecasted that the VR gaming industry is set to grow from 0.4 It wasn’t long ago when Oculus, Google, and Sony had people vouch for VR headsets for playing immersive games. But word is that it is virtual reality that will keep everyone guessing. This technology has been in the limelight for quite some time now.
More info Jim Ryan hints at a possible PlayStation metaverse The court documents related to the FTC vs Microsoft trial related to the acquisition of Activision contain a very interesting piece of information related to what Sony may be working on. Sony’s entertainment assets have huge potential in the metaverse area.”
Picking up where we left off last week , how does the latest round of consumer VR survey data align with what we’re seeing in the broader market? For one, many of the consumer sentiments this survey round (Wave III) support the industry’s evolution towards standalone headsets. Here, Oculus Quest is the wild card.
The biggest news of the week is the one that you can see in the above graph: i n the Steam Hardware Survey for April, it is possible to see a big spike of connected headsets. More info (Steam Hardware Survey) More info (Facebook’s revenues for Q1 2020) More info (Quest and Rift S stock, updated) More info (SuperData’s report).
This week Sony has showcased the new DualShock controller for the PS5, dubbed DualSens. PSVR2 will surely have its dedicated controllers, but since Sony is trying to guarantee retro-compatibility of games (especially gems like AstroBot), this headset should also be able to work with the DualSens controller. Probably we have 1.7M
This is supported by a 2022 PwC survey , which shows that 42% of business leaders are planning to use the metaverse to provide onboarding and training for their employees. Aside from the increased use of XR devices in enterprise settings, it’s likely that we’ll see more companies offering immersive experiences to their employees.
We know that Samsung has confirmed more than 5 million Gear VR units are now in the wild for example, and of course the headlines of Sony surprising themselves with PlayStation VR’s early sales figures – approaching 1 Million going in to 2017. But just how much is VR on people’s radar?
Citing a lack of dedicated evangelism from Sony, interactive media research firm SuperData is updating its earlier predictions concerning the company’s PlayStation VR hardware. Initially, SuperData predicted Sony would sell well over 2 million PS VR headsets by the end of 2016.
Instead of building and investing in headsets like Facebook of the US, Sony of Japan and HTC of Taiwan, the Chinese trio are becoming middlemen: creating platforms and content for when a dominant headset emerges. With 688 million Internet users in China alone, BAT already have a massive audience for VR content consumption.
According to the Steam Hardware Survey, Pico 4 now represents 0.67% of the player base on Steam. Sony predicts the next technologies for XR visual displays. More info (All the announcements of the Upload VR Showcase) More info (Behemoth) More info (Vertigo 2) More info (Raw Fury) More info (Gambit!) More info (GameVroom). Learn more.
According to the Steam hardware survey, Windows Mixed Reality headsets are still used by 50–80,000 people today. After that, WMR headsets will no longer receive security updates, non-security updates, bug fixes, technical support, or online technical content updates, Microsoft said.
A recent survey found that while more than 70% of consumers want AR technology to be part of their purchasing journey, only 1% of retailers are actually using it at the moment. A survey of 900 developers in the field discovered that only 11% report current profitability for their projects.
The report surveyed respondents from September last year to June to discuss findings across some of the world’s top firms, including Unity Technologies, HTC, manufacturers such as Jaguar Land Rover, and media firm Yahoo, among many others.
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