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Sony Unveils ‘Spatial Reality Display’ with Eye-tracking for Glasses-free 3D Viewing

Road to VR

Sony recently unveiled Spatial Reality Display, a 15.6-inch In contrast to the $3,000 Looking Glass Holographic Monitor , which is decidedly much chunkier due to its optical array and light field rendering tech, Sony’s Spatial Reality Display is attacking the problem of 3D viewing from a different angle.

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The Media and Entertainment Metaverse: What to Expect

XR Today - Virtual Reality

These experiences will no longer function like webinars or VR apps, but will converge virtual spaces with interoperable, engaging content. Additionally, motion capture (mocap) systems from Sony and Vicon will deepen realism for content creators developing characters. A Closer Look at Metaverse Entertainment.

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Top 5 Reasons to Invest in Spatial Audio in 2022

XR Today - Augmented Reality tag

billion by 2026, and many leading companies like Apple, Microsoft, and Sony are already getting involved. Digital meeting spaces like Hubbub and Skittish are becoming more popular for virtual events, webinars, and experiences where companies want to create simple and engaging interactions. Mimic Genuine Real-World Experiences.

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The XR Week Peek (2020.04.06): Niantic buys 6d.ai, Facebook signs deal with Plessey and much more!

The Ghost Howls

On Wednesday, April 8 at 8AM PT / 11AM ET / 4PM BST, my friends at XR Intelligence and XR Bootcamp are running a webinar with experts from across industry to provide a landscape of the XR job market and provide listeners with upskilling or tech-hiring based recommendations on building XR teams internally. Register for this webinar.

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Building the Foundation of XR with 5G, with Nokia’s Sandro Tavares

XR for Business Podcast

Alan: Funny you say that, I was on a webinar last week with Kay Stanney of Design Interactive talking about cybersickness and the causes and cures of cybersickness, and latency is one of them. So this is really important. You know what another one is?

Latency 78
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Building the Foundation of XR with 5G, with Nokia’s Sandro Tavares

XR for Business Podcast

Alan: Funny you say that, I was on a webinar last week with Kay Stanney of Design Interactive talking about cybersickness and the causes and cures of cybersickness, and latency is one of them. So this is really important. You know what another one is?

Latency 78
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Building the Foundation of XR with 5G, with Nokia's Sandro Tavares

XR for Business Podcast

Alan: Funny you say that, I was on a webinar last week with Kay Stanney of Design Interactive talking about cybersickness and the causes and cures of cybersickness, and latency is one of them. So this is really important. You know what another one is?

Latency 60