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The XR Week Peek (2022.04.10): Epic releases Unreal Engine 5, Meta cancels F8, and more!

The Ghost Howls

Epic Games releases Unreal Engine 5. Epic Games has finally released the latest iteration of its popular game engine: Unreal Engine 5. This means that while great, Unreal Engine 5 is not disruptive for us VR users and developers, yet. It’s going to be very interesting and very busy… I hope to meet you in Laval!

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Epic Games Awarded Grants to 31 XR Projects in 2021 Through the $100M MegaGrants Fund

Road to VR

Since 2019 Epic Games (well known as the creators of Unreal Engine & Fortnite ) has run the Epic MegaGrants program, a $100 million fund to financially support projects built with Unreal Engine. BRUNNER Elektronik – Unreal Engine Integration for NOVASIM Flight Simulator. In 2021 the program awarded grants to 31 XR projects.

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Reverb G2 Omnicept, with Eye, Mouth, & Heart Rate Sensors, Priced at $1,250 for May Launch

Road to VR

USA, Canda, UK, Germany, France, Italy, Spain, Netherlands, Australia. HP says the Omnicept features are supported across both Unity and Unreal Engine. Pulse Rate Variability API. Developer Support. Online self-help. Premium support. Country Availability. 68 countries (same as headset). HP Omnicept SDK. Free to download.

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Meta Horizon Desktop Editor Now Publicly Available In Early Access

Upload VR

Meta's (Limited-Scope) Unity Competitor According to creators who have been testing the closed beta version, the Meta Horizon Desktop Editor has an interface resembling a simplified version of game engines like Unity, reminiscent of Apple's Reality Composer Pro, the Unreal Editor for Fortnite (UEFN), or the Roblox Creator Hub.

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Unreal Engine 4 Now Available for Microsoft HoloLens 2

HoloLens

Native support for Unreal Engine 4 has arrived for the HoloLens 2 via early access on GitHub (login required). A major software tool first promised during the reveal of the HoloLens 2 earlier this year is finally available.

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FOVE Launches Pre-Orders For Eye-Tracking VR Headset FOVE 0, Starting at $549

Road to VR

The company has already released their SDK which allows developers to integrate FOVE support for projects built-in Unity, Unreal Engine, and CryEngine. The company, now headquartered in San Francisco, will be showcasing the final version of the headset during the Virtual Reality Developers Conference (VRDC) this week in San Francisco.

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Eido Inoue tells us everything we need to know about HADO and location based augmented reality

The Ghost Howls

In Europe, there are venues in Britain, Spain, France, Serbia (by raw play stats it’s the most popular area in the EU; don’t ask me why), and Russia. By players-and-plays, it’s actually more popular outside of Japan (60% of our business) than inside it… especially in southeast Asia (Thailand, Korea, Malaysia, and Singapore).