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The immersive virtualreality provider said it is also planning to integrate it with the PICO 4 and Neo 3 by June 2025. The OpenXR API is a core piece behind many XR headsets from vendors such as Acer, ByteDance, Canon, HTC, Magic Leap, Meta, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo.
Of course not… Sony 3D Display. The first display I have been able to try has been at the Sony booth. I don’t know the exact model, but I think it was the Spatial Reality Display. This is the picture of Sony 3D display. The post 3D displays hands-on: Sony, Leia, and The Looking Glass!
The first device to be compatible with it is the mixed-reality headset that Google is building with Samsung and Qualcomm, codenamed Project Moohan. But other partners like XREAL, Sony, and Lynx are working on new devices compatible with this operating system.
The image above, clearly an homage to the legendary Unity Cube , demonstrates the position and orientation of optical sensors across different surfaces of the object… this would ensure that sensors are always available as the object is turned or moved. The AIM controller was a very cool peripheral built for Sony’s PSVR system.
Image by Sony Interactive Entertainment). Sony unveils the new controllers of the PSVR2. Sony promises amazing haptic sensations on the controllers, that should be able to provide “impactful, textured, and nuanced” sensations. The mystery of VirtualReality support on Xbox continues with a new chapter of the saga.
More info A developer made some steps toward PSVR 2s HDR usage on PC The VR community continues to look for workarounds to unlock all the cool features of PSVR 2 that Sony is not allowing on PC. You can demo this technology with a PCVR headset through the Immersix application. It seems cool, but there is a thing Im not a huge fan of.
The glasses should work with Google Gemini AI and have the following features: Processors : Snapdragon AR1 and NXP Camera : 12MP with Sony IMX681 Battery : 155mAh Weight : 50 grams The first batch of production should be around 500,000 units , with more to come if the glasses prove to be successful.
A large adoption rate for augmented and virtualreality in 2020 has broadened the audience and age groups interested in the latest technologies. One of the biggest international events dedicated to the augmented and virtualreality will take place at the beginning of September in Chengdu Financial City in Sichuan, China.
More info (Mentra and Vuzix partner on AugmentOS) More info (AugmentOS official website) News worth a mention (Image by Sony Interactive Entertainment) PSVR 2 had great holiday sales numbers Thanks to the huge price discount from $550 to $350, the sales of PSVR 2 had a huge boost in 2024. This is impressive.
But there’s even more: Unity has already published a page about how it is possible to build for the Quest 3 using not only the XR Interaction Toolkit, but also AR Foundation. Unity page also confirms that the headset will provide plane detection, so you will be able for instance to detect the walls and the desks in your room.
Some 110 VR games for PlayStation VR, Oculus Rift and HTC Vive got all the attention with new demos and mixed reality performances. But it was really one mixed reality demo that got most of the attention, where we stumbled across a girl just crushing it in a game called Circle of Saviors. See our video below. .
More info (VisionOS 2 features — Road To VR) More info (VisionOS 2 features — Upload VR) More info (iPhone 16 can shoot spatial photos and videos) Unity cancels its runtime fee Unity has finally canceled the abomination of the “Runtime fee” , which was meant to charge developers based on revenue in the last 12 months and lifetime installs.
Working closely with Valve, Sony, and Meta, Cloudhead is best known for their title Pistol Whip and has shipped four popular VR titles ( Pistol Whip , Valve’s Aperture Hand Labs , Call of the Starseed , and Heart of the Emberstone ). Whether or not to open the device up to VR studios and successful titles.
Dispelling Common VR Myths and Misconceptions Despite the relatively widespread acceptance and use of virtualreality technology, there are still some myths and misconceptions that surround it. The Park Playground’s Vindevogel adds that virtualreality will increasingly grow to become a part of our daily lives. “
The first one is Altspace VR, one of the first social VR spaces of this new VirtualReality era. In total, I counted something like 32 games, which is ok to start with, but then Sony should be fast in collecting more content to not make the PSVR2 players get bored fast for the lack of playable games.
One-year price performance for MSFT, AAPL, GOOGL, SNE, and NVDA According to the latest report from Statista , the global augmented reality (AR) and virtualreality (VR) markets are rapidly growing and are forecast to reach a total of $72.8 How Augmented and VirtualReality (AR/VR) can transform Education 3.
NVIDIA DLSS (Deep Learning Super Sampling) will be natively supported for HDRP in Unity 2021.2. More info (NVIDIA CloudXR upgrade) More info (NVIDIA CloudXR on Tencent Cloud) More info (NVIDIA VRSS v2) More info (DLSS integrated inside Unity) More info (Jarvis) More info (NVIDIA RTX cards shortage). billion valuation.
Jumanji: The VR Adventure is an official VR experience created by Sony Pictures VirtualReality and Madison Wells Media Immersive (formerly Reality One). Here, Twitch streamer XatomUK shows what the endgame looks like.
In trying to highlight the best minds in both entertainment and technology, On The Lot gathered keynote speakers who could share insight about the VR/AR landscape from a variety of vantage points: Robert Stromberg , Academy Award-winning filmmaker and Founder of the VirtualReality Company. Jerry Zucker , Director/Writer/Producer.
Before the postponement, a litany of companies stepped back from GDC 2020 such as Epic, Microsoft, Unity, Sony, Electronic Arts, Facebook, and Kojima Productions. The city of San Francisco, where GDC was set to take place, also issued a state of emergency only a few days prior.
Image by Sony). Sony believes in VR, and we definitely believe at some point in the future, VR will represent a meaningful component of interactive entertainment. So, PSVR2 probably won’t launch before 2022 : Sony can afford that also because it has no competition in the console VR space , so there is no need to rush.
Get a glimpse into the gameplay in Ghostbusters: Dimension, created with Unity 3D. Unity, the largest global development platform for creating 2D, 3D, VR and AR games and experiences, today announced a new and truly unique virtualreality (VR) experience "Ghostbusters: Dimension" has been built using the Unity Technologies platform.
You can access it at this link: [link] ) Top news of the week (Image by Microsoft) Microsoft kills Windows Mixed Reality Microsoft has decided to pull the plug on the Windows Mixed Reality platform , the one of the WMR headsets by Acer, Asus, HP, Lenovo, and Samsung which were the first to introduce inside-out tracking in the VR ecosystem.
More info Get started with Apple Vision Pro development Unity has just released the tools to start developing for Apple Vision Pro and interested developers can already start experimenting with them. Who will it be… Sony or Meta? Now Microsoft is discontinuing them , putting another nail in the coffin of the HoloLens.
The same luck has not happened to employees at Niantic at Unity. Unity, instead, is firing 4% of its employees, and this may seem weird considering that in the last months it has proceeded to hundred-millions-dollars acquisitions. Image by Unity Technologies). Other relevant news. Image by Mojo Vision). Some news on content.
Image by Sony, from Road To VR). Sony announces PS5, it supports PSVR. With an online livestream of around 1 hour, Sony has finally unveiled the design of the PlayStation 5. But Sony has confirmed that while we wait for it, the PS5 will be able to work with the current PSVR device. Unity details its MARS solution.
Other significant players in the XR industry are supporting Android XR, including Qualcomm, Sony, XREAL, Magic Leap, and Lynx, a new entrant in the XR market. The Android XR OS is designed to advance the future of AI, augmented reality, and virtualreality applications on headsets and smart glasses.
The platform is designed to support experiences that combine augmented reality (AR) and virtualreality (VR), enabling immersive applications that overlay digital content onto the real world or create fully virtual environments.
Image by Sony). Another great IP is now being bond with virtualreality, and this will be highly beneficial for the technology. It is not clear, and we hope that Sony will clarify his.(Theoretically I’ll leave it for you in the links so that you can participate in the discussion as well. Other relevant news. Register now.
Also announced was the judging panel that includes virtualreality experts such as Josh Naylor of Unity Technologies, Jenn Duong of Shiift, and CEO of Spiral Media Megan Gaiser. Something to note, all nominees had to be centered on a virtualreality experience, and not an augmented reality experience.
I don’t feel alone because I have so many virtual friends and colleagues with which I speak every day, and VR helps me to travel wherever I want. Image by Sony). Header Image by Sony). Thank you all for making me feel your warmth, you are an amazing community! Top news of the week. PS5 is a great console, but not for VR yet.
Companies like Microsoft, Meta Platforms, Epic Games, Unity, and others are facilitating the rise of serious gaming technologies. Additionally, motion capture (mocap) systems from Sony and Vicon will deepen realism for content creators developing characters.
Moreover, the Samsung headset comes as other leading XR technology firms, including Qualcomm, Sony, XREAL, and Magic Leap, are championing the AndriodXR OS. The Android XR OS aims to enhance the future of artificial intelligence, augmented reality, and virtualreality experiences on headsets and smart glasses.
Some are easy like VivePort, which is basically a Steam build with the Steam stuff removed, but then on the other hand you have Sony’s eldritch submission process and things like Quest performance optimizations. Going deeply technical, how you managed your workflow for handling so many different Unity projects?
Valve has decided to drop MacOS support for SteamVR , and Mac owners can now only rely on a Windows installation to play with virtualreality. and this means that in certain niches there is a lot of interest for virtualreality. Sony reveals finger tracking technology for controllers.
But in China, they are very famous, and now they are also organizing a big event about XR called FBEC with hosts from all the major VR companies (HTC, Unity, Alibaba, Huawei, etc…). Me trying virtualreality in an arcade in China… some years ago, when I was younger The charm of VR needs to be experienced in person.
Apple finally talks about VR while taking a (very solid) swing at AR, Walmart will use virtualreality to train employees, you can grow better weed with AR + AI, and Q1 VR headset sales…. on an internal training program called Walmart Academy—and it turns out that virtualreality will play a part.
Firms such as Samsung, Magic Leap, Lynx, Sony, Qualcomm, and XREAL are already poised to support this effort. The Android XR OS aims to enhance the future of AI, augmented reality, and virtualreality experiences on headsets and smart glasses. What a HTC/Google Unitifaction Mean?
Notably, Google is developing this XR OS in collaboration with Samsung and other significant players in the XR industry, such as Qualcomm, Sony, XREAL, Magic Leap, and Lynx. The Android XR OS is designed to advance the future of AI, augmented reality, and virtualreality applications on headsets and smart glasses.
Extended reality, in the form of AR, VR, and MR, has shown significant potential for this landscape. We’ve already begun to see galleries and museums creating their own augmented reality and virtualreality experiences, designed to educate and enlighten people anywhere.
Firms such as Samsung, Magic Leap, Lynx, Sony, Qualcomm, and XREAL are already poised to support this effort. The Android XR OS aims to enhance the future of AI, augmented reality, and virtualreality experiences on headsets and smart glasses. What a HTC/Google Unitifaction Mean?
OpenXR has arrived at the first version of the standard, and now it has been implemented by all the major vendors : Microsoft has implemented it for HoloLens and WMR; Oculus for Rift and Quest; Valve has implemented it in SteamVR; etc… Talking about game engines, Unreal Engine now already offers it, while Unity is still lagging behind.
This is the first post in a series of technical posts in which we will be covering the bare bones of a VirtualReality API (Application Programming Interface) and coding a few examples using it. Go Mati, show us all what you’re capable of! You may be saying “Come on! And the same happens with OpenVR!
I tried it a few weeks ago @TheVRSociety art event #psvr #marvel @Sony pic.twitter.com/nZs0kGQkKf — CatsAndVR (@CatsAndVR) June 30, 2017. One thing that stood out was the use of VirtualReality themed mixed media pieces to create a sense of both the connection and disconnection to reality that VR brings us.
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