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Image by Sony Interactive Entertainment). Sony unveils the new controllers of the PSVR2. Sony promises amazing haptic sensations on the controllers, that should be able to provide “impactful, textured, and nuanced” sensations. Top news of the week. It will so have inside-out tracking. Nreal Light is on sale in Germany.
Sketchfab says it will continue to support other game engines, Unity included. The acquisition no doubt comes as a direct result of Epic securing a $1 billion financing round back in April, $200 million of which came from Sony Group Corporation. Sketchfab has partnered with Epic Games in the past as a recipient of an Epic MegaGrant.
More info (Mentra and Vuzix partner on AugmentOS) More info (AugmentOS official website) News worth a mention (Image by Sony Interactive Entertainment) PSVR 2 had great holiday sales numbers Thanks to the huge price discount from $550 to $350, the sales of PSVR 2 had a huge boost in 2024. This is impressive.
I’ve been writing about it for over a year, and working on related products at Unity for much longer. Back then, it was largely aspirational: early returns on engagement, customer sentiment and revenues around mobile AR brand experiences were promising, but we hadn’t yet seen signs of a tipping point. Four Myths About AR Advertising.
But there’s even more: Unity has already published a page about how it is possible to build for the Quest 3 using not only the XR Interaction Toolkit, but also AR Foundation. Unity page also confirms that the headset will provide plane detection, so you will be able for instance to detect the walls and the desks in your room.
Image by Sony Interactive Entertainment). Unity talked about PlayStation VR 2 at GDC. Unity had a talk about developing for PlayStation VR 2 at GDC 2022. More info (Foveated Tracking boost inside PSVR 2) More info (Full Unity talk at GDC). Thanks to Rob Cole for the tip). Thanks to Tom Ffiske for the tip).
Image by Sony, from Road To VR). Sony announces PS5, it supports PSVR. With an online livestream of around 1 hour, Sony has finally unveiled the design of the PlayStation 5. But Sony has confirmed that while we wait for it, the PS5 will be able to work with the current PSVR device. Thanks Davy Demeyer for the tip).
NVIDIA DLSS (Deep Learning Super Sampling) will be natively supported for HDRP in Unity 2021.2. More info (NVIDIA CloudXR upgrade) More info (NVIDIA CloudXR on Tencent Cloud) More info (NVIDIA VRSS v2) More info (DLSS integrated inside Unity) More info (Jarvis) More info (NVIDIA RTX cards shortage). billion valuation.
Tips & Tricks for the Quest 2! New tips and tricks for Quest 2 are being published for Quest 2: Quest 2 doesn’t work well outdoor, even in conditions when the tracking of the Quest 1 worked. Sony will give PS4 camera adapters for PS5 for free. Sony has answered this question in the weekend. News worth a mention.
Japanese magazine Famitsu interviewed Sony Interactive Entertainment’s Hideaki Nishino and asked him many questions about PlayStation 5 and PSVR 2. This shows the commitment that Sony has toward VR; The lineup for PSVR 2 is not complete. Actually, Sony has not revealed all the launch titles, yet. Some news on content.
Thanks Rob Cole for the tip) More info (Video of the system working) More info (Waitlist for the product) The privacy dangers of face cameras A group of researchers made a test using standard glasses with a micro front camera that sent images to an AI engine that recognized people and found information on them on the web. But I hope so.
We can put our champagnes back in the fridge (Thanks Ilja Z for this tip, you are great!). Sony announces new games for PSVR. More info (All announcements by Sony) More info (Doom 3 VR) More info (After The Fall) More info (After The Fall on announced platforms) More info (Fracked). I can’t wait for them to hit the market.
According to the report, analyzing the orders made to the lens manufacturer, the two new headsets by Sony and Facebook should be released in 2022. Do you remember that leaked email when Zuck told that he wanted to control all the technological stack Facebook works on and he wanted to acquire Unity? News worth a mention.
More info Jim Ryan hints at a possible PlayStation metaverse The court documents related to the FTC vs Microsoft trial related to the acquisition of Activision contain a very interesting piece of information related to what Sony may be working on. Sony’s entertainment assets have huge potential in the metaverse area.”
My favorite ones have been: Sony Interactive Entertainment has revealed that the next PSVR headset will be called PSVR 2 and will feature 2K x 2K per eye, up to 120 Hz framerate, and 110° FOV. The Unity Cube ?? (PS Respect for the devs of Cooking Simulator, it is actually a good game. Thanks Shachar Weis for the tip).
Elsewhere, HTC released the Vive XR Elite face tracker , Sony announced a new enterprise headset and we learned more about the Xreal Air 2 Ultra. Unity Lays Off 25% Workforce, 1800 Staff Facing Redundancy Unity, the leading game engine for VR developers, has announced a fresh round of layoffs affecting 1800 employees.
What is set is the present day, and this week shows the stepping stones towards XR’s tipping point are very much being paved. Other influential figures in the XR industry support Android XR, including Qualcomm, Sony, XREAL, Magic Leap, and Lynx, an emerging player in the XR market. However, as always, that future is not set.
We went hands-on with Sony's standalone enterprise headset , Ultraleap demoed Meta's Ray-Ban Glasses with an all-day hand tracking sensor and we checked out WowMouse , a WearOS app that attempts to turn any Android watch into a mouse. Further news emerged with Gracia , Logitech MX Ink , Unity 6 and Quest 3 augments.
You’ll get tips on design and optimization, and developers will no doubt want to pounce the moment the floor opens for questions (if that happens). Tom Bruckbock (SIEA), Seth Luisi (Impulse Gear), Greg Koreman (Impulse Gear), Richard Marks (Sony Interactive Entertainment). Liz Mercuri (Unity). Room 2024, West Hall.
Of course not… Sony 3D Display. The first display I have been able to try has been at the Sony booth. This is the picture of Sony 3D display. The demo was a bit similar to the one I had at Sony : I tried some games, applications, and videos, and I could see them in 3D without wearing glasses.
The glasses should work with Google Gemini AI and have the following features: Processors : Snapdragon AR1 and NXP Camera : 12MP with Sony IMX681 Battery : 155mAh Weight : 50 grams The first batch of production should be around 500,000 units , with more to come if the glasses prove to be successful.
Thanks to Davy Demeyer for the tip!) More info Get started with Apple Vision Pro development Unity has just released the tools to start developing for Apple Vision Pro and interested developers can already start experimenting with them. Who will it be… Sony or Meta? This seems like a very good partnership.
More info (VisionOS 2 features — Road To VR) More info (VisionOS 2 features — Upload VR) More info (iPhone 16 can shoot spatial photos and videos) Unity cancels its runtime fee Unity has finally canceled the abomination of the “Runtime fee” , which was meant to charge developers based on revenue in the last 12 months and lifetime installs.
Image by Sony Interactive Entertainment). I like everything that we know on the PSVR 2 device because it is visible that Sony Interactive Entertainment is putting a lot of effort into releasing a high-quality headset that is on par with what the competition is offering. Don’t take this as sure news (Thanks Niclas Johansson for the tip!);
Even the big players like Sony, Apple, and Microsoft have substantially reduced their production estimates for 2022, whilst processor manufacturers talk of delays into 2024. The name was of course inspired by “The Unity Cube” application (Image by Rob Cole). Image provided by Rob Cole). The Guncube.
The demo was a modified Unity XR Interaction Toolkit sample, because the device has already an SDK for Unity (while the Unreal one is still in the works). Me trying the stylus by Senmag Robotics Then I was given a headset and a demo application, which seemed to me made in Unity, started. I was sincerely amazed by it.
This has been a pretty interesting week for me, having spoken at XR Safety Week and Stereopsia, and having published two cool articles about creating innovative SteamVR controllers and using Application SpaceWarp in Unity to almost double the framerate of your application. Image by Sony). Top news of the week. News worth a mention.
After so many years, finally VR is reaching its tipping point where one platform will reach the 10 million sold units, which is considered as a magic number for a healthy ecosystem. PSVR 2 Controllers (Image by Sony Interactive Entertainment). Epic has implemented it, and Unity is doing that too.
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