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Image by Sony Interactive Entertainment). Sony unveils the new controllers of the PSVR2. Sony promises amazing haptic sensations on the controllers, that should be able to provide “impactful, textured, and nuanced” sensations. Learn more (XR Collaboration) Learn more (Unity College). Top news of the week. Some XR fun.
It is not by chance that is Reality Labs working on it: the data collected from AR and VR headsets, and also from the Project Aria glasses, can be very precious to train these robots. At this point, it is unclear what Sony wants to do with its headset: in my opinion, a permanent price cut would be hugely beneficial for it.
But other partners like XREAL, Sony, and Lynx are working on new devices compatible with this operating system. Developers can already access a preview of the development environment for native, Unity, WebXR. The only announced content is the G-suite and some games like Demeo or Vacation Simulator, but more is to come.
South Korean news outlet The Elec instead reports that Samsung will use Sonys new 1.35-inch inch 35523840 micro-OLED display, the same used in Sonys own SRH-S1 standalone headset. Sony also provides the screens for the Apple Vision Pro, but these ones for the Samsung headset would be from a new generation.
Featuring over 200 speakers, the event will cover in detail some of the most important topics in the industry, such as: VR/AR in the age of pandemics; Museums of the future; VR for good; Immersive arts and design; AR Cloud; Training in the workplace; Location-based entertainment; VR tourism and hospitality; Social VR. ICHVR 2021.
This week, we look at Sony’s tease for PSVR2, new features in Snapchat’s Lens Studio, and a whole slate of new AR glasses emerge. Let’s dive in… Sony Confirms New Playstation VR2 for PS5 with New Controllers. The product allows users to create 3D content on top of CAD models without a game engine like Unity.
More info Get started with Apple Vision Pro development Unity has just released the tools to start developing for Apple Vision Pro and interested developers can already start experimenting with them. Who will it be… Sony or Meta? Now Microsoft is discontinuing them , putting another nail in the coffin of the HoloLens.
On the other side, I’m afraid that for consumers this means also paying more for the VR content they like : if before training a year with FitXR was costing $30, now it will cost $120. NVIDIA DLSS (Deep Learning Super Sampling) will be natively supported for HDRP in Unity 2021.2. HTC is going to launch its headset on May, 11th.
User-generated content might be a common feature of many games these days, but you could argue that its inception was kick started by Sony’s LittleBigPlanet series. Unity is hoping that, one day, something will do the same for VR. Unity may be the company to make it happen. I think that sucks,” he said.
Jumanji: The VR Adventure is an official VR experience created by Sony Pictures Virtual Reality and Madison Wells Media Immersive (formerly Reality One). At least that’s the way it appears from the official teaser and screenshots for the VR adventure; only the cached version of the Steam page remains to tell the tale.
This week, Sony officially entered a partnership with GeniusXR and The Alan B. The studio also accommodates training and onboarding sessions to teach professionals wishing to explore teh possiblity of digital twins, showcasing how a business can leverage the technology. This partnership with the Alan B. John Wensveen , Ph.D,
Image by Sony). Sony believes in VR, and we definitely believe at some point in the future, VR will represent a meaningful component of interactive entertainment. So, PSVR2 probably won’t launch before 2022 : Sony can afford that also because it has no competition in the console VR space , so there is no need to rush.
Apple finally talks about VR while taking a (very solid) swing at AR, Walmart will use virtual reality to train employees, you can grow better weed with AR + AI, and Q1 VR headset sales…. WALMART PARTNERS WITH STRIVR LABS FOR VR TRAINING. APPLE ACTUALLY TALKS ABOUT VR. However… we’re still waiting for those apple AR glasses.
360VR videos and photos became a regular part of our social media feeds , billions of dollars invested in VR technology advancement, and a VR experience for everything from movie trailers, corporate training and Presidential farewells. Sony – Playstation VR. Nominees for Best use of VR in Education and Training.
According to him, the technology can be used for training and delivering first-hand experiences to learners. As pointed out in one of the Unity Developers’ blog posts , aside from the exponential rise of development businesses, we’re also seeing more developer tools, such as the Unity and Unreal engines, becoming more accessible.
IGS and the Future of XR Training. Several of the world’s biggest tech giants, including Meta Platforms, Sony, Agora, HTC VIVE, Unity Technologies, Qualcomm, Magic Leap, Lenovo, and many others joined the event. ” The IGS 2022 Miami took place from 5 to 7 December at Miami Beach’s iconic Fontainebleau Hotel.
Image by Sony). Among this free content, the real interesting stuff is $500 in free Azure credits , while the other things are highly questionable (like 3 months of Unity Pro license… it is more a free trial than a real added value!!). Header Image by Sony). Top news of the week. PS5 is a great console, but not for VR yet.
Meta’s Oculus team have already partnered with leading companies like Sony Music to give fans an immersive way to explore music videos and unique content. The vendor has one of the most compelling collections of tools and headsets on the market, custom-made for different industries like training and simulation, design, and engineering.
Interhaptics will optimize the immersive experience for the end-user, whether they are using Hololens 2 for training or design. All are already included in Unity. PS5 by Sony Credit: Sony The haptics industry is at a great hype after the announcement of the release of Sony’s latest gaming console, the Playstation 5.
Furthemore, the platform is compatible with most gaming engines, including Unity, Unreal Engine, and others. Additional Didimo clients include Sony, Atom Stars, Soleil Game Studios, NOS Communications, Ceek, and many more. The latter company is also a partner of Sony, which is a client of Didimo’s XR solutions and services.
. “Lenovo is bringing together Meta Horizon OS with our leadership and innovation in personal computing to accelerate the adoption of new user scenarios in mixed reality like virtual screens, remote presence, content consumption, and immersive training,” Yang explained. Meta is a crucial parenting in the OpenXR update.
RT3D engines such as Adobe Substance, Unity, and Unreal significantly streamline XR production pipelines with easy-to-use tools. Sony is also empowering the emerging industry 4.0 Epic Games: Reality Scan. landscape with drone-based photogrammetry solutions.
Brian Vogelsang : Over the past couple of years, we’ve seen tremendous adoption of VR for commercial use cases in verticals like health and wellness, training and immersive learning, and others. We’re now bringing that directly to developers, who can download the software development kit (SDK) for Unity or Unreal Engine.
RT3D engines such as Unity and Unreal significantly streamline XR production pipelines with easy-to-use tools. During the NVIDIA GPU Technology Conference 2022, the firm outlined how its NVIDIA DRIVE system already employs Instant NeRF data to train AI models, such as familiarising robots and self-driving cars with real-world environments.
Just in time for E3 2016, WorldViz will bring support for Unreal Engine 4 and Unity 5 on most popular devices such as Google Daydream VR, HTC Vive, Oculus Rift, Samsung Gear VR, and Sony PlayStation VR. meters i.e. 26,910 sq. feet are covered with a single device. The capabilities for professional and entertainment use are immense.
Users can also attach the trackers to numerous accessories like equipment, providing a host of new training scenarios like dancing, sports, and others. The device can specifically enhance training skills linked to foot tracking, namely for football players. Building on the successes of the HTC VIVE Tracker 3.0,
Meanwhile, Osso VR has launched its Healthcare XR training service for the Apple Vision Pro. The new application leverages the spatial computing platform to create detailed and clinically accurate training workflows of standard medical procedures.
Previous AWE Asia conferences have featured sessions from senior leadership at organizations such as #Intel, #Qualcomm, #Microsoft, #HTC, #Lenovo, #IEEE, #Sony, #Niantic, #Walmart, #Oppo, #Unity, #Baidu, and #PTC. AWE Asia has been hosted annually since 2015.
Although, with more recent commercial headsets like the Meta Quest Pro and Sony’s PSVR 2, the technology is finding a home in affordable immersive products. Take, for example, Lufthansa – they train their aircrew through a VR application created by NMY Mixed Reality Studio.
AR is being applied in training and education, healthcare, heads-up wayfinding and navigation, tourism, retail, field service, real estate sales, design and architecture. In another scenario, we may see game engines dominant, like Unity or Unreal. Its wizarding successor grossed $12M in its first month.
Although, with more recent commercial headsets like the Meta Quest Pro and Sony’s PSVR 2, the technology is finding a home in affordable immersive products. Take, for example, Lufthansa – they train their aircrew through a VR application created by NMY Mixed Reality Studio.
Image by Sony). Sony officially states it is going to launch the PSVR 2. PlayStation VR has been the most successful headset until now (if we exclude the crappy mobile viewers), but now it is pretty dated and people were wondering what Sony was going to do. Some people started to think that Sony could have abandoned VR.
Or if you want to train somebody on-- take the example of training. And then when the product gets built on the manufacturing line, you have a lot of training involved. You can use it to the manufacturing process, to train people. And some of them are built on Unity, others are built on Unreal. Could be five.
Or if you want to train somebody on-- take the example of training. And then when the product gets built on the manufacturing line, you have a lot of training involved. You can use it to the manufacturing process, to train people. And some of them are built on Unity, others are built on Unreal. Could be five.
Bank Of America to use VR training. VR training solutions are so successful that their adoption is not even news, but I think that this time I have to make an exception. Sony announces new games for PSVR. Sony seems to be patenting bananas as controllers for the next-gen PSVR! I can’t wait for them to hit the market.
Or if you want to train somebody on-- take the example of training. And then when the product gets built on the manufacturing line, you have a lot of training involved. You can use it to the manufacturing process, to train people. And some of them are built on Unity, others are built on Unreal. Could be five.
Image by Sony Interactive Entertainment). Unity talked about PlayStation VR 2 at GDC. Unity had a talk about developing for PlayStation VR 2 at GDC 2022. More info (Foveated Tracking boost inside PSVR 2) More info (Full Unity talk at GDC). News worth a mention. boost over a non-foveated-rendered frame and a 1.1–1.4x
Tethered VR will stay as a niche Hero view of PSVR 2 (Image by Sony Interactive Entertainment) Tethered VR has been superseded by standalone VR: there are many more standalone VR users than PC VR ones. When I tried to use ChatGPT to create Unity scripts, it managed to write something good, but often I had to correct it.
In the end, I still believe in the old predictions of Unity CEO John Riccitiello: Look at this graph shown by Mr. Riccitiello in 2017: the purple line is the one of the analysts, while the white one is the one forecasted by him. Mostly they are about entertainment, marketing or training experiences.
It may also feature eye tracking, that can be very important for some training applications. It is not as perfect as Oculus Insight, it still features movements that are not completely fluid, but for standard enterprise usage (mainly in training applications), it is more than ok. Sony Playstation. but we know zero about it.
BigscreenVR has partnered with many of the major movie studios including Paramount Pictures and Funimation (Sony Pictures). Arvind Neelakantan was earlier part of Unity India & was instrumental in the adoption and growth of the company's solutions across product verticals. 37- Arvind Neelakantan.
My favorite ones have been: Sony Interactive Entertainment has revealed that the next PSVR headset will be called PSVR 2 and will feature 2K x 2K per eye, up to 120 Hz framerate, and 110° FOV. The Unity Cube ?? (PS Respect for the devs of Cooking Simulator, it is actually a good game. WTF of the week: Cows with VR headsets (again).
According to the report, analyzing the orders made to the lens manufacturer, the two new headsets by Sony and Facebook should be released in 2022. Do you remember that leaked email when Zuck told that he wanted to control all the technological stack Facebook works on and he wanted to acquire Unity?
Best Collaboration Tool Sony Electronics Head of XR Business Development Thaisa Yamamura was “honored to present” the Auggie Award for Best Collaboration Tool. She also presented the winner with a 15.6in Sony Spatial Reality Display. The award went to Verizon for The Future of Training , an XR upskilling program.
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