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CES 25: Sony announces XYN headset, and I went hands-on with the sister model

The Ghost Howls

Yesterday it was the second press day before the big opening of the event, and the only big company explicitly talking about VR in its keynote was Sony that announced the XYN headset. XYN announcement Yesterday, Sony announced XYN, an ecosystem that lets creators bring real-world elements into immersive realities.

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Co-op ‘Ghostbusters VR’ Game Revealed from Sony Pictures Virtual Reality and Developer nDreams

Road to VR

Today at the very end of the Quest Gaming Showcase, Meta announced an upcoming Ghostbusters VR game in development by Sony Pictures Virtual Reality & nDreams, built for four-player co-op. Can’t say we saw that one coming. Track, blast, and trap ghosts in gripping encounters by wielding iconic equipment.

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My predictions for virtual reality in 2021

The Ghost Howls

But hey, let me play this game anyway, so here you are my predictions for virtual reality in 2021 based on the trends and the anticipations that we had at the end of 2020! Also, the awareness has grown , because every gamer knew about Alyx, and so about virtual reality.

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Sony Teases Prototype VR Headset With Stunning 8K Visuals

VRScout

It appears as though Sony is making serious progress with its VR technology. Earlier today the company hosted an online event called Sony Technology Day, revealing new information on eight different technologies revolving around the theme of “Technology that inspires emotion.” Image Credit: Sony.

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How Different Age Groups Can Use Virtual Reality

ARPost

Virtual reality is becoming increasingly popular among consumers and businesses. However, virtual reality is still relatively new. Meta suggests that children younger than 13 have a higher risk of injury and other adverse effects when using virtual reality. As it evolves, more use cases will emerge.

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Immersive Technology for Education: How Virtual Reality Will Change the Learning Process

ARPost

Although virtual reality technology is not that new, it is being used in education since relatively recently. There are several reasons for the spread of virtual reality technology in education: Reduced price of technical equipment. The rapid growth of software for virtual reality. billion per year.

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My predictions for virtual reality in 2020

The Ghost Howls

So, here you are how I envision this 2020 in virtual reality! (I’ll PlayStation VR selling more than 5 million units until now has proven that console players like virtual reality. Too many people still don’t understand the potential of virtual reality. Me wearing the Oculus Quest. The reasons?